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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The "transferring mission bug" is server side 100% sure. The player doesnt get kicked, but his plane disappears instantly, and in his screen, he will go to the "transferring mission" screen, with his engine sound looping. He can wait there for Valhalla as nothing happens if he doesnt disconnect and rejoin the game.
Only happens on some servers, especially the CZ_AH(4.09 CRT2 server, by the way!), about once a week to me. |
#2
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Same has happened to me many times. The loading screen appears, but I can hear my engine starting to increase the RPM as the plane starts to dive, and then hear the crash when it hits the ground / water. One time it happened when I was being shot at, I could still hear the enemy firing at me ![]() -LLv34_Untamo Last edited by Untamo; 05-25-2010 at 10:07 AM. |
#3
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If troubleshooting the mission loading bug is difficult, perhaps a separate thread where anyone who's had it can post what they've experienced or seen happen to someone else could piece enough bits of the puzzle together to help pinpoint the cause? It seems pretty random to me but there must be common factors. Last edited by nzwilliam; 05-25-2010 at 07:31 PM. |
#4
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I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
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#5
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It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.
They will not even maneuver to aviod collisions with their own unit members.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#6
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I am sure once the full scope of the entire game hits modders will be in heaven ![]() |
#7
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Lighting on ships that moves with the ship would be wonderful indeed. |
#8
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Good ideas, though I doubt that ships in a combat zone would be showing any lights.
It's something I pray for when driving my sub in SH4... ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#9
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But I never noticed ships could collide. |
#10
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If you are building a complex mission in the FMB, with lots of ships moving about, crossing paths, starting at different times, etc... It can happen.
I did a bit of the beta testing for "White Sun, Blue Sky" and the very first problem I found was a carrier hitting a freighter at the mouth of Pearl Harbor. Both ships sank. It happens.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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