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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Very nice indeed, the Bleinhem shots are top noch, especially the last one.
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#2
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Is my perception off? The crew of the Ju88 and Hurricane pilot look too small to me.
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#3
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Great shots again oleg and the team,i hope 2 god to see it out this year
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#4
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I've gotta say, the shots through the trees look really great... shows how scaleable everything is.
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#5
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Two minor historical errors.
1.) KG 1 abandoned the old coat of arms badge when the war began and would not reinstate a Geschwaderwappen until 1941 when it took on a simplified version of Paul von Hindenburg's signature. During the BoB only a few individual Staffeln were known to have sported a badge (i.e. 7./KG 1). 2.) I./KG 1 did not use the tactical code of a I. Gruppe until 1941 but continued to use the code of a IV. Gruppe as it had begun its life as IV./KG 255 before it was renamed I./KG 1. |
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#6
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i noticed that to in the last set of screenshots but wasnt going to mention it. from previous comments from oleg on this it is a compromise they made while resolving a "collision bug" (if the pilot is modeled real proportional size, currently he pokes occasionally through the aircraft cockpit skin "boundaries" when he moves). if having the smaller crew is a short term compromise to get around this at the moment and will be fixed in one of the early patches, then i dont see it as a reason to cause current additional release delays. oleg also stated the 1e person view from the cockpit is visually correct and doesnt reflect having a "shorter" pilot.
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#7
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Great pics Oleg, the detail is fantastic.
I was particularly interested in the map insert. I got out a very old copy of a USAF map of England and Europe and instantly saw the accuracy of your map depicting the coastline and topographical features around Eastbourne and Hastings. The bf110's tangling with a flight of Spitfires with an airstart. The map detail is going to make a huge difference when creating accurate missions/campaigns. Throwing in your upgraded weather/wind changes, we will really have something going here. I would be interested in getting a bit more detail on the in-flight map, particularly if any pilot can change his course while flying? Will orders and requests by pilots that are approved (by radar control or squadron leader), automatically give the pilot permission to amend his map flight bearing. Can the leader change his AI aircraft bearings in flight to take advantage of an unexpected situation? If you are not a leader and your aircraft is badly damaged can you seek permission to amend your map bearings in-flight to find the nearest airfield without being 'yelled at' by the leader? These are just a few things you cannot do with the current IL-2. I could go on with a lot more questions - it would be very good if you could give us some answers on these questions, if you can! I apologise if some of these questions have been covered on previous forum topics. DFLion |
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#8
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another very nice update!...the first pic is almost photo real.
but couple of things i noticed... fire and esp the smoke looking better but to me the fire does not look like its coming out of a plane moving at 200mph... the fire and smoke should be alot thinner at the start and looking more like a fire being pulled back in a very strong wind. nice update..things moving along...but to the people who say its looking almost ready...have a think about what we have seen and compare it to what we havent seen... fantastic looking planes. the best looking cockpits ever. average landscape but very WIP(to me) very WIP effects...smoke, flame. very nice ground objects. average clouds(WIP). fantastic lighting and shadows. to what we havent seen... Sqd take off and landings from a working airfield. Aircraft sound. Finished landscape seen in full detail and at high res with AA, AF. Rivers. Bad weather, overcast sky, night time. How radar will work. Working GUI. SOW website. System specs. Any aircraft crashes showing physics model. Sound of coms between pilots or ground control. Anything showing how the single player will work. Anything showing how MP will work. finished coastlines. Anything being bombed...or bomb damaged buildings...craters. Bombsights...and how level bombing in formation will work. Anything showing how being injured will be shown and how it will affect pilots. Ground straffing. Anything showing how the good the AI is. More than 10 planes in the sky at one time. Finished clouds. anything in DX10???...but def nothing in DX11. Explosions. Cities(london). and im sure there are many others...but it shows we still have a long way to go i think...unless Oleg is holding all this stuff back after thinking about the list...i would guess Q1 of 2011 for a release at the soonest. Last edited by furbs; 08-14-2010 at 08:02 AM. |
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#9
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smartarse
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#10
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Quote:
you know, the other half of BoB... where the Bleinheim were (trying to) to bomb targets, then barges... where they were many airfields all these pesky bombers, stukas and fighters were taking off from, and desperately tried to come back to... where the Germans established railways Kanonen batteries and bombed England...and the Kanal...during BoB (to the great annoyance of the British authorities) etc etc JVM |
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