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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I wish to have FUEL management on il2, with it's correspondent change in FM. I know, is difficult and very very unlikely to be implemented, that's why is a wish.
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#2
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Dear Team Daedalus remember the post I sent you on BUNKER ITALIAN I ask if and 'can do (should be as simple as 3D construction since it is a hemisphere).
http://forum.1cpublishing.eu/showthr...t=8815&page=63 other thing I ask and if it 'possible to the catapult launch system on at least one ship. Daidalos team lacks a second important weapon you know please tell me what'?.................... . now I can tell you. A widely used weapon in World War II yes. THE MINE. there are landmines. anti-tank. anti-ship. ![]() ANTI MAN-ANTI TANK ![]() ANTI TANK ![]() ANTI SHIP THIS IS THE LINK:http://www.icsm.it/articoli/ri/minenavali.html |
#3
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I suppose you could have the magnetic mines that were used in arial mine laying? They would work quite well as the ships generally move in straight lines, though it wouldn't be very authentic.
Last edited by Skoshi Tiger; 05-13-2010 at 11:36 AM. |
#4
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I think there were two types, Luftmine A (LM-A, 500 Kg.) and Luftmine B (LM-B, 1000 Kg.) |
#5
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Sorry the for the ignorance,but what is this Zuti Moving Dogfight Server?
And again I ask:is DT adding only airplanes and a few maps and working on the IL2 engine or they are going to work on ground objects,vehicles,ships,arty? |
#6
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This is my first post here. I very much admire your work on the patches, especially the features that you see in no other simulator, like guided weapons. Therefore I am wondering whether you would consider making a Bachem Natter in a future patch. It would be a unique experience to be launched vertically, perhaps be guided to the target bombers by autopilot, fire the R4M rockets at a bomber and then bail out.
I don’t know whether a realistic Natter is possible, but I hope it is an option. Classic Publications released a comprehensive book about this ‘manned missile’, which was tested successfully and was on the verge of becoming operational when the war ended. As far as I know the only reason why it was never deployed was that the location where the first production examples were stationed was not attacked by U.S. bombers at the time. |
#7
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Bachem Natter tests were "successful" only with unmanned prototypes, or manned gliders (no rocket start). On the first piloted test flight, the plane went out of control and crashed with test pilot killed. Natter "operational" story ended here, but still interesting to see how it would fly in IL2.
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#8
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In short it's a mod that allows AI to operate in dogfight servers, just like they do in a coop. So, you can have moving ships, vehicles, AI aircraft in the sky, etc... just like in a coop, but you can land and refly, and join at any time like a DF server. In the modded side of the sim it also includes a catapult mod for aircraft carriers, so you can get very heavily laden aircraft off of carries much easier. Also since the carrier can now be made to move on it own, you have the added wind over the deck to assist in take off and landing. For me the best part is attacking moving truck columns, tanks, and trains. This will change the way we see "dogfight" servers. Coupled with the ability to have multi human crewed aircraft in DF, it will totally revolutionize IL2.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov Last edited by ElAurens; 05-15-2010 at 01:45 PM. |
#9
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Hello!
Help to adjust please conf.ini I would want that I had a greatest possible drawing. My videocard: Nvidia GeForce 9800GT 1024Mb. What I should write down? |
#10
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If so,the Hurricane MK I could also take off from merchant ships. ![]() ![]() |
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