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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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![]() Quote:
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![]() (edit: BTW, I thought the trees looked fine height-wise and number-wise) Quote:
And if they're going to do them they may as well do them well (not perfect, mind, but to a standard in keeping with the rest of this excellent game) Quote:
Anyway, this whole thing is getting pretty tired now. Last edited by kendo65; 08-13-2010 at 04:33 PM. |
#2
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![]() ![]() This has become a tree thread, and pages of the thread are on trees. Maybe Luthier are Oleg can add something to this discussion, but either way you look at it. The trees are a huge improvement over IL2 and it has been great. Sure we want all the graphics, but remember we have to allow for a minimum system requirement to meet sales goals. If the system requirements are too high it will eliminate purchasers. So, I like the old system of making changes within the config file for the level of detail. Also, remember we did get updates over the years from IL2 that were graphic improvements. Last edited by nearmiss; 08-13-2010 at 06:19 PM. |
#3
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Hi Luthier, Hi Oleg,
Seeing the quality of the latest screenshots, I cannot help but wonder: Will screenshots taken with a machine with a higher end GPU show buildings with specular and parallax mapping? With the overall quality of everything else, the lack of recessed and shiny windows seems to stick out to me. I am fairly sure other objects in the sim are already using more advanced materials, and hope that applying them to houses will not hog too much GPU resources. If this issue has been discussed and answered before, then please accept my apologies for not having read all the latest 12.438 postings. Flutter |
#4
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I'll just point out though that the debate fixes on whatever Oleg and Co decide to show us, this time it's trees. A few weeks back it was smoke and flames. Time to move on. |
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