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#1
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Hope we see this 4.10 patch this year, there are high chances of that to happen. Don´t know about Steam. Yes, its now working on a new series that for the moment is called "Storm Of War", and the first one of the series will be "Battle of Britain". Almost every friday there screenshots of work in progress of this new sim. Search for friday update from Oleg or Luthier. Quote:
Search the web and you will find out about them soon enough. |
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#2
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Thanks for the info and is he gonna expand on the dynamic campaign for SoW? Also, Ive seen some of the screens and i hope the damage model isnt like the one from the console version which was pretty bad compared to the PC counterpart which was released 10 years before....
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#3
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About the Dynamic Campaign, it was stated that Sow Bob (Storm of War - Battle of Britain) will have a dynamic campaign. We will have to wait and see what dynamic campaign means because there is lot of diferent implementations and definitions of "dynamic campaigns" throughout the history of flight sims. If you ask me, the best and true "dynamic campaing" would be Falcon 4, for others is Red Baron, and so on, but still that´s a full other motter. |
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#4
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looking at BoP the scenery looks very console to me, its not at all the same detailed (but now dated) type il2 scenery which looks very different and allows very large maps Last edited by zapatista; 07-27-2010 at 05:28 PM. |
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#5
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The reason the WoP/BoP maps are small are because a) it's for an audience who don't want hours of flying but mainly because they are based heavily on aerial shots and so are aimed to be as near to the exact look as the area would have been in WW2. I have heard people say the can follow streets in some of the maps to find their houses or their parents houses.
also I think processing power may be a part of it as well... |
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#6
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these console games, and the WOP like transplants, are also mainly intended/made for lower resolutions on big display, and it is a specific "feature" they use to maximize frame rates. its a fallacy consoles perform better then pc's (when comparing an up to date gamer pc to most consoles now available). when you occasionally see some high end multi monitor console setup, as is done for some racing games, they will use one console to drive each screen (sometimes even more then that iirc). when you look closer at at WoP, there is only one altitude/distance the scenery look "good" at (medium altitude) , and even then it looks somewhat cartoonish and as if the scenery is painted with "low resolution" water colors on a single flat canvas. and when you get close to the ground and see buildings and trees up close these limitations become even more obvious. in the same way, the cockpits and aircraft look less good then even the latest oleg planes released with 1946 version of il2 (not to speak of those we have seen so far for BoB). its a nice game for what it is, and helps introduce new people to flightsims (and made money for the company), after that stage it quickly runs into some serious limitations which are "built into" the game which are largely caused by its console origin |
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#7
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That may be a part, but WoP is for the PC (so in some sense it shouldn't be limited to poor textures) but the maps were meticulously designed and are limited in size due to their accuracy
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#8
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#9
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Ya, I meant User made Content
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