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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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do you have antialiasing in the catalyst software?
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#2
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Anti-aliasing is
Level AA 8x Filter = Box Samples = 8 BTW, FMB in OpenGL seems okay, no crashes or slow-down yet! Cross-fingers?
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Last edited by Mysticpuma; 05-31-2010 at 07:52 PM. |
#3
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Old conf.ini was:
[Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Now it is the same as Flanker's and all running smooth. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=0 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-3.0 But what does Vertex Array actually do? Cheers, MP
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#4
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Idk why It doesnt works fine with my PC, ill check tomorrow, thanks 4 the conf
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#5
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S!
You can use both VertexArrays options if you set DynamicalLights=1 to 0. I saw no difference in lighting but the "blue hue" was gone. I asked about this vertex array thing from a friend, understood bits here and there but basically it should improve performance. |
#6
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Hello guyz
With 9.10 OGL driver in game folder, Myself prefer to use next lines and retain Water=2 - it is shame to loose it.. ![]() TexCompress=2 TexFlags.TexCompressARBExt=1 Both lines help v.card to render at more ease with unnoticeable effect for me,shame to admit that with 5870 we need it but it works ![]() LandShading=2 Some cloud shade lose - more realistic for me and 10% FPS up at least ![]() LandShading=2 Update: Also eliminates shadows from explosions dirt and smoke,I'm back to LandShading=3 gprr Last edited by gprr; 07-12-2010 at 02:38 PM. |
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