![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Sorry for not being clear.
I understand the il2 community as the gathering of individuals with the aim to enjoy the game in all the possible ways, mainly playing of course, but also, sharing things with others, making proposals, asking/giving reliable information, etc... For me the official staff are the owners of the game and the people managing its official development, also giving official support to the il2 community. Yes. The modders, in my opinion, are the main responsible for the actual situation of the game (here everyone will have its own opinion). Still there are a great amount of members of the community, that not being modders in the sense I think you mean, have made great contributions to the game and in my opinion deserve support and recognition. About where de DT stands I really don’t know, even though I recognize the DT has tried to make it clear. I am really looking forward about the 4.10. Somehow I think it would be a great opportunity for the official game staff to recognize the efforts of so many people including the members of the DT. Salutes. I do have some experience with Spanish technical translation. Last edited by Majo; 08-27-2010 at 03:14 PM. |
|
#2
|
|||
|
|||
|
FC,
Just curious, but what's the "big" problem? Is it a real show stopper? Could you perhaps say something already of improved AI and some other features that have not yet been added to the list of features? I'm especially interested to learn how the new AI planes will cope with the G-limits and new visibility model. Besides, there's an interesting "no overheat AI mod" that could/should be added perhaps Rgs, SZ/FP |
|
#3
|
|||
|
|||
|
Quote:
|
|
#4
|
|||
|
|||
|
Quote:
So if something is done according to the standards (poly limits, texture limits, etc.) then of course it's accepted. Like FC said, one of the things that we are currently doing is localization. This is quite huge work since there are so many things to be translated. Caspar had quite a shock when he realized how much he needs to translate to German. And this didn't even include the readme. We could use external help for the readme translation. Specially for the technical stuff like RDF.
__________________
Last edited by Viikate; 08-27-2010 at 02:55 PM. |
|
#5
|
|||
|
|||
|
Spanish is my mother tongue and I grew up in germany (So my german is very good too) if I can lend some aid just ask.
Regards Hunger |
|
#6
|
||||
|
||||
|
Quote:
BTW,if the plane is not in Oleg standards,you don´t use the model at all or is there a chance to re-work on it? |
|
#7
|
|||
|
|||
|
Quote:
Bang goes that theory |
|
#8
|
|||
|
|||
|
Mystic you gave me a grin there, for reasons probably not obvious to everyone. TD is working on this on their own time they aren't getting paid for it AFAIK. Testing requires lots of time and consistant mixing of possible variations to every aspect in order to weed out "breakage". But we are all very impatient types who just cannot wait for free presents from Santa, we all want to know when. But like some have stated, I'd rather it be finished and correct than rushed and buggy, wouldn't you?
|
|
#9
|
|||
|
|||
|
S!
Been off playing RoF, EVE Online, KOTOR 2 etc. |
|
#10
|
|||
|
|||
|
Would everyone prefer a buggy patch that breaks a bunch of things and has some half finished additions?
__________________
Find my missions and much more at Mission4Today.com |
![]() |
| Thread Tools | |
| Display Modes | |
|
|