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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 07-16-2010, 03:02 PM
csThor csThor is offline
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Uh, Ilya ... Do I detect the beginnings of the fighter markings on that 109 in the background (with the burning Wellington)? Or is that still a placeholder?
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  #2  
Old 07-16-2010, 03:08 PM
Zorin Zorin is offline
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1. I still see the large trim tabs on the Bf110. Need to be persistant on this.

2. The wake of the ship and the water around it do not look like it traveling out at the sea. More like a river cruise. IMO, there should be a real wake wave, prowling in front of the stern and rolling down the whole length of the ship, leaving a trail of distorted water.

3. Will their be the option to specifiy whether a ship is loaded or empty in FMB? And will this lead to it sitting deeper in the water? That would make torpedo attacks a lot more challenging and real.
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Old 07-16-2010, 03:10 PM
luthier luthier is offline
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Quote:
Originally Posted by Splitter View Post
Luthier, post the video. Olegg is on vacation and we'll never tell so he would never know . It'll just be our little secret, k?
I gotta make it first.

Quote:
Originally Posted by csThor View Post
Uh, Ilya ... Do I detect the beginnings of the fighter markings on that 109 in the background (with the burning Wellington)? Or is that still a placeholder?
It's working perfectly. I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.

I think there's over 40 different codes for different types of markings you can put on the aircraft, in addition to the regular numbers (<0 and <0- and I<< and <|- and all that kind of stuff)
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Old 07-16-2010, 03:13 PM
Foo'bar Foo'bar is offline
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Originally Posted by luthier View Post
I was going to post a nice pretty squadron of 109s today, but a silly unfortunate bug with pilot animations prevented me from it. By the time it was fixed, I had already posted the update.
Ilya, it isn't to late at all. We all are sitting in front of our displays keep on posting!
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  #5  
Old 07-16-2010, 03:17 PM
csThor csThor is offline
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Ilya, just remember I have my manual on the fighter markings & emblems here. And you know what a nag I can be when it comes to that kind of stuff.
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  #6  
Old 07-16-2010, 03:24 PM
Armatian Armatian is offline
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More than be able to collide and shoot seagulls, it would be nice to have a peek at how are animated, short video if devs are so kind please! =D
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  #7  
Old 07-16-2010, 10:30 PM
322Sqn_Dusty's Avatar
322Sqn_Dusty 322Sqn_Dusty is offline
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Originally Posted by csThor View Post
Ilya, just remember I have my manual on the fighter markings & emblems here. And you know what a nag I can be when it comes to that kind of stuff.
During BoB the Luftwaffe used allsorts of identification on their planes e.g. yellow noses, white rudder/elevators etc in various sizes. Are they in Sow standard careers or should the community skin them for use?

Great detail. Can't wait to see a shadow overhead and hear it roar past.

*It can be played on LAN whitout online connection i hope....otherwise events will have a problem.
For the rest I don't mind..my cash will flow to the developer.
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  #8  
Old 07-17-2010, 06:53 AM
csThor csThor is offline
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Originally Posted by 322Sqn_Dusty View Post
During BoB the Luftwaffe used allsorts of identification on their planes e.g. yellow noses, white rudder/elevators etc in various sizes. Are they in Sow standard careers or should the community skin them for use?

Great detail. Can't wait to see a shadow overhead and hear it roar past.

*It can be played on LAN whitout online connection i hope....otherwise events will have a problem.
For the rest I don't mind..my cash will flow to the developer.
Dusty most of the german emblems for SoW-BoB were made by me (until I was rudely interrupted by a serious illness and now I have not the time to devote it to finish the last emblems and write the last manuals) and I provided Maddox Games with a number of "manuals" for the emblems, their application and the other facts pertaining to german units and their markings (colour, style etc). The fighter manual alone has 103 pages in PDF.

Last edited by csThor; 07-17-2010 at 06:56 AM.
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  #9  
Old 07-17-2010, 07:24 AM
Lucas_From_Hell Lucas_From_Hell is offline
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It's too hot to think here, so I can only say it looks pretty awesome and I can't wait to get my hands on that

About the fire, it does look great, but I think it'd be healthy to increase the resolution of the flames. Right now, you can see some fairly jagged edges from some angles, and that can make some picky guys unhappy and trigger some trolls.

I don't think anyone will seriously notice such details when pulling 7Gs with bullets flying around your cockpit, but judging by the usual standard of bitching about small and ridiculous details, it wouldn't be a bad idea to improve it right away...
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  #10  
Old 07-17-2010, 09:47 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by csThor View Post
Dusty most of the german emblems for SoW-BoB were made by me (until I was rudely interrupted by a serious illness and now I have not the time to devote it to finish the last emblems and write the last manuals) and I provided Maddox Games with a number of "manuals" for the emblems, their application and the other facts pertaining to german units and their markings (colour, style etc). The fighter manual alone has 103 pages in PDF.
I hope your health does well.

Very impressive number of pages there...
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