Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-22-2010, 04:54 AM
_RAAF_Smouch's Avatar
_RAAF_Smouch _RAAF_Smouch is offline
Approved Member
 
Join Date: Jan 2010
Location: Rosevears, Tasmania
Posts: 204
Default

Quote:
Originally Posted by BadAim View Post
The Slot is also where the IJN's air service was defeated. It would never recover from Guadalcanal. Japan's fate was sealed in the waters of and skies over the "slot". The rest of the pacific war was a very bloody, very costly mopping up operation. So, yeah it's important.
It's pity that we won't have full range of pacific theatre A/C (ie Grumman) at our map/mission making disposal

__________________
<img src=http://i10.photobucket.com/albums/a142/Smouch/Sigpic-v-10.jpg border=0 alt= />

Respect is something you earn. You can't beg, borrow or steal it
http://www.raafsquad.com
------------------------------------------------------
Asus P5Q Pro/Intel Quad Core Q6600 2.4Ghz/8Gb GSkill DDR2 1066Mhz RAM/GTX460 "Goes Like Hell" 1Gb/TrackIR4/Saitek X-52 + rudder pedals/W7 Home Premium 64bit.
  #2  
Old 07-23-2010, 12:10 PM
nozedyve nozedyve is offline
Approved Member
 
Join Date: Jul 2010
Posts: 4
Default South West Pacific

Yep, the Solomons and New Guinea campaigns from mid 1942-early 1944 was where the IJN and IJA air arms were chewed up and destroyed in a battle of attrition. One of the best periods for IL2 campaigns, as the opposing forces are pretty evenly matched and you have to make the best use of the aircraft that you fly (although shame about the FMs and DMs currently in the game) to survive.
The Slot map together with Lowengrin's DCG are a great combination to recreate this struggle. The New Guinea map will be a fantastic addition to the game and open lots of new possibilities.
Almost obligatory reading for anyone interested in aerial warfare in the SW Pacific during this period, and anybody else who likes reading a well written history of aerial warfare in general, is "Fire In The Sky: The Air War in the South Pacific" by Eric M. Bergerud (2000). Its a fantastic read, and I highly recommend it. Great sections on the aircraft involved, tactics, and interesting pilot interviews. Actually I just noticed that you can read the entire book on line at http://www.questia.com/PM.qst?a=o&d=82355094!!
  #3  
Old 07-26-2010, 09:14 AM
albx albx is offline
Approved Member
 
Join Date: Jun 2010
Location: Italy
Posts: 716
Default

Hi Daidalos Team, my first post here, sorry if it have been asked before, i would know if in the next patch will be a better widescreen support. thanks
  #4  
Old 07-26-2010, 02:36 PM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
Approved Member
 
Join Date: May 2010
Posts: 145
Default

Hmm,...I don't think it will be in 4.10 yet but maybe in one of the next updates, who knows.
For now what you can do (if you haven't already), is opening your confini file and copy the following:

width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

In the first lines set your desired screenresolution.

~S~
  #5  
Old 07-26-2010, 02:39 PM
albx albx is offline
Approved Member
 
Join Date: Jun 2010
Location: Italy
Posts: 716
Default

Quote:
Originally Posted by FlyingShark View Post
Hmm,...I don't think it will be in 4.10 yet but maybe in one of the next updates, who knows.
For now what you can do (if you haven't already), is opening your confini file and copy the following:

width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

In the first lines set your desired screenresolution.

~S~
thanks FlyingShark, already done that, but i noticed is just a 4:3 cropped view.. i lose my artificial horizont and other instruments... hope TD will address this soon

regards
  #6  
Old 07-26-2010, 03:14 PM
jermin jermin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 238
Default

The LOD issue should as well be fixed along with the widescreen bug. I'm still using 800x600 resolution on my 19" 5:4 LCD online in order to see the dots.
__________________
Why do some people tend to take it for granted that others have poorer knowledge background than themselves
regarding the argument while they actually don't have a clue who they are arguing with in the first place?


  #7  
Old 07-26-2010, 03:42 PM
Eldur Eldur is offline
Approved Member
 
Join Date: Nov 2009
Posts: 101
Default

Quote:
Originally Posted by jermin View Post
The LOD issue should as well be fixed along with the widescreen bug. I'm still using 800x600 resolution on my 19" 5:4 LCD online in order to see the dots.
Oh yes. I used to use () 1024x768 on my 22" CRT. Now with Vista 64, I can't get around the 60Hz bug anymore (probably because M$ thinks everybody has a TFT anyway, there aren't even CRTs on the market anymore). This issue is solvable for DirectX by setting a complete refresh force for all resolutions, but this doesn't kill the bug for OpenGL renderer. Tools like RefreshForce or the override function of ATi Tray Tools that worked like charm in XP or Vista 32 don't work with 64bit anymore... bummer.

So I have to use my desktop resolution which is 1280x960 - well, I had it set at 1600x1200 in the past, but I want to save some lifetime of my CRT, it's getting blurry there, but it's still 100% fine at 1280. But I can't see shit with those little dots now... only 109s, Las, Stukas etc which have those 5 times bigger LOD models

It's also extremely hard to spot ships... usually I see their fire before I can find the dot... it's too late already when the whole ship pop out of nowhere
  #8  
Old 07-26-2010, 03:33 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Quote:
Originally Posted by albx View Post
Hi Daidalos Team, my first post here, sorry if it have been asked before, i would know if in the next patch will be a better widescreen support. thanks
Try this! IL2FOVCHANGER
  #9  
Old 07-26-2010, 04:01 PM
albx albx is offline
Approved Member
 
Join Date: Jun 2010
Location: Italy
Posts: 716
Default

Quote:
Originally Posted by Ernst View Post
Try this! IL2FOVCHANGER
tried this also... but it's me or it only change the FOV not adding the missed lateral parts of screen?
  #10  
Old 07-26-2010, 04:21 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

I'd really appreciate it if TD could comment on the aspect ratio/fov issue and whether or not it's something they can fix.

Thanks in advance.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.