Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: How long will Storm of War Rein as the Premier Flight Sim Platform?
0 to 5 years 10 7.14%
5+ to 10 years 62 44.29%
10+ to 15 years 52 37.14%
15+ to 20 years 7 5.00%
20+ to 30 years 2 1.43%
30+ to 40 years 0 0%
It'll become the 8th Wonder of The World and will essentially live forever. 7 5.00%
Voters: 140. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 08-10-2010, 11:28 PM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

10 - 12,as IL2.
I believe Oleg will try to beat IL2 with SoW not only in graphics and gameplay,but with content too.And while the updates keep coming,nobody will stop playing it.After the project is over,some more 5 years,till something new comes out.

And IL2 will not die after SoW is released.I believe TD will still being working on the final patches,and after the work is gone,IL2 will be played till SoW haves the half of its content or even more.

Last edited by bf-110; 08-10-2010 at 11:31 PM.
Reply With Quote
  #2  
Old 08-11-2010, 12:34 AM
AKA_Tenn AKA_Tenn is offline
Approved Member
 
Join Date: Feb 2010
Posts: 213
Default

IL-2 won't die till there's enough content out there for SoW, as for IL-2 making it to 4.12 and beyond, it depends on how motivated the voulinteers are once SoW comes out, i suspect they'll stop making the patches and start making stuff for SoW, and we might see 4.11b1m or something

and i doubt we'll ever see another flight sim engine thats specifically designed just for air combat(at the quality of SoW/IL2), we'll probably only see total war sims from now on, ground, air, sea, and in futuristic games, space, all in one simulation, just because their so darn expensive to produce at this quality, the only way to make it affordable is to make it open enough that it suits as many genres as possible, and 10 years down the road computers will be so fast that games like SoW will look to us then, like those screenshots in the earlier posts do to us now, and we'll be wondering why we ever played something that was so limited. don't forget moors law, and advances in not just cpu speed but peripherals, new screens, higher resolutions, even stuff like true 3D (not with stupid glasses) are all highly possible within the next 10 years anyway, the main thing to remember is that 10 years is a long time, and if you look at our advances in the past 10 years, you can clearly see that games of all genres have gone from near stick figures and plastered on textures, to highly dynamic multi-textured, high polygon tesselated, near real looking characters, hell even 5 years ago game engines couldn't render round wheels well, they were just like decagons.

Last edited by AKA_Tenn; 08-11-2010 at 12:55 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:48 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.