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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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You can already do that. Print the map, grab a ruler with angles and a pencil, a stopwatch and a scratchbook, why to stop at doing it at the screen?
![]() ![]() Some people do that. Only way to navigate in bad enough weather, above the clouds, in a bomber. Just not in a typical server. |
#2
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dear Oleg Maddox in il-2 the pilot for the navigation have only map and virtual stear point.
in WW2 for the navigation pilots have important instrument loock photo ![]() U.S. ww2 rules loock this link ![]() russian pilots prepare briefing whit map and rules. |
#3
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could be possible to create ,in the briefing a tool for paint in the maps ( just for coops, and server could desactivate this)
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#4
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I told the same about navigation. Some navigation instruments will be very good.
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#5
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One of the problems is printing the map in an appropriate scale. Having measuring tools (rule/protractor) and a way of making notes on the map window within the game would be useful for navigation in SOW. Cheers! |
#6
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Yeah, you can print them. Some people have screen-shotted all the maps, merged them, edited with grid numbers etc. - I will PB you if I find out the place where I got them.
Scale is easy - a side of one grid is 1km, the side of the far-out zoom grids is 100km. Though, that helps little if you're not flying a German or a Russian crate! ![]() |
#7
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Erkki, this way is difficult. I had no printer, so what can I do? I told about ingame measuring tools, because it's quick and easy, and you don't need print nothing. Your way good too, but as for me a little difficult. I think make some measuring tools not so hard to do for Oleg crew. Besides, this tools can be optsionarniy.
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#8
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I'd like to see some kind of map plotting tools and geometry instruments as well. I'm not in a hurry and i don't expect it on the initial release version, i'd just like to see it sometime down the line.
Imagine something like the navigator's maps in Silent Hunter 3. Stopwatch, pencil, eraser, ruler, compass, protractor, bearing overlay tool and a nomograph. In fact, a lot of these were not in the original SH3 but modded into it by the players, before the developers incorporated all of them into the game with a later patch. It would be very nice having the ability prepare a flightplan before the mission and still be able to change things while flying it. Or even better, a flight plan that can be posted in the mission lobby when we are flying online, so that other people can download it and then also change it, etc. Think of it as a text/html file that can be created, edited and distributed from within the simulator's interface. It would do wonders not only for coops, but for objective based DF servers with realistic flight times as well. |
#9
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Oleg, with regard to smoke and flames from aircraft, can you talk about the differences (or compare them) between IL2 and SoW? Hey that sounds like a good idea for the Friday 4-30 update!
![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#10
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yes yes Blackdok-kt yes good example Silent Hunter have the instrument and tools in the map for calculate the navigation and for calculate the way for attak whit torpedo and have cronometer ecc. ec.. the AIR BOMBING have FAC-SIMILE tecnology approac for prepare launch of bomb. AIR NAVIGATION is fac simile to NAVY MARINE SEA NAVIGATION.
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