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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-25-2010, 08:35 AM
Erkki Erkki is offline
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The "transferring mission bug" is server side 100% sure. The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping. He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.

Only happens on some servers, especially the CZ_AH(4.09 CRT2 server, by the way!), about once a week to me.
  #2  
Old 05-25-2010, 09:58 AM
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Untamo Untamo is offline
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Quote:
Originally Posted by Erkki View Post
The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping.
In our case (squad mate getting the bug) we could see his plane flying, then slowly drooping down as he couldn't control it anymore, and then quite a bit later crashing to the ground. He was in the game the whole time and left after the plane had crashed.

Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game.


-LLv34_Untamo

Last edited by Untamo; 05-25-2010 at 10:07 AM.
  #3  
Old 05-25-2010, 07:25 PM
nzwilliam nzwilliam is offline
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Quote:
Originally Posted by Untamo View Post
In our case (squad mate getting the bug) we could see his plane flying, then slowly drooping down as he couldn't control it anymore, and then quite a bit later crashing to the ground. He was in the game the whole time and left after the plane had crashed.

Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me So, the plane continues in the game, you just can't control it. A disconnect and rejoin is needed to get back to the game.
-LLv34_Untamo
Thats what I've always experienced too.

If troubleshooting the mission loading bug is difficult, perhaps a separate thread where anyone who's had it can post what they've experienced or seen happen to someone else could piece enough bits of the puzzle together to help pinpoint the cause?
It seems pretty random to me but there must be common factors.

Last edited by nzwilliam; 05-25-2010 at 07:31 PM.
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Old 11-08-2010, 03:01 PM
Jack_Aubrey Jack_Aubrey is offline
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I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
  #5  
Old 11-08-2010, 04:44 PM
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ElAurens ElAurens is offline
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It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
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Old 11-08-2010, 05:10 PM
Bobb4 Bobb4 is offline
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Originally Posted by ElAurens View Post
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
Hopefully modders either 3rd party or subcontracted will soon fix that.
I am sure once the full scope of the entire game hits modders will be in heaven
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Old 11-08-2010, 09:51 PM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by ElAurens View Post
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
Having a trigger in FMB which causes carriers to launch fighter cover when threatened would make naval missions a lot more interesting.

Lighting on ships that moves with the ship would be wonderful indeed.
  #8  
Old 11-08-2010, 09:57 PM
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ElAurens ElAurens is offline
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Good ideas, though I doubt that ships in a combat zone would be showing any lights.

It's something I pray for when driving my sub in SH4...

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Old 11-08-2010, 09:00 PM
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bf-110 bf-110 is offline
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Quote:
Originally Posted by Jack_Aubrey View Post
I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
Avoiding the torpedo would be a kinda difficult,since ships handling and speed...

But I never noticed ships could collide.
  #10  
Old 11-08-2010, 09:47 PM
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ElAurens ElAurens is offline
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If you are building a complex mission in the FMB, with lots of ships moving about, crossing paths, starting at different times, etc... It can happen.

I did a bit of the beta testing for "White Sun, Blue Sky" and the very first problem I found was a carrier hitting a freighter at the mouth of Pearl Harbor. Both ships sank.

It happens.
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