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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 06-28-2010, 11:51 AM
R@S R@S is offline
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@Chortles
Are you familiar with the Security Center(not sure if that's what it's called), in your control panel? There's a page there called Quarantine and I wan't you to see if the azp.exe got stuck in it. If it is add it to the exception list. If not, check your anti-virus and firewall as well. Since you're certain the patch files got copied to your game directory, there must be someting preventing them from beeing run in your installation directory, otherwise you wouldn't have any problems. Others have reported similar problems and have gotten it to work, maybe checking the old threads to see what they did to resolve th issue.

It seems that my attempt to fix the cheater chop inventories failed, but I've made a new fix that might work:
http://rapidshare.com/files/40349500...1.01_Fix_2.rar
Just copy the files to your game directory and delete all the files in the RenderedItems folder before starting the game.

@Ninja2dan
Apeiron seems to be offline, so contacting them is almost impossible. Here's a link to their forum, if they ever come up again:
http://apeiron-games.ru/forum/index.php

The guy who was most helpful, Snowie, has left the company and the other guys never answered any queries, so I'd say it's almost impossible to contact them. You could try asking over at the HLA site, they know much more about the game than anyone and might be able to help you.
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  #2  
Old 06-28-2010, 12:41 PM
Ninja2dan Ninja2dan is offline
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So I take it they have no plans to produce another release or expansion? Such a shame, because with a little more work and updating they could have made a ton of money.

There are a lot of other soldiers that I know, as well as LEO and similar professionals, that find little interest in most of the games out there. But when we come across a game like 7.62 it just makes us say "Wow, awesome". It has all of the features that we enjoy, and we're more than happy to continue purchasing expansions and new releases.


It's nice that the game is capable of modding, but there is only so much that can offer. You have done a great job at creating some new and interesting features, adding in new weapons and items, and generally giving the game a second life. But in all honesty, there is only so far your mod can go. I love the new features, but part of the reason I stopped playing it half-way through was because so much of the game just seemed like the same old thing. Sure, the original game was enjoyable the first time through, but once you know the storyline, once you know the missions, the replayability is very limited.

And that's where expansions are supposed to come in. They add new locations, new items, new storyline, new characters, new features. They give the game a new life, and that's really what this game needs. But if the dev team has given up on it, that's not only disappointing but senseless.
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  #3  
Old 06-29-2010, 08:56 AM
R@S R@S is offline
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Originally Posted by Ninja2dan View Post
And that's where expansions are supposed to come in. They add new locations, new items, new storyline, new characters, new features. They give the game a new life, and that's really what this game needs. But if the dev team has given up on it, that's not only disappointing but senseless.
The only thing we can't do is make new maps, all the other things, like new missions, weapons, characters and features are all possible. I just found out that the HLA guys has started making new functions in the code which opens up the possibilities even more. But expansions with new locations is what the game needs, it's the weakest point of the game, the limited number of maps and the lack of a map editor.

One can oc place the player and the enemies in varied position to create different tactical problems, but that's not enough. I would like to add as many maps as possible from 7.62 Reloaded, but I think that violates some copyrights and might put me in a bad situation. They should consider releasing it in Europe, even if it is in Russian, the fans would quickly make a translation and the resources from these 2 games would make it easier for modders.

And the dev team never gave up on their baby, they just ran out of money to continue developing awesome games. I would do anything to support those guys. They've created something new and brilliant, something a market based system that we have in the rest of the game development world never does, and they deserve a better fate.
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  #4  
Old 06-30-2010, 01:54 AM
Ninja2dan Ninja2dan is offline
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Quote:
Originally Posted by R@S View Post
The only thing we can't do is make new maps, all the other things, like new missions, weapons, characters and features are all possible. I just found out that the HLA guys has started making new functions in the code which opens up the possibilities even more. But expansions with new locations is what the game needs, it's the weakest point of the game, the limited number of maps and the lack of a map editor.

One can oc place the player and the enemies in varied position to create different tactical problems, but that's not enough. I would like to add as many maps as possible from 7.62 Reloaded, but I think that violates some copyrights and might put me in a bad situation. They should consider releasing it in Europe, even if it is in Russian, the fans would quickly make a translation and the resources from these 2 games would make it easier for modders.

And the dev team never gave up on their baby, they just ran out of money to continue developing awesome games. I would do anything to support those guys. They've created something new and brilliant, something a market based system that we have in the rest of the game development world never does, and they deserve a better fate.
That's part of the primary difference between game expansions or updates, the addition of new maps/locations. You can change the weapons, items, characters, etc all you want but if you keep dropping them into the exact same cities on the exact same map, there just isn't going to feel like much difference.

I'm not aware of what this "Reloaded" version of the game is, but it sounds like some sort of expansion that was released only for Russian market? What kind of changes does that version have in regards to maps and locations? And if it hasn't been released, has anyone tried to contact the publisher about it?

And if the development team didn't "give up", why is it that I can't find any contact information for them? Was 7.62 their first and only release? I just can't see a company going bankrupt and closing like that with a product of this quality.
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  #5  
Old 06-30-2010, 07:45 AM
R@S R@S is offline
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As you suspected, Reloaded was ony released on the Russian market and it's a linear game, not a sandbox type like 7.62. It's actually a lot like Silent Storm, you have a base where you store your gear and get your missions. The best thing about it is that it adds around 10 new locations that are compatible with the 7.62 engine, and those maps are really nice, from a tactical stand-point. I dunno if anyone has contacted 1C about releasing it outside Russia, but the game is almost 2 years old, they might think that's not in their best interest.

The developers, Apeiron, has also made Brigade E5, published by Strategy Firts, and their latest SPM game Man of Prey, published by Buka(which has been bought by 1C).

They also started working on another title called Capitulum but never found a publisher for it. It's also a SPM game based on a famous book taking place in a post apocalyptic setting.

I'm not sure you're aware that 7.62 was plagued with bugs when it was first released, as was Brigade E5. And in both cases the devs and pubs seemed to be in a disagreement on long term product support, which resulted in an even bigger mess, no official patches. But one good thing came from that, it made the community a tight-nit group that helps one another and keeps improving the game on their own.
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  #6  
Old 06-30-2010, 03:23 PM
Wuinny Wuinny is offline
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As there are so numerous topics for the mod i post that here too.


Hello,

First thank you for the mod.

But i have a problem. Maybe a scripts.

So

-i have a fresh install of 7.62
-Installed 1.06 unofficial patch
-installed BSM 1.01

I started a new game, did the quest to have the border pass but when i pass the border nothing happen.
So i continue on the map until i'am attacked by bandits (not by the scripted soldiers of Tanya)
I already reached once the location of her camp on the map but there's nothing and i can't do anything.

Is there a fix ?
Thank you.

Oh, my rig:
-P8400 2.4Ghz
-4Go Ram
-9650M GT 1Go
-Seven x64 ultimate.
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  #7  
Old 07-01-2010, 03:06 AM
Ninja2dan Ninja2dan is offline
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Quote:
Originally Posted by R@S View Post
As you suspected, Reloaded was ony released on the Russian market and it's a linear game, not a sandbox type like 7.62. It's actually a lot like Silent Storm, you have a base where you store your gear and get your missions. The best thing about it is that it adds around 10 new locations that are compatible with the 7.62 engine, and those maps are really nice, from a tactical stand-point. I dunno if anyone has contacted 1C about releasing it outside Russia, but the game is almost 2 years old, they might think that's not in their best interest.

The developers, Apeiron, has also made Brigade E5, published by Strategy Firts, and their latest SPM game Man of Prey, published by Buka(which has been bought by 1C).

They also started working on another title called Capitulum but never found a publisher for it. It's also a SPM game based on a famous book taking place in a post apocalyptic setting.

I'm not sure you're aware that 7.62 was plagued with bugs when it was first released, as was Brigade E5. And in both cases the devs and pubs seemed to be in a disagreement on long term product support, which resulted in an even bigger mess, no official patches. But one good thing came from that, it made the community a tight-nit group that helps one another and keeps improving the game on their own.
I actually just recently finished playing Silent Storm and the expansion Sentinels, it just happens to be one of the few games that works on my loaner laptop until my primary PC is fixed.

I found that game very disappointing overall, but it did have some interesting aspects such as destructible environments that allowed you realistic alternate movement methods throughout structures. The mission system kind of sucked though, as I thought there were far too few actual missions and the "encounters" were nearly identical.

I'm curious how the new locations in the Reloaded version work, and how they might actually be able to blend with the original 7.62 game. Are the locations of the same design quality? And how might they work with the current 7.62 map system?

As for 1C releasing the game outside of Russia, age of a game isn't really a primary factor for them. There are games that have been out for over a decade that are just now being released outside their original markets because the publishers feel there is enough demand to profit from. That's all the Reloaded version needs in order to make a US/UK release, enough interested customers to prove that the conversion would bring in a profit. If only a dozen people would buy it, that's hardly enough to justify the cost.

And in all honesty, I don't think too many gamers would buy the Reloaded version. The majority are probably just like those on the forums here, who would wait for the "enhancements" to make their way into the original game via a mod instead of just playing the new version itself.


I looked up the game Man of Prey, and it lead me to the Buka company site but the game was still listed as Q1 2009 release. Man of Prey appears to be based on a book "Marauder" about the post-apoc. There are a few screenshots of the WIP, but nothing else really detailing the game or its development progress.

And after looking up info on Capitulum, it also appears to be a post-apoc setting, but made it far enough to offer a downloadable demo. The storyline for that game is a bit outside of the scope that I generally look for in games, and it looks like too many others agreed (which is why nobody was interested in publishing).

Still, the overall system of that used in 7.62 could have really been made into some great software with a little more work around the edges. Seriously, as a developer and advisor myself I am fully aware of how many players out there would actually dump some cash on a new version. To have such a product somewhat available and to not produce it, it's retarded. It's like discovering the cure to cancer, and just locking it away for nobody to see.


I would love to come in contact with some of the developers to pass on some comments, suggestions, or just advice on their potential market. I'd even be willing to go so far as to helping fund the development of a new game based on much of the features found in 7.62, but I just don't know how to even contact any of them.

Such talent, such potential, it really sucks to see it all go to waste.
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  #8  
Old 07-01-2010, 08:04 AM
R@S R@S is offline
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Man of Prey has been released in Russian under the name "Marauder", and an English localization was supposed to be released as well. But news has stopped coming about it and they might've put it in a bin.

Reloaded is basically the same as 7.62 in both quality and design, they just removed the Sandbox element that causes so many bugs. The maps and other resources are very much compatible.

I'll see if any of my Russian contacts know how to contact them, if they do I'll forward the info to you in an PM.
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  #9  
Old 07-01-2010, 11:29 AM
Dr.Q Dr.Q is offline
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Quote:
Originally Posted by Ninja2dan View Post
Still, the overall system of that used in 7.62 could have really been made into some great software with a little more work around the edges. Seriously, as a developer and advisor myself I am fully aware of how many players out there would actually dump some cash on a new version. To have such a product somewhat available and to not produce it, it's retarded. It's like discovering the cure to cancer, and just locking it away for nobody to see.
Hear hear

There are tons of strategy/tactical gamers who would love this next evolution of a turn-based system. Relaxing thoughtful gameplay without being hustled along by ticking clocks. One step further than the old boardgame-based Jagged Alliance clones.
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  #10  
Old 06-29-2010, 11:54 AM
Chortles Chortles is offline
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Depending on the mod, sometimes there's enough content to keep trying out the little things... I believe that v1.13 has had the same issue for JA2, but even so I've returned to it every now and then, and hopefully Blue Sun Mod going forward extends the life of 7.62 for me beyond what it would have been.

R@S, the patch problem seems to have been solved by either giving the game directory an exception in Microsoft Security Essentials, running Patchme.bat from the Command Prompt instead of the Windows Explorer GUI, or both; that also solved the Modified M4A1 stock issue, which does extend/collapse normally. (I do admittedly find it redundant though for there being both "stock collapsed" and "stock extended" versions of the otherwise exact same weapon in the shops... it's a lot of screen clutter if you ask me, kinda like all of the ARMA2 weapon "variants.")

I do find it strange/unfortunate though that the "modified"-type stock, akin to the Magpul UBR, is not an option for the M4 unless I want to run some sort of rig with an underbarrel device (UGL or VFG) or in 6.8x43 or 7.62x39.
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