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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-03-2010, 12:53 PM
StarShatter StarShatter is offline
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Join Date: Jun 2010
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Just did the mission where you get the final mother ship (non-faction MS) with these pods installed. Lowered the damage to 1-3, and the number of missiles per pod to ~10. They were insane, I simply can't image what they are like without being nerfed! Alone they were pretty damn powerful, but these were just hard difficulty mercs, nothing serious.

In combination with 2-3 Short Range missile pods they did a lot of work.
Do the better ones still have AoE? Or was it the 2nd tier MIRV I fired that killed all my guys? (Hero shot some at point blank and killed himself, cant remember which pod exactly though)

They do pretty well on those non-missile spec characters, that need that extra bang a missile provides. Might use some Puma for once! You can put these spray like mad missiles on your non-missile specs just to counter the counter-missile systems, while your missile spec does a lot of damage.

Gonna go over the balance a bit later, look at the scripts some more.
Got some balance stuff if you're interested. Damage/Projectiles/Pod size/Costs, that kinda stuff.
Can post/PM the working out as well.

Edit again: Never mind the quote. That was from the Mother ship Mod thread...

Last edited by StarShatter; 06-03-2010 at 02:11 PM.
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