Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-30-2010, 07:26 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

Quote:
Originally Posted by Sita View Post
Forgive me,
it is possible on more in detail about it?
I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.

Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
  #2  
Old 07-01-2010, 04:59 PM
constant constant is offline
Approved Member
 
Join Date: Jan 2010
Posts: 20
Default

I don't know if this has been mentioned, but when you go to land and you're not the squad leader with a wingman following you, he will follow you straight to the ground and for every other landing will probably end up in the dirt, sometimes even dead. All this with no option to tell him to break off or go around to land himself. I've lost quite a few AI pilots this way and it has been the second leading killer of friendly AI wingmen. You dont get the option to tell him to go land or do something else because you're not the flight lead.

It would be nice to send an order to your wingman wether or not your the squad leader, if someone flies on your wing you should be able to direct him if he isn't able to judge for himself that flying into to the ground to stay with a plane that is attempting to land is a bad idea.

I think the best bet would be to be able to tell your wingman "we're here, start your landing routine" or at least have the entire flight acknowledge its RTB time, not follow wingman to death.
  #3  
Old 07-02-2010, 06:12 AM
Burdokva Burdokva is offline
Registered Member
 
Join Date: Mar 2010
Location: Sofia, Bulgaria
Posts: 7
Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
I'm not directly allowed and further more, I'm not the optimal person to speak about it, as it wasn't made by me at all.

Just as much as... you will have to be carefull with WEP and even flying 100% all the time.
Again, could you please limit the AI too? Not everyone is flying online, and the AI is difficult enough to combat (I dare say that Ace AI is better than the average human pilot online, from my short experience on the servers).

I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic.
  #4  
Old 07-02-2010, 09:33 PM
Ernst Ernst is offline
Approved Member
 
Join Date: Nov 2009
Posts: 285
Default

Quote:
Originally Posted by Burdokva View Post
Again, could you please limit the AI too? Not everyone is flying online, and the AI is difficult enough to combat (I dare say that Ace AI is better than the average human pilot online, from my short experience on the servers).

I'm all for more realism, in fact, I've made Il-2 as realistic as possible (turned off map, HUD messages etc.). But trying to catch an enemy who's pushing 110% is not fun, neither realistic.
I do not agree. May AI could manage his plane energy better, but never an average online player is more easy to combat than an AI. Human players are much better.
  #5  
Old 07-04-2010, 01:17 PM
Burdokva Burdokva is offline
Registered Member
 
Join Date: Mar 2010
Location: Sofia, Bulgaria
Posts: 7
Default

Quote:
Originally Posted by Ernst View Post
I do not agree. May AI could manage his plane energy better, but never an average online player is more easy to combat than an AI. Human players are much better.
You don't need to agree. I don't want this to be enforced upon players, but I do want it as an option. And yes, AI is harder. A human pilot may be better than me, but if he's worse, I will shoot him down - instead of chasing him for 40 minutes, engine flat out, until it dies.

The stupidity of the situation is that even in a historically faster aircraft I'm forced to fly slower than the AI in a slower plane, just to preserve my engine. This will become even worse in 4.10 if the AI is not limited too.

It's neither historical, nor fun.
  #6  
Old 07-05-2010, 01:46 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by Burdokva View Post
The stupidity of the situation is that even in a historically faster aircraft I'm forced to fly slower than the AI in a slower plane, just to preserve my engine.
+1. AMEN! Ditto! Seconded! Priority One!

I'm a pure off-liner and nothing peeves me like unrealistic AI engine management (and unrealistic AI behavior in general). As Burdokva said, it's neither realistic nor fun, which means that it's indefensible no matter how you look at it.

For you purely on-line folks who don't think that AI behavior is an issue, imagine that there were server settings which allowed the host to turn off complex engine management, engine overheat, blackouts and redouts, pilot head shake, clouds and realistic gunnery for one team but not the others, and that you always had to fly for the disadvantaged team. Would you think that was fair? Would you fly on that server?

Last edited by Pursuivant; 07-05-2010 at 02:26 PM.
  #7  
Old 07-05-2010, 02:15 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

This is not new! Offline players have known for years the AI stinks.

If you want the best offline AI performance there is one air combat sim that will do the job. The BOB II WOV with latest updates. You will experience the most comprehensive AI package you've ever encountered OFFLINE.

Gripes about IL2 Offline AI performance are very old news.

Offline players have expectations of a much improved AI for the BOB SOW.

Last edited by nearmiss; 07-05-2010 at 02:18 PM.
  #8  
Old 07-05-2010, 03:27 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by nearmiss View Post
This is not new! Offline players have known for years the AI stinks.

If you want the best offline AI performance there is one air combat sim that will do the job. The BOB II WOV with latest updates. You will experience the most comprehensive AI package you've ever encountered OFFLINE.

Gripes about IL2 Offline AI performance are very old news.

Offline players have expectations of a much improved AI for the BOB SOW.
Given that vast majority of IL2 players are entirely or mostly off-liners, and that solving problems with AI helps on-liners as well, what's to lose by upgrading AI behavior? Why should we just accept that it's "very old news" that "AI behavior stinks" in IL2, and a go play another game if we want a decent off-line fight?

Fixes for many AI behavior problems in IL2 already exist, either as current or upcoming patches from DT, or as widely-used mods. That makes me think that it can't be that hard to implement fixes for the rest of the AI behavior problems, should the wonderful people at Daidalos Team choose to spend their time doing so.
  #9  
Old 07-05-2010, 05:32 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by nearmiss View Post
This is not new! Offline players have known for years the AI stinks.

If you want the best offline AI performance there is one air combat sim that will do the job. The BOB II WOV with latest updates. You will experience the most comprehensive AI package you've ever encountered OFFLINE.

Gripes about IL2 Offline AI performance are very old news.

Offline players have expectations of a much improved AI for the BOB SOW.
Don't forget AI are used online in CooP missions, I don't fly dogfight servers at all due to the pointless nature of them.
But
Online AI is very important and undergoing some changes IIRC for v4.10
  #10  
Old 07-02-2010, 06:09 PM
Wildnoob Wildnoob is offline
Registered Member
 
Join Date: Oct 2009
Posts: 8
Default

Quote:
"A thing that I always found difficult to master in Il2 is the trim.

In real world airplanes, you fix the speed with the stick or yoke, and then you use the trim to reduce stick force. When the stick force is zero, the plane is trimmed for that speed.

As most joysticks don’t have stick force, this method cannot be implemented, but there are surely other systems. The simplest that comes to my mind is to fix the speed with joystick, and then have a button or key that adopt this as the trim speed.
Please, considerate this TD.

IL2 pilots must be able to cruize comfortably.

Make's no sense we have a sim, which the objective is try do simulate the reality and have a basic flight procedure more difficulty then in RL. The current trim system is really uncomfortable.

Last edited by Wildnoob; 07-02-2010 at 06:12 PM.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.