![]() |
|
#1
|
|||
|
|||
![]()
Pardon me KG26_Alpha but I asked for an answer about BOB+3D, not 3D technology in general, nor the links to NVidia's and ATI's websites.
Thanks anyway. |
#2
|
|||
|
|||
![]()
tridelity already have autostereoscopic displays that dont need any glasses.
|
#3
|
|||
|
|||
![]() Quote:
The gaming industry don't need to make 3d renders as the graphics software handles this unless the game is completely dedicated to 3d there's no need. Thanks anyway. |
#4
|
|||
|
|||
![]()
Still, I'm not so sure that this will be the case.
Anyway, I hope someone who actually knows from within about BOB will let us know about this! Maybe Oleg or Luthier could enlighten us? |
#5
|
|||
|
|||
![]()
If this is what u are talking about, it has nothing to do with the game itselfe, its the monitor thats doing the job and i imagine it will cost u a arm and a leg (litterarly)when its out on the market
http://www.technologyreview.com/video/?vid=579 As for 3D in its present form (as stated befor), it has nothing to do with the game itselfe either. No point in asking Oleg since they havent got anything to do with it in either cases. |
#6
|
|||
|
|||
![]()
Anything that supports D3D is going to support 3d technology available currently from Nvidia or from ATI (and likewise IZ3D). The limiting factor currently with IL2 is rendering is done via opengl. For some reason the aforementioned manufacturers who USED to know how to do 3d via opengl seemed to have forgotten how to do so.
How convenient. But to answer the original poster's question - D3D is presently supported by Nvidia for 3d vision and IZ3D's solution. ATI will be supporting d3d 3d via bitcauldron's glasses reportedly available later this summer. Since BoB will be rendered via d3d, if you utilize one of these solutions (and have the requirements) you can and will be able to play in 3d. Make sense? I hope that helps a bit. |
#7
|
|||
|
|||
![]()
Having had a keen eye on 3d tech for a number of years, what i think dolphin is getting at is this...
Sometimes short cuts are taken by programmers when rendering a 3d scene in 2d, which is never noticed on a 2d display, but becomes glaringly obvious when viewed in 3d. For example, when viewed in 3d the hud writing may be in completly the wrong place spacially. soooo i think his point is... will the code be optimised for 3d or not? Hope I've got the right end of the stick ![]() |
#8
|
|||
|
|||
![]() Quote:
![]() |
#9
|
|||
|
|||
![]() Quote:
Games today are already 3d, what you see on your screen is like an image from a camera filming in a three dimensional world, the game world. So the problem is not for the game developers to make their game 3d (all games today already are, except maybe some odd indies), but to show the game world in 3d, as it actually is. |
![]() |
Thread Tools | |
Display Modes | |
|
|