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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-19-2010, 07:09 PM
Romanator21 Romanator21 is offline
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Quote:
Also please fix the FW/Mistel combo.

It no longer works correctly as Human controlled or AI

All you need to do is test it quickly to see the problems.
I can vouch for this Every time we separate, no matter the speed or attitude, the fighter will spin and collide with the Mistel. It's practically impossible to make a safe separation.
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  #2  
Old 05-20-2010, 01:51 PM
Viikate Viikate is offline
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Originally Posted by Romanator21 View Post
I can vouch for this Every time we separate, no matter the speed or attitude, the fighter will spin and collide with the Mistel. It's practically impossible to make a safe separation.
Strange... I have no problem with Mistel.
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  #3  
Old 05-20-2010, 04:02 PM
Romanator21 Romanator21 is offline
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I did some more testing yesterday, and I was able to make a safe separation. However, I noticed that there is a large tendency for the FW to pitch up, and I noticed that the elevators are deflected fully upward without input from my stick.

The other thing to point out in regards to the Mistel is that the "camera shake" feature seems much stronger in the Mistel than in a normal FW-190. Just try the single missions which give you a normal takeoff scenario to see the effect.

EDIT:

I don't know if this has been reported, but in the QMB under "Coral Sea" when selecting a flight of Zeros in the first "enemy" slot, they spawn in the water, and their usual carrier seems to be missing.

Last edited by Romanator21; 05-21-2010 at 09:28 PM.
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  #4  
Old 07-20-2010, 07:29 AM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by Romanator21 View Post
I did some more testing yesterday, and I was able to make a safe separation. However, I noticed that there is a large tendency for the FW to pitch up, and I noticed that the elevators are deflected fully upward without input from my stick.

The other thing to point out in regards to the Mistel is that the "camera shake" feature seems much stronger in the Mistel than in a normal FW-190. Just try the single missions which give you a normal takeoff scenario to see the effect.

EDIT:

I don't know if this has been reported, but in the QMB under "Coral Sea" when selecting a flight of Zeros in the first "enemy" slot, they spawn in the water, and their usual carrier seems to be missing.
I didn't see a response to this anywhere...

The pitching of the Fw190A-8 Mistel is due to the default pitch trim level for that plane on startup. Just reset pitch trim (Shift+Up arrow or down arrow - I can't remember) after separation and the Mistel Fw190A-8 will fly like the stock Fw190A-8. This has been the case since the Mistel was released.

Cheers,

Fafnir_6
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  #5  
Old 05-22-2010, 02:57 AM
ovrucm ovrucm is offline
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Default Mistel

Quote:
Originally Posted by Romanator21 View Post
I can vouch for this Every time we separate, no matter the speed or attitude, the fighter will spin and collide with the Mistel. It's practically impossible to make a safe separation.
I have the same problem. The autopilot does not work for the Mistel combination, it just spins to the ground.
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  #6  
Old 06-16-2010, 05:21 PM
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Tempest123 Tempest123 is offline
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Default DXXI Bug

Just noticed that is you do a quick mission and its air start with no target selected, your Fokker Dxxi (either version) will have iron sights (sight tube), yet if you select a target or scramble mission your aircraft will have a reflector sight instead.
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Old 06-16-2010, 06:14 PM
AndyJWest AndyJWest is offline
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Originally Posted by Tempest123 View Post
Just noticed that is you do a quick mission and its air start with no target selected, your Fokker Dxxi (either version) will have iron sights (sight tube), yet if you select a target or scramble mission your aircraft will have a reflector sight instead.
From the 4.09 Guide:
Quote:
Note: Gun sights randomization

Both Goertz tube sight and Revi 3a were used in Finnish Series 3 Fokkers. About 40% of all planes had
Revi. Therefore a virtual pilot in game has a 40% chance to get Revi when default skin is selected. With user skins (BMP) the sight is Goertz by default but can be certain skins can be bind to Revi with Customization.ini file in skin folder.
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Old 06-16-2010, 07:29 PM
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Tempest123 Tempest123 is offline
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Thanks for that, I didn't know that but its pretty cool, and the revi is soo much better.
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  #9  
Old 07-16-2010, 11:12 AM
bugmenot bugmenot is offline
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Two annoying bugs that have been here for a pretty long time :

When you start airborne with the YP-80 the engine does not work at all and you can't start it. So all you can do is land somewhere on the ground (if there's ground of course).

On the Slovakia Map if you play a Scramble mission for the axis your own AAA starts shooting at you, not very nice.

Voilà.
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  #10  
Old 07-16-2010, 12:57 PM
bugmenot bugmenot is offline
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Originally Posted by bugmenot View Post
Two annoying bugs that have been here for a pretty long time :

When you start airborne with the YP-80 the engine does not work at all and you can't start it. So all you can do is land somewhere on the ground (if there's ground of course).

On the Slovakia Map if you play a Scramble mission for the axis your own AAA starts shooting at you, not very nice.

Voilà.
Oh, could it be possible to tweak a little bit the bombers' gunners? I mean they're wayyyy too accurate, it's insane. They can put a bullet in your head at 750 meters. And they shred your plane to pieces in 15 seconds (when you need twice the time to down the bombers)... ^^
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