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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-31-2010, 06:24 PM
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Qpassa Qpassa is offline
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Quote:
Originally Posted by Mysticpuma View Post
Everything is now sweet, but I still have to disable vertex options as I get the Blue flash when I fire the guns.......pity, off to bug report again.

Did they fix the OpenGL crashing FMB memory leak?

Cheers, MP
do you have antialiasing in the catalyst software?
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  #2  
Old 05-31-2010, 07:48 PM
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Mysticpuma Mysticpuma is offline
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Anti-aliasing is
Level AA 8x
Filter = Box
Samples = 8

BTW, FMB in OpenGL seems okay, no crashes or slow-down yet! Cross-fingers?
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Last edited by Mysticpuma; 05-31-2010 at 07:52 PM.
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  #3  
Old 05-31-2010, 07:53 PM
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Mysticpuma Mysticpuma is offline
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Old conf.ini was:

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


Now it is the same as Flanker's and all running smooth.

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0



But what does Vertex Array actually do?

Cheers, MP
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  #4  
Old 05-31-2010, 09:51 PM
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Idk why It doesnt works fine with my PC, ill check tomorrow, thanks 4 the conf
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  #5  
Old 06-01-2010, 09:04 AM
Flanker35M Flanker35M is offline
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S!

You can use both VertexArrays options if you set DynamicalLights=1 to 0. I saw no difference in lighting but the "blue hue" was gone. I asked about this vertex array thing from a friend, understood bits here and there but basically it should improve performance.
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  #6  
Old 06-01-2010, 07:53 PM
gprr gprr is offline
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Hello guyz

With 9.10 OGL driver in game folder, Myself prefer to use next lines and retain Water=2 - it is shame to loose it..
TexCompress=2
TexFlags.TexCompressARBExt=1
Both lines help v.card to render at more ease with unnoticeable effect for me,shame to admit that with 5870 we need it but it works
LandShading=2
Some cloud shade lose - more realistic for me and 10% FPS up at least

LandShading=2 Update:
Also eliminates shadows from explosions dirt and smoke,I'm back to LandShading=3



gprr

Last edited by gprr; 07-12-2010 at 02:38 PM.
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