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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-28-2010, 05:39 PM
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philip.ed philip.ed is offline
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Originally Posted by Zorin View Post
After gaining air superiority it would have been possible, but I would have isolated them from any support for a year or so to wear them down and drain the public moral. Churchill could have made as many speeches during that time as he liked, but as you can't live on words a lone, he would have been overthrown eventually and the new government would have come to terms with Germany, just like the French did.
I think differently...they could have forced the country into submission, but an actual invasion verged on impossible. It could never have been achieved via paratroopers, and an invasion via the sea would have been better except this, too, would have been impossible.
I read a book by, i think, Derek Robinson about this which is extremely interesting it certainly brings to mind the flaws in sea-borned invasions.
However, the RAF's defeat would have been demoralising and so this could have led to submission.
Thankfully we'll never know!
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Old 06-28-2010, 06:34 PM
Il2Pongo Il2Pongo is offline
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Originally Posted by philip.ed View Post
I don't really see how a dynamic campaign will work if the result is fixed? I'll feel like I have nothing to play for really because I know that my side will win (or lose).
People likely thought I was jokeing, but I was not.
Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires.
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Old 06-28-2010, 06:50 PM
csThor csThor is offline
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Originally Posted by Il2Pongo View Post
People likely thought I was jokeing, but I was not.
Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires.
A big fat QFT!
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Old 06-28-2010, 09:39 PM
AKA_Tenn AKA_Tenn is offline
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People likely thought I was jokeing, but I was not.
Some of the posters here want to have an invasion of britain possible if they shoot down 100 spitfires.
SoW is a game/sim, there will be many people with thousands, even tens of thousands of hours behind the stick, so either side could be at an advantage just depending on who's online at any given time. also Unlike in real life, in a game, people can choose weather to follow orders or just piss off and do their own thing.

and thats just the player side of it... now... lets day you blow up 20 ships one mission... the map rolls... if its not a dynamic campaign and the missions are fixed... how will it know to take out those 20 ships next mission?
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