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IL-2 Sturmovik The famous combat flight simulator.

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Old 06-05-2010, 02:13 AM
Zorin Zorin is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Those pictures of the Spitfire under the tree gives great ideas about mission creation.

Imagine a mission where you have to attack and destroy aircraft dispersed around an airfield when they’ve been camouflaged and stuck under trees at the edge of the field!!

Camouflage may actually mean something in SOW!!!!!


Has anyone got a cuttaway drawing of a He111? The square hole in the first picture looks as though a pannel has blown out! Is there an oxygen cylinder or something else in that location that would explain it??? (The cutaway drawing in my book has the skin convieniently placed over that location!

Cheers!
While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?

http://www.speedtree.com/showcase/?video=physx-breaking

Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.
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Old 06-06-2010, 10:40 AM
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phoenix1963 phoenix1963 is offline
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I really hope Oleg is not using Speedtree... it's more than a flight sim requires and will kill the CPU and graphics card.
Also, frankly, the trees look wrong. The trunks are too thick, even their "European Beech" doesn't look like the beeches I see in SE England. Something wrong with their fractal dimension it seems to me.
One of the characteristics of the vegitation here is that the trees & bushes all merge together in both hedgerows and woods because the rainfall is pretty high (one day I'll try and post some pictures if I can rope in a friend's Cessna). Single trees needing this level of detail are a small proportion of the total number of trees. An improvement of something less flat than the current "flat trees" would be absolutely fine.
As an aside, artists for thousands of years have been struggling with exactly this problem, how to represent trees without painting every leaf? There's nothing really new! Also streaming particles through stochastic mixtures in science.

56RAF_phoenix

Quote:
Originally Posted by Zorin View Post
While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?

http://www.speedtree.com/showcase/?video=physx-breaking

Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.
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Old 06-06-2010, 10:57 AM
Dano Dano is offline
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Oleg has already stated it is speedtree with customised trees if I recall correctly.
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Old 06-06-2010, 11:32 AM
kendo65 kendo65 is offline
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To my eyes the SOW models look better than the B17. I am pretty sure that it is the comparative lack of AA in the SOW shots that is creating the apparent difference.
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