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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-03-2010, 03:12 PM
StarShatter StarShatter is offline
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Join Date: Jun 2010
Posts: 38
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I should really be asleep right now. But since I'm not.

The answer to the ECM/AMS question would be that there is a chance that they are confused/shot down.

Quote:
JamRocket.script

function JamRocket(jamPower, antiJammer)
local pomeha = jamPower + 10 - RAND(30);
return pomeha > antiJammer;
So if you have a +30 system, its something like 30+10-R(30), and if thats greater than the "antiJammer" (this is stored on the rocket? and is modified by character?) the rocket will miss?

Hopefully you know the values/location of "antiJammer" and can make sense of this. lol.

And yeah, they should have a low "antiJammer", so they can tank the ECM/AMS.

Last edited by StarShatter; 06-03-2010 at 03:14 PM. Reason: too sleepy
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