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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-06-2010, 03:37 AM
Zorin Zorin is offline
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Quote:
Originally Posted by Tbag View Post
Don't you like to model Bombs with lots of polys?

Judging by your last comment you wouldn't mind to stick to the graphics of IL2 and only improve the physics. I don't believe that you really mean that. Furthermore, you can do as much 3D modelling as you like but if you can't see a visual improvement between the different models (SoW and A2A) you must be somewhat blind. Just look at the nose section of the 109 or the engine cowlings of the Ju88 or Wellington - lots of ugly(ish) edges.

Now don't get me wrong: I can appreciate that there is a tradeoff between graphics and physics modelling and I'm happy with the SoW 3D models that we've seen so far. I'd just be a little happier if they looked more like that A2A B17.
I only increased the polygon count to a pount where there was no gain for overall quality beyond it, just like the SoW models. It is easy to throw around with polys, but there is no real gain in the longrun to do it just because you can.

Besides, where are those ugly edges on the Bf109 cowling? I can't see any. All I can make out are rough contours due to the lack of AA.

  #2  
Old 06-06-2010, 03:45 AM
Tbag Tbag is offline
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All the little bumps and the air filter, they don't blend in with the rest of the model but have a very sharp "edge" where you can count the polys. Also, the parts of the aircraft that you can see from within the cockpit look rather crude compared to the A2A models.
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Old 06-06-2010, 04:51 AM
Defender Defender is offline
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Mmmmmhmmm! My re-introduction to WWII flight sims will be an epic one...no doubt.

Outstanding work to the team!
  #4  
Old 06-06-2010, 08:56 AM
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Xilon_x Xilon_x is offline
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yes http://www.a2asimulations.com/wingso...eenshots/4.jpg

good model good cockpit clikable but FSX not is WAR SIMULATOR BUT CIVIL SIMULATOR non exist combat flight simulator X
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Old 06-06-2010, 10:08 AM
Dano Dano is offline
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Quote:
Originally Posted by Tbag View Post
All the little bumps and the air filter, they don't blend in with the rest of the model but have a very sharp "edge" where you can count the polys. Also, the parts of the aircraft that you can see from within the cockpit look rather crude compared to the A2A models.
They're all down to a lack of AA or the shadows, nothing to do with the poly count.
  #6  
Old 06-06-2010, 12:54 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by Dano View Post
They're all down to a lack of AA or the shadows, nothing to do with the poly count.
I think Tbag has a misunderstanding about what a polygon in 3D modeling actually is ..
  #7  
Old 06-06-2010, 04:44 PM
Derzasi Derzasi is offline
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Default Me-109 Cockpit

The refelections on the flight instruments of the Me-109 seems to be a kind o painting on the glass rather than real reflections. The pilots point of view is to the rigth side of the cockpit, and the "reflections" are centered...exception is the Clock and the turn-bank......or maybe is just my imagination...
Anyway its beautifull....even whitout reflections is one of the best images of a ww2 cockpit.....
Thank you Oleg

Last edited by Derzasi; 06-06-2010 at 04:47 PM.
  #8  
Old 06-06-2010, 06:28 PM
Abbeville-Boy Abbeville-Boy is offline
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great shots, thank you
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Old 06-06-2010, 07:22 PM
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robtek robtek is offline
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@Derzasi,
quite contrary to your opinion the reflections are all depending on the point of view.
Please look again, that is real time rendering!
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  #10  
Old 06-06-2010, 10:36 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by KOM.Nausicaa View Post
I think Tbag has a misunderstanding about what a polygon in 3D modeling actually is ..
Well anyway, I think it has a high poly count. And also a big sized skin.

http://www.a2asimulations.com/forum/...p?f=29&t=21385






And I don't think we've seen this level of detail in SoW WiPs:

http://img251.imageshack.us/img251/2290/fortress02.jpg




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Last edited by major_setback; 06-06-2010 at 11:03 PM.
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