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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 07-16-2010, 04:21 AM
Ocellaris Ocellaris is offline
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Join Date: Jun 2010
Posts: 6
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Quote:
Originally Posted by skrzacik View Post
Hephaestus i cant find those two ships?
any help please
Well, in my case i've never find anything in Hephaestus.
Maybe random spawn will be there after got mastiff repainted.

But what I usually in Hephaestus after fleeing the patrol is
Destroying the turrets to get Shining-Turret (3rd Gen Pulse Laser Turret)
This way I get from 10-17 Turrets; Which I can use or sell.
1 Turrets sold @ 50K Credits (I think)

Get money quick to pimp up your fighter(s) or MotherShip.

The way I get the turrets is by circling INSIDE the middle ring.
Since the turrets are facing outside, they wont fire at you.
Don't forget to quick-save, since sometime you get lucky
The middle turrets get blown and push the other turrets facing you!
In that case - quick-reload.

Usually take about 10 minutes to blow all the turrets.
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  #2  
Old 12-13-2010, 03:14 PM
Donziboy2 Donziboy2 is offline
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Join Date: Dec 2010
Posts: 7
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Quote:
Originally Posted by Ocellaris View Post
Well, in my case i've never find anything in Hephaestus.
Maybe random spawn will be there after got mastiff repainted.

But what I usually in Hephaestus after fleeing the patrol is
Destroying the turrets to get Shining-Turret (3rd Gen Pulse Laser Turret)
This way I get from 10-17 Turrets; Which I can use or sell.
1 Turrets sold @ 50K Credits (I think)

Get money quick to pimp up your fighter(s) or MotherShip.

The way I get the turrets is by circling INSIDE the middle ring.
Since the turrets are facing outside, they wont fire at you.
Don't forget to quick-save, since sometime you get lucky
The middle turrets get blown and push the other turrets facing you!
In that case - quick-reload.

Usually take about 10 minutes to blow all the turrets.
Anyone know what sets this off, ive blown every turret during and after the ship repaint and nothing drops for me.
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  #3  
Old 12-14-2010, 06:41 AM
Pressure Line Pressure Line is offline
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Join Date: Dec 2010
Posts: 1
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The 'Allow_Karl' trigger is set in missions 5_1 "USS Aurora" and 5_2 "Secret Place Aurora" and it appears to set it at mission start (I'm pretty sure these are the missions that start *after* you get back to Aurora with the Mastiff)

This also triggers *something* in Elio:

activate.script
Code:
if (GetQuestLabel("Allow_Karl")=="yes") then
  CreateRelationStationDocking(VEC,mothership,140,4);
end;
locations.script
Code:
xyz_vector = Vector3(-404, -30, -600);

VEC = CreateStation("PStation_04_sta", xyz_vector + Vector3(0, 0, 0), Vector3(0, 0, 1));
I have no idea what this is...

*edit* scratch that, its the "Vector-3 Station" in the south-west corner, perhaps you can dock to it for something...

Last edited by Pressure Line; 12-14-2010 at 06:51 AM.
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  #4  
Old 12-14-2010, 05:30 PM
Donziboy2 Donziboy2 is offline
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Join Date: Dec 2010
Posts: 7
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Those are for the Stashes from what ive read, I want to know why when I destroy those turrets in the cloud they dont drop anything.
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  #5  
Old 09-03-2011, 10:53 PM
Sing_In_Silence Sing_In_Silence is offline
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Join Date: Jun 2010
Posts: 28
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Bump for usefulness.



Donziboy2: Because it's not the turrets that are a stash in Hephaestus (which is what I assume you're talking about?) (though the Y-shaped ones can drop a Shining turret), it's... whatever, inside the ring of them.
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  #6  
Old 10-28-2011, 01:04 AM
Hadriael Hadriael is offline
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Join Date: Oct 2011
Location: MA
Posts: 1
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i found this strange looking sphere in Pegasus. its in the SW corner of the map.
i cant destroy it and i cant pick it up. 6 squares from the bottom, 5 from the left. anyone have any idea what it is?
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  #7  
Old 10-28-2011, 08:36 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
Posts: 338
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The sphere has a bunch of fancy graphical effects around it, right? Thats a wormhole if I am not mistaken... However they are unusable until you reach a certain point in the campaign (and some campaigns you never get access at all)
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