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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company. |
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#1
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Tell me you're joking. Rig'n'Roll is far more detailed than the 18 WoS series. Plus it wasn't created by a crappy developer that doesn't know how to do interchanges the right way.
Sure. The 18 WoS Series was more moddable. But it still lacks the detail of this game. |
#2
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Details mean absolutely ZERO when the gameplay is as bad as RnR.
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#3
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18Wos Haulin compared with RnR 1. 18Wos has multiple warehouses in cities. 2. 18Wos cities are less "Highway" cities. 3. Trailer handling and delivery contract are better in 18Wos. 4. Cars are driving faster than the truck in 18Wos 5. Managing your truck fleet is better in 18Wos 6. Tuning your truck is better in 18Wos. .... I'll stop cause I can add several points (traffic lights, police system, CB system...) where my gaming experience tells me that 18Wos gives a lot more satisfaction than RnR. PS : concerning the graphic details - 18Wos takes 340 Mo on your HD - RnR takes 8 Go on your HD ==> I won't tell what could be 18Wos if it was a 8Go game. PPS : If you add that the point where RnR should be strong (the racing system) is also full of bugs (Example : you're third of four... then some miles after the system tells you : you're fourth of four.) then it's simple : a beautiful package with a big shit inside. It's still beautiful before you open it. And here it's more like "they took an old shit (King of the road), made a new 3D engine and the package was done" ![]() Last edited by centy2010; 06-10-2010 at 08:29 AM. |
#4
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Yep, and it took them six years to re-package.
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#5
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I think both games are satisfying, depending on what you're looking for at that particular time. But this thread is called "RnR vs King of the Road". So could we please stay on topic. If you want to discuss another game Vs. Rig 'N' Roll, then please create a new thread.
Last edited by USA Trucker; 06-11-2010 at 03:35 AM. |
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