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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I wouldn't want the performance hit that comes with tracking bird's positions and then the graphical representation of flapping wings. I guess it would be cool to be able to switch birds on though. Also, as good as X-Plane's flight model is, it isn't perfect. Better than any combat sim I have played for sure, but not perfect. Graphics for X-Plane 9 would be TERRIBLY disappointing to what the folks are expecting with SoW. Lakes with sharp corners, no real ground detail, randomized buildings in cities, etc.. Of course, X-Plane covers the whole world (and Mars lol) while SoW will have MUCH smaller maps. Having said all of that, the only thing that X-Plane is really missing is combat. The flight model is so good that I could live with the graphics if they incorporated a good combat sim. The good news with all of that for companies like 1C is that the owner of X-Plane has no interest, apparently, in producing a combat sim. So if you want a really good flight sim with a tremendous flight model, check out X-Plane. If you want a really good combat sim...like I do...well, here we are waiting anxiously for SoW. While I enjoy and have learned a lot from flight sims, there is nothing like a good air combat sim I guess my prejudice toward gameplay, damage models, and flight models over graphics comes from my interest in flight sims. Maybe Laminar and 1C should merge just to make me happy? lol Splitter |
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#2
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I assume you can set them off etc so it's not that big of a deal overall, but the overall takeaway is that if you don't plan to do it properly in par with all the aspects of the sim don't do it at all. But knowing the quality of work so far with Maddox releases I have no fear of that. |
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#3
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#4
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I was landing on a grass strip one time in a 172 when I noticed something on the runway.
"Is that an animal of some sort?" I asked my girlfriend in the co-pilot seat "I don't know" she replies. As we get closer, I see none other than a large tractor mowing the runway. Just thought I'd share and contribute to the potential realism of this sim You have to mow it sometimes haha! |
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#5
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I'm wondering if the new game engine will be able to produce water falls? It would be a really detail for some locations. Maybe this would be done through animation?
Anyway...I know this subject "might" be a little OT for this thread, but i have never heard anyone comment on this topic. Realistic waterfalls would be a great "immersion" feature for some future maps...are their many waterfalls in the UK? |
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#6
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In the parts of the UK likely to feature on the BoB map? I doubt it. Still, never mind proton45, I'm sure you can think of another idiotic suggestion for something to incorporate into the new sim. Bee hives? Molehills (on the airfields they would clearly be of military significance )? Piles of aluminium saucepans gathered to help the war effort (an obvious hazard to low flying aircraft...)?This is intended to be a WW II air combat sim, not a reproduction of the entire 1940 universe. |
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#7
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This thread will be old news in a few more hours with a new update thread.
One week is just about the limit on keeping anything close to the topic. It's about 9 am in Moscow now, so that probably means the update should be up within the next 6 or 7 hours. |
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#8
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I find your comment to be less relevant then my own...AND I find your use of the word "idiotic" to be idiotic. Yup, that is true...its the perfect time for an OT question about the capabilities of the new game engine. And I think you will find that its a question that has never been asked. Last edited by proton45; 07-23-2010 at 06:14 AM. |
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#9
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Here's a video I shot a couple of weeks ago at the airfield. Has some kangaroos too: |
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#10
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I know a guy who hit (and chopped up) a deer twice in his 200-odd hours of flying
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