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#1
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![]() No skill taken on Might tree; 1 point each to Neatness on Mind tree. I don't have any more assassins and archmage. One more necromancer and two more cyclops are available. I opened up Rusty, but other than snatching a EGD I can't do anything there. Debir is cleared; Bolo has the droid hero, one big wandering stack and the map guard. Scarlet Winds has one ship hero left (the one using Evil book), the recruiter, the map guard (kited), and one huge stack guarding a banner. I just got EGD, will have to see what it can do for me. Among assassin, necromancer and archmage, which one would you choose? I am thinking to stick with archmage for arcane shield, now that I have more tough stacks (was using 28 repair droids). I can't get rid of the inquisitors at this stage - I'm completely dependent on rage to get more mana. I'm already equipping all affordable mana increasing items I can find. There are more intelligence items I can get though. |
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#2
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that ons is easy kcwong
archmage for the arcane shield(use it on your egd and let it them the shit) or if your rather aggresive you can pick the necromancer and use it to revive dead stack or make one unit not use his abilities which both can be very handy |
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#3
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Yeah I went with the archmage. Killed the evil book hero in Scarlet Winds, and Bolo is clear except the droid hero and the quests. Managed to kill some huge but low level stacks on Rusty by abusing the landscape and fear 2.
Now all enemies on Rusty are out of my abilities... I guess I'll return to Scarlet and try again. Level 12 now, and I decided to go Chaos 3 first, High Magic for now is quite useless because my mana pool is so tiny (43), and Destruction 2 is not as effective. Also I ran out of paladins... 11/13. If I can't get the map from Bolo I'll be in trouble... Edit: Cleared Scarlet Winds... but then I have run out of easy targets. My next one would be the map guard on Bolo, but this is going to be a close one... Last edited by kcwong; 08-14-2010 at 03:39 PM. |
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#4
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#5
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But they will go for my tiny stack of archmages... ranged and fast moving enemies like berserker love to do that, since they know they will do very small damage on a buffed EGD.
My current army forms a meat shield - I put inquisitors and archmages on one side, and then EGD, paladins and cyclops block them off from harm. Maybe I can try a single EGD with stoneskin/mana spring/healing... Edit: Got Bolo map. Last edited by kcwong; 08-15-2010 at 03:09 AM. |
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#6
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Place the EGD at melee range with archers to prevent them from shooting If you have Target, that is of course the best option, then lure the melee units into the middle of map, and slow them there so you can kill archers with ease. Use cyclops to pick up medium strength stacks. They can do a *ton* of damage at melee range, but you can't heal them so they are harder to keep alive. Stone skinning them makes them almost impervious to physical damage though. |
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#7
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I'm clearing Rusty now with the same army... at night stoneskined trolls are absolutely fantastic.
Then I saw the map guard... 70-ish Assassins, 3 stacks of 300-ish Devilfish, 1 stack of 100-ish furious goblins. "Those assassins would be troublesome, but with fear and trolls I should be able to take it on... " And then I saw the timer changed to day just as the assassins lunged at me. >_> <_< *loads save* |
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