hehe, yeah, once I know exactly what I wanna do, there isn't much that can stop me from doing it.
I'll consider raising the cost for Reaction to 3, but I need more time testing the system to make my final judgement. The situation you're describing is, at least by the game engine, associated with the adrenalin which is tied to the experience level of the player. If the adrenalin level gets too high, the bullet spread gets very wide and civis might get caught by those stray bullets. I'm not sure, but I think the Reaction skill controls how fast you raise your weapon. But it's easy to check by using the "cheatlvl" function, I'll do that tonight when I gget home.
While working I had a few other ideas, here's the best of them:
Perks! What you call "Apocalypse Fire" I call the "Beserker" perk. For a short period of time, 1-2 minutes, the skills that causes this "bug" will be raised and the player will be able to cause mayhem. Other perks I have in mind is "Quick-Draw McGraw", "Eagle Eye" and "Tank". Feel free to tell me not to do this, or give suggestions on other perks that might be fun to have.
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