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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 06-19-2010, 09:02 AM
Goblin Wizard Goblin Wizard is offline
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The way you modified the ship you can only add system slots. All other slot types need to be added to the appropriate ship "IMD" model file (../Data/OBJECT). Check which file is used (mesh_name in Carcasses.xml) and modify via IMDEditor.
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Old 06-19-2010, 10:48 AM
Kothyxaan Kothyxaan is offline
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Quote:
Originally Posted by Goblin Wizard View Post
The way you modified the ship you can only add system slots. All other slot types need to be added to the appropriate ship "IMD" model file (../Data/OBJECT). Check which file is used (mesh_name in Carcasses.xml) and modify via IMDEditor.
ah ok that works, sadly now i have to change the meshes back to the player ones, ive been using inoco or pirates meshes for my ships because i think they look better :S

thanks for your help
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  #3  
Old 06-19-2010, 12:12 PM
StarShatter StarShatter is offline
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Yeah, I mean the MekTek, its not that new. MW4 was given a free license start of last month being the more new thing. So you can use the MekTek pack without owning the game. I've only got MechWarrior 2: 31st Century Combat out of the series, pretty insane game when it came out, even though I didn't fully understand it at the time. Mostly only played RTS on PC and everything else on console back then (console is pretty fail nowadays, cept for some games).

On topic: Textures take a while >_> Same with making specific bits shinier.
The Charon shop seems to always have a certain set of ships once its loaded.
Still can't get the Cheetah+Tbeam to work, probably wont.
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  #4  
Old 07-01-2010, 10:08 AM
raresdan2001 raresdan2001 is offline
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Nice psts here great ideas, keep it up

Last edited by raresdan2001; 07-07-2010 at 09:32 AM.
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  #5  
Old 07-02-2010, 08:16 AM
raresdan2001 raresdan2001 is offline
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Seems that i found the biggest problem...i opened the Liger_Dreadnought.imd with the imd editor....and i dont know which parameters to put in the Liger_Dreadnought.ini

The GKTurrets dont have set parameters in the editor and i really dont know how to make the link between the IMD editor and .ini document....
Please help me out...

Im done here, thanks to Nanaki

Last edited by raresdan2001; 07-07-2010 at 09:33 AM.
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  #6  
Old 07-02-2010, 03:38 PM
raresdan2001 raresdan2001 is offline
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I got to the mothership change part and i get the MS and it says NOT FOUND STRING_LIGER....I think I messed up some folders.

- can't find the good coordonates so I can't place any GKTurret.

Please, I know u guys are busy but help the poor me ...I would really appreciate if someone would post the already modded liger files...I really can't figure out what I did wrong...also a tutorial would be perfect.

I did it now.

Last edited by raresdan2001; 07-07-2010 at 09:32 AM.
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  #7  
Old 07-04-2010, 03:57 PM
Nanaki Nanaki is offline
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Sorry about the delay, I was without a computer for awile because my power supply went up in smoke and flames.

Okay, for starters, on the zip file you should have a Liger_Dreadnought.ini and a Liger_Dreadnought.imd. The Imd file goes inside the Object folder, the INI file goes inside the TEXTURE\Interface\Carcass\Slots folder.

Then you need to add or modify a carcass entry in the Carcasses.xml file.

<BigShip name="Mothership_Lion_mk2a_vks">
<short_name>#M_Name_Mothership_LionMk2</short_name>
<hint>#M_Hint_Mothership_LionMk2</hint>
<short_desc>#M_SDesc_Mothership_LionMk2</short_desc>
<long_desc>#M_LDesc_Mothership_LionMk2</long_desc>
<mesh_name>Liger_Dreadnought</mesh_name>
<flat_image>Lion_Cruiser_MK2_A</flat_image>
<hit_points>12000</hit_points>
<mass>150000</mass>
<disable_trade>true</disable_trade>
<cost>1500000</cost>
<technology/>
<EPR>40</EPR>
<explosion_script>Big Ship</explosion_script>
<work_sound/>
<silence/>
<max_energy>4500</max_energy>
<energy_restore>3</energy_restore>
<max_speed>5.5</max_speed>
<maneurability>2</maneurability>
<steering_power>25500</steering_power>
<sensor_resolution>0.38</sensor_resolution>
<sensor_length>180</sensor_length>
<threat>20</threat>
<mapping_name>Liger_Dreadnought</mapping_name>
<HolderProperties>
<big_guns>0</big_guns>
<small_guns>0</small_guns>
<rockets>0</rockets>
<systems>8</systems>
<turrets>8</turrets>
<gk_guns>4</gk_guns>
<gk_turrets>2</gk_turrets>

</HolderProperties>
<engine_sound>Engine-Bigship.wav</engine_sound>
<engine_start_sound/>
<destroyed_mesh_name>Lion_Cruiser_MK1_MK2_destroye d</destroyed_mesh_name>
<cargoCapacity>4500</cargoCapacity>
<BigShipHangar>
<hangar_count>6</hangar_count>
<max_hangar_count>6</max_hangar_count>
</BigShipHangar>
</BigShip>

After that, you will need to add an entry in Shipdescriptions.xml, you can change the TRGK3s to any GK Turret you like, just as long as you have a valid GK Turret you should be fine.

<ShipDescription name="Mothership_Liger">
<carcass>Mothership_Lion_mk2a_vks</carcass>
<module>TRGK3</module>
<module>TRGK3</module>
</ShipDescription>


Afterwards, you will have to go to the quest file that you want the ship, and replace the mothership in that quest file with Mothership_Liger. You may have to go through the quest file a bit just in case, as sometimes quests may run a ship check on your mothership.
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