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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 05-23-2010, 09:46 AM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by Trucidation View Post
Thanks for the quick update, Goblin Wizard! That new script you posted did the trick. Dialog triggered as I entered Zebos, and the rest of it went well until the end.

I don't understand the script but it looks like some calls to Answer_Yes_1() should have been StartDialog calls instead? There's also changes to a bunch of those DEST1:GetPosition() calls to xyz_trade.
The Answer_Yes_1() / StartDialog change was rather cosmetic. Real bug was DEST1:GetPosition() function which has been returning nil value. I still don't know why. Everything in the Zebos location files looks good. But "DEST1" has the same position as "xyz_trade" so I've changed these two and now it works.
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  #2  
Old 05-31-2010, 01:09 AM
Trucidation
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Goblin Wizard, one more thing

I noticed if we have the firmware pilot Bryna&KT, if you put another pilot in the mothership and then remove it, Bryna&KT appears to lose their perks? I didn't actually go to a maintenance station to check, but I noticed the difference in mothership stats (speed, maneuverability).

Edit:
Confirmed it. Saved, docked at a maintenance station to check: yep, Bryna&KT have skillpoints and perks learned.
- Reloaded, put Hero in mothership slot and then removed him. Docked at maintenance station. Bryna&KT have zero points (!) and no perks learned (all become available to learn again).

In the base unmodded game, if you have a firmware and then put a pilot in the mothership and remove it, the firmware will be back in place (caution: I'm not 100% sure, but I don't remember the ship speed being different from before and after I put a pilot in the mothership). For some unknown reason our custom firmware pilot (Bryna&KT) is getting her skills reset.

Last edited by Trucidation; 05-31-2010 at 01:31 AM.
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  #3  
Old 05-31-2010, 07:53 AM
Goblin Wizard Goblin Wizard is offline
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Thanks. I've never noticed that before but I'm afraid I can't do much about it. I suppose, when you put a temporary pilot in a mothership, firmware pilot stats are not saved because he's never meant to be learned. After removing temporary pilot, stats are taken from Pilots.xml. I think I can make a "save/load" dialog option but... is it really needed?

Last edited by Goblin Wizard; 05-31-2010 at 07:57 AM.
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  #4  
Old 05-31-2010, 08:11 AM
Trucidation
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Hmm... the reason I did that is when I get a new pilot they are very unskilled, so it is safer for them to gain experiencing piloting the mothership instead of flying a generation 1 or 2 fighter.

It's not a big problem. I think I only did this for 1 or 2 pilots in all the story paths together, it's ok if this doesn't work. Maybe you can just write a warning in the first post of this thread.

Edit:
By the way, thanks for the credits link to StarRover forum, I can see there's been quite a spirited discussion there

Last edited by Trucidation; 05-31-2010 at 12:09 PM.
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  #5  
Old 06-03-2010, 09:22 AM
StarShatter StarShatter is offline
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I haven't looked too much into the mother ship codes and scripts, hasn't been to much of a point of interest for me.

But this mod does interest me a lot. Good job on it!

I'm just wondering if you think its possible to add more than 1 Tractor beam. Especially on the larger mother ships or the ships that seem like real cargo ships.
What about a system that adds a tractor beam?

Sorry if this is just a pointless run around. I've mostly looked into shop/item/weapon/skill/anything mathematical.
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  #6  
Old 06-03-2010, 12:49 PM
Trucidation
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I'm guessing the tractor beam is a hardcoded item; but there was a post sometime back about changing the beam's "pull" speed. I think there was some concern if objects pulled too fast may be destroyed if they hit an obstacle?
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  #7  
Old 06-03-2010, 03:22 PM
Goblin Wizard Goblin Wizard is offline
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Topic about tractor beam
In the AI.ini you can change 2 stats of tractor beam: absorption speed and range.
You can add more tractor beams in the IMD file (model of certain ship) via e.g. IMDEditor.
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