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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 07-04-2010, 09:24 AM
R@S R@S is offline
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Join Date: Apr 2009
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Quote:
Originally Posted by Kyle View Post
Just make sure that there's a screen by which the player can then type a personalized name to his/her newly selected avatar. See, another example of empowering the player, and giving him/her another opportunity to express their own creative capabilities.
you can change the name of the avatar in the character creation screen where you spend the 30 point on skills.

And you're totally right, there should be 2 sets of points, one for parameters and one for skills. It means a lot of re-writing of the code, but I think it's worth it. I regret not thinking about this when I first wroth those 1500 lines

I think giving all the characters the same amount of skill points distributed among the attributes, but with small differences based on size and sex is the way to go. It seems we're in agreement there and I'll start editing the preset.ini files once I'm finished with changing the points system.

I could create the +/- system you mentioned, and have that available only tat the game start. But we need a minimum number for both skills and parameter, or just having a max on how many points a par/ski can be lowered.

The bug you encounter is a prime example of my laziness, I just stopped the level up process at 23 and then forgot the "else" thingy in the code. I already fixed that yesterday and there's now 63 levels and the "else" issue has been fixed.

EDIT: Due to th engine limit of the dialog tree, it causes a CTD when it gets too long, I had some problems implementing the new start distribution system. But with some coding jujitsu and mental wrestling I found a solution

I dint put a cap on anything, so the player can redistribute the Parameter values freely. I think we can give all the characters, both male and female, the exact settings in the parameters as long as they all have the exact total amount. Maybe setting all the parameters to 70 and let the player create the character as wanted. Talk about freedom, eh. But it could also lead to a lot of clicking at the start of the game, so I'll let the testers try the new system and offer changes if it gets too much of a click-fest.

Here's what I'm thinking:
HP 90
EN 90
EYE 70
HRN 70
STR 70
STM 70
DXT 70
AGT 70
REA 70
INT 70

EXP 30

SHT 30
SNP 30
GFT 30
HWP 30
THR 30
HtH 30
CAM 30
SAP 30
MED 30
STH 30

Total: 1070

I've also increased the number of levels, there's now 100 levels which means if the player kills around 10000 enemies he'll reach that. But that sounds unlikely, but you never know, some people like killing

I'll upload the next version in an hour or so, still need to edit the Preset.inis and do a quick test session.

Oh, and I forgot to say - Happy Independence Day to you Kyle, and all the other Americans that might read this.

EDIT 2:

Class System v3 beta

Last edited by R@S; 07-04-2010 at 02:10 PM.
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