Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old 07-01-2010, 07:47 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

hehe, yeah, once I know exactly what I wanna do, there isn't much that can stop me from doing it.

I'll consider raising the cost for Reaction to 3, but I need more time testing the system to make my final judgement. The situation you're describing is, at least by the game engine, associated with the adrenalin which is tied to the experience level of the player. If the adrenalin level gets too high, the bullet spread gets very wide and civis might get caught by those stray bullets. I'm not sure, but I think the Reaction skill controls how fast you raise your weapon. But it's easy to check by using the "cheatlvl" function, I'll do that tonight when I gget home.

While working I had a few other ideas, here's the best of them:

Perks! What you call "Apocalypse Fire" I call the "Beserker" perk. For a short period of time, 1-2 minutes, the skills that causes this "bug" will be raised and the player will be able to cause mayhem. Other perks I have in mind is "Quick-Draw McGraw", "Eagle Eye" and "Tank". Feel free to tell me not to do this, or give suggestions on other perks that might be fun to have.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.