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| Death to Spies: Moment of Truth Sequel to the popular stealth-action Death to Spies |
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Waffen SS Winter Soldier
![]() ![]() ![]() ![]() ![]() ![]() Actor Name: GermanWinterSoldier, GermanWinterSoldier2 Body Texture Name: german_soldier_winter01.dds, german_soldier_winter02.dds Head Texture Name: sol_head02.dds Weapons: Walther P38, Kar 98k, MP40, Gewehr 43, Stielhandgranate Found in: Winter Cold Affiliations: Waffen SS Description: Waffen SS soldiers equipped for winter operations. Trivia: The winter soldiers have hat meshes and head textures of early German soldier designs. However, when you take their uniforms, their face changes to that of the finalized German soldier. Unlike winter officers, winter soldiers have no unique nude model, so they use the nude model of normal German soldiers. During development of MoTMod, since winter soldiers do not make a comeback in MoT missions, forlik somehow got Haggard Games to adapt the winter soldier skeletons for MoT use. The same went for Strogov in winter soldier uniforms. However, as of 1.11, Strogov has his old DtS head texture when wearing a winter soldier's uniform. Waffen SS Winter Officer ![]() ![]() Actor Name: GermanWinterOfficer Body Texture Name: german_officer_winter01.dds, german_officer_winter02.dds Head Texture Name: of_head03.dds Weapons: Luger P08 Found in: Winter Cold, Die Spies! Affiliations: Waffen SS Description: Waffen SS officers equipped for winter operations. Most of their insignia are incorrect. The green uniform has Obersturmführer (First Lieutenant) collar insignia on one side and SS-Oberstgruppenführer und Generaloberst der Waffen SS (the highest Waffen SS rank) on the other. Both uniforms have Rottenführer (Senior Corporal) sleeve insignia and Hauptsturmführer (Captain) epaulettes. Trivia: The winter officers have hat meshes and head textures of early German officer designs. During development of MoTMod, since winter officers do not make a comeback in MoT missions, forlik somehow got Haggard Games to adapt the winter officer skeletons for MoT use. The same went for Strogov in winter officer uniforms. However, as of 1.11, Strogov has his old DtS head texture when wearing a winter officer's uniform. Gestapo Prison Warden ![]() Actor Name: GermanYellow Body Texture Name: german_yellow.dds Head Texture Name: german_yellow_head.dds Weapons: Luger P08 Found in: Stronghold Affiliations: Gestapo Description: This fellow is responsible for ordering interrogations of prisoners. Trivia: His uniform resembles that of an SA brownshirt. In localized versions of DtS, like other Nazi paraphernalia, his swastika armband is censored. His rank is actually that of a Sergeant, which is not a senior officer's rank. Andreas Meyer-Mader ![]() Actor Name: RasplataOfficer01 Body Texture Name: Shtandartenfurer_Body.dds Head Texture Name: Shtandartenfurer_Head.dds Weapons: Luger P08 Found in: Paycheck Affiliations: Waffen SS, 1st Eastern Muslim SS Regiment Description: A WWI veteran, Standartenführer (Colonel) Andreas Meyer-Mader would afterwards serve as one of Chiang Kai-shek's advisors. In Ukraine, his group "set out to strangle and annihilate every living thing". After being promoted to his current rank, he was given command of the 1st Eastern Muslim SS Regiment. Because of this, and the fact that his units are made up of Soviet citizens, Strogov is tasked by SMERSH to assassinate Meyer-Mader and his apprentices, Obersturmbannführers Bartels and Knut. A previous assassination attempt on Meyer-Mader has caused the Germans to increase security around him. He usually sits at his desk on the second floor in the main building, but he occasionally goes to the radio room to fiddle with one of the radios. You could use this opportunity to your advantage. Trivia: His neck cross is incorrect. As of MoTMod 1.11, he still has his DtS skeleton. You cannot take his uniform! Wenk Bartels ![]() Actor Name: RasplataOfficer02 Body Texture Name: Officer_Body_01.dds Head Texture Name: Officer_Head_01.dds Weapons: Luger P08 Found in: Paycheck Affiliations: Waffen SS, 1st Eastern Muslim SS Regiment Description: Obersturmbannführer (Lieutenant Colonel) Wenk Bartels is one of Andreas Meyer-Mader's apprentices. Bartels is a known alcoholic, and is often seen drinking with an SD officer. Use this knowledge to your advantage! Trivia: He is said to be an Obersturmbannführer, but his collar insignia and epaulettes are those of an Obersturmführer (First Lieutenant), three ranks below Obersturmbannführer. The collar also has a white border around the edges, which was actually worn by junior officers. As of MoTMod 1.11, he still has his DtS skeleton. You cannot take his uniform! Initially, when MoTMod came out, there was a bug which prevented Bartels from drinking. MoTMod 1.01 onwards corrects this! Heinrich Knut ![]() Actor Name: RasplataOfficer03 Body Texture Name: Officer_Body_01.dds Head Texture Name: Officer_Head_02.dds Weapons: Luger P08 Found in: Paycheck Affiliations: Waffen SS, 1st Eastern Muslim SS Regiment Description: Obersturmbannführer (Lieutenant Colonel) Heinrich Knut is one of Andreas Meyer-Mader's apprentices. He is seen kissing his secretary, so your options are limited... Trivia: He is said to be an Obersturmbannführer, but his collar insignia and epaulettes are those of an Obersturmführer (First Lieutenant), three ranks below Obersturmbannführer. The collar also has a white border around the edges, which was actually worn by junior officers. As of MoTMod 1.11, he still has his DtS skeleton. You cannot take his uniform! In the English version of DtS, the objective which gives details about assassinating Knut mistakenly refers to him as "Henry Knut" (Henry being an Anglicized version of Heinrich). Abwehr School Instructor ![]() ![]() Actor Name: GermanYellow Body Texture Name: german_yellow02.dds Head Texture Name: german_yellow_head.dds Weapons: Luger P08 Found in: Die Spies! Affiliations: Abwehr Description: These fellows are responsible for the training of new officers. Trivia: In localized versions of DtS, like other Nazi paraphernalia, their swastika armbands are censored. They actually have the rank of Sergeant, which is not a senior officer's rank. Hans Himmel ![]() Actor Name: StandartenfurerSS Body Texture Name: standartenfurer_body.dds Head Texture Name: standartenfurer_head.dds Weapons: Luger P08 Found in: Die Spies! Affiliations: SS, Abwehr Description: SS-Standartenführer (Colonel) Hans Himmel is the principal of the Abwehr intelligence school in Krakow. In addition to stealing the files on German agents, Strogov is tasked by SMERSH to assassinate Himmel and his deputy, SS-Sturmbannführer Adolf Steinglitz. Trivia: In reality, the Abwehr didn't get along with the SS. Many of the Abwehr's operatives — including Canaris himself — were in fact anti-Nazi and were involved in many assassination attempts against Hitler, including the most serious one on July 20, 1944. Canaris even employed Jews in the Abwehr and used the agency to help a small number of Jews to escape from Germany into Switzerland. But perhaps the biggest reason was that Canaris himself sought to undermine the Nazi cause. So it's weird for a high-ranking SS Colonel to be in charge of an Abwehr school in occupied Poland. In DtS, the opening cutscene for Die Spies! claims that the documents can only be found in a safe in Himmel's office, when in fact two separate documents are found elsewhere in the school. Another oddity is that both Himmel and Steinglitz have the word "Wehrmacht" on their cuff bands. Himmel has an MoT skeleton in MoTMod despite only appearing in a single DtS mission. In localized versions of DtS, like other Nazi paraphernalia, his swastika armband is censored. Strogov cannot use his uniform! Adolf Steinglitz ![]() Actor Name: ShturmbanfurerSS Body Texture Name: shturmbanfurer_body.dds Head Texture Name: shturmbanfurer_head.dds Weapons: Luger P08 Found in: Die Spies! Affiliations: SS, Abwehr Description: SS-Sturmbannführer (Major) Adolf Steinglitz is the deputy principal of the Abwehr intelligence school in Krakow. Trivia: In reality, the Abwehr didn't get along with the SS. Many of the Abwehr's operatives — including Canaris himself — were in fact anti-Nazi and were involved in many assassination attempts against Hitler, including the most serious one on July 20, 1944. Canaris even employed Jews in the Abwehr and used the agency to help a small number of Jews to escape from Germany into Switzerland. But perhaps the biggest reason was that Canaris himself sought to undermine the Nazi cause. Another oddity is that both Himmel and Steinglitz have the word "Wehrmacht" on their cuff bands. Steinglitz has an MoT skeleton in MoTMod despite only appearing in a single DtS mission. In localized versions of DtS, like other Nazi paraphernalia, his swastika armband is censored. Strogov cannot use his uniform! SS Doctor ![]() Actor Name: GermanDoctor Body Texture Name: doctor_body.dds Head Texture Name: doctor_head.dds Weapons: Walther P38 Found in: Removal, Lightning, Polish Surprise Affiliations: SS Description: SS doctors are stationed in infirmaries tending to the sick and injured. Doctors in concentration camps were notorious for performing experiments on prisoners. Josef Mengele is a notable SS doctor. Trivia: SS doctors share the same model as the American scientists, although the only differences are their black trousers and Totenkopf (Death's Head) necktie. Their surgery cap and mask meshes are introduced in MoT. SS Nurse ![]() ![]() Actor Name: GermanNurse Body Texture Name: nurse_body.dds Head Texture Name: nurse_head.dds Weapons: Walther P38 (normally unarmed) Found in: Removal, Lightning, Polish Surprise Affiliations: SS Description: SS nurses are stationed in infirmaries tending to the sick and injured. They have the Luftwaffe eagle on their cap. Trivia: SS nurses are normally unarmed, however there's one armed nurse in Polish Surprise. This makes SS nurses the second female characters in the DtS games who are armed, after the SS helferinnen. Like all female characters, you cannot use their clothes. Moosburg Concentration Camp Warden ![]() Actor Name: GermanGrey Body Texture Name: grey_body.dds Head Texture Name: grey_head.dds Weapons: Luger P08 Found in: Removal Affiliations: SS Description: Wardens are responsible with tasking prisoners for a specific job on the prison camp territory. They have SS-Untersturmführer (Second Lieutenant) insignia, but the eagle on their cap is a Luftwaffe one. Trivia: The wardens still have their DtS skeleton in MoTMod, even though Strogov in the warden's uniform (despite his DtS head texture) has an MoT skeleton. They also wear an armband signifying they're from the 5th SS Panzer Divison "Wiking". Luftwaffe Pilot ![]() ![]() Actor Name: GermanPilot Body Texture Name: pilot_body.dds Head Texture Name: pilot_head1.dds, pilot_head2.dds Weapons: Luger P08 Found in: Lightning Affiliations: Luftwaffe Description: At the outset of the war, the Luftwaffe was one of the most modern, powerful, and experienced air forces in the world, dominating the skies over Europe with aircraft much more advanced than their foreign counterparts. The Luftwaffe was central to the German Blitzkrieg (lightning war) doctrine, as the close air support provided by various medium two-engine bombers, Stuka dive bombers and an overwhelming force of tactical fighters were key to several early successes. However, unlike the British and American Air Forces, the Luftwaffe never developed four-engine bombers in any significant numbers, and was thus unable to conduct an effective long-range strategic bombing campaign against either the Russians or the Western Allies. The Messerschmitt Bf 109 was the most versatile and widely-produced fighter aircraft operated by the Luftwaffe and was designed when biplanes were still standard. Many versions of this aircraft were made. The engine, a liquid cooled Mercedes-Benz DB 601, initially generated up to almost 1,000 hp (750 kW). This power increased as direct fuel injection was introduced to the engines. The kill ratio (almost 9:1) made clear this plane was far superior than any of the other German fighters during the war. In this regard it was followed by the Focke-Wulf Fw 190 at 4:1. This plane had relatively short wings and was powered by a radial BMW engine. The Junkers Ju 87 Stuka was a main asset for Blitzkrieg, able to place bombs with deadly accuracy. The leader of the Luftwaffe was Hermann Göring, a World War I fighter ace and former commander of Manfred von Richthofen's famous JG 1 (aka "The Flying Circus") who had joined the Nazi party in its early stages. In the summer and autumn of 1940, the Luftwaffe lost the Battle of Britain over the skies of England, the first all-air battle. Following the military failures on the Eastern Front, from 1942 onwards, the Luftwaffe went into a steady, gradual decline that saw it outnumbered and overwhelmed by the sheer number of Allied aircraft being deployed against it. Towards the end of the war, the Luftwaffe was no longer a major factor, and despite fielding advanced aircraft like the Messerschmitt Me 262, Heinkel He 162, Arado Ar 234, and Me 163 it was crippled by fuel shortages and a lack of trained pilots. There was also very little time to develop the new aircraft, and they could not be produced fast enough by the Germans, so the jet- and rocket-powered planes proved to be "too little too late". Trivia: The head texture "pilot_head1.dds" is used for the two test pilots you're supposed to capture. Luftwaffe Mechanic ![]() ![]() Actor Name: GermanMechanic Body Texture Name: mechanic_body.dds Head Texture Name: mechanic_head1.dds, mechanic_head2.dds Weapons: Walther P38 (some are unarmed) Found in: Lightning Affiliations: Luftwaffe Description: Mechanics are responsible for repairing aircraft and equipment. Trivia: The head texture "mechanic_head2.dds" is used for the two OSS agents waiting at the entrance of Bletchley Park in Dora. Heer mechanics in Jagdpanther (MoTMod 1.10) are based on Luftwaffe mechanics. German Worker ![]() ![]() Actor Name: GermanWorker Body Texture Name: tanktop_body.dds Head Texture Name: tanktop_head1.dds, tanktop_head2.dds, tanktop_head3.dds Weapons: Walther P38 (some are unarmed) Found in: King's Riddle, White Head, Polish Surprise Affiliations: Waffen SS Description: Workers are responsible for repairing equipment and the packing and unpacking of munitions and supplies. Kriegsmarine Sailor ![]() ![]() Actor Name: GermanSeaman Body Texture Name: navalman_body1.dds Head Texture Name: navalman_head1.dds, navalman_head3.dds Weapons: Walther P38, Kar98k Found in: King's Riddle Affiliations: Kriegsmarine Description: The Kriegsmarine (War Navy) was the name of the German Navy between 1935 and 1945, during the Nazi regime, superseding the Reichsmarine, and the Kaiserliche Marine of World War I. The Kriegsmarine was one of three official branches of the Wehrmacht. It grew rapidly during German naval rearmaments under Plan Z, a large plan calling for the construction of many naval vessels. The ships of the Kriegsmarine, some of which (mostly battlecruisers) were made under Plan Z, fought during the Spanish Civil War and World War II. Its most famous ships were the U-boat wolf packs, constructed after Plan Z was abandoned on the eve of World War. They were submarine groups which seriously harassed Allied convoys during the Battle of the Atlantic. Along with them, pocket battleships managed to disrupt Allied shipping in the earlier years of the war before being halted by convoy escorts. At the end of the Second World War, the Kriegsmarine's remaing ships were divided up amongst the Allied powers and were used for minesweeping. Trivia: The sailors have the words "Marineschule Wesermünde" on their caps. Kriegsmarine Mechanic ![]() Actor Name: GermanBoatMechanic Body Texture Name: boatmechanic_body.dds Head Texture Name: boatmechanic_head.dds, mechanic_head1.dds, mechanic_head2.dds Weapons: Walther P38 (some are unarmed) Found in: King's Riddle Affiliations: Kriegsmarine Description: Mechanics are responsible for repairing ships, submarines and equipment. Trivia: Kriegsmarine mechanics and their Luftwaffe counterparts have the same body texture map, but different model shape. Last edited by Liz Shaw; 04-29-2014 at 06:32 PM. |
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Kriegsmarine Submariner
![]() ![]() Actor Name: GermanSeaman Body Texture Name: navalman_body2.dds Head Texture Name: navalman_head2.dds Weapons: Walther P38, Kar98k Found in: King's Riddle Affiliations: Kriegsmarine, U479 Crew Description: German submariners were notorious in both World Wars for the sinking of thousands of tons of Allied shipping. Trivia: The submariners are just another sailor skin. Submarine Captain ![]() Actor Name: GermanCaptain Body Texture Name: boatcaptain_body.dds Head Texture Name: boatcaptain_head1.dds Weapons: Luger P08 Found in: King's Riddle Affiliations: Kriegsmarine, U479 Crew Description: The captain of the submarine U479, which has an Enigma cipher machine on board. He has in his possession a combination to a safe in the radio room containing the Enigma's cipher book, and has the schematics of the T-5 Zaunkönig acoustic torpedos in his office. Trivia: An unused second head texture is present in MoT's files - "boatcaptain_head2.dds". Gerd Richter ![]() Actor Name: WHShtandartfurer Body Texture Name: standartenfuehrer_body.dds Head Texture Name: standartenfuehrer_head.dds Weapons: Luger P08 Found in: White Head Affiliations: Gestapo, SD Description: Standartenführer (Colonel) Gerd Richter is a Gestapo officer currently in Chateau de Limothe meeting with Ivan Melnik, a Soviet defector with information about the Soviet intelligence network in Paris. In addition to assassinating Melnik, Strogov is also tasked by SMERSH with killing Richter. Trivia: Strogov cannot use his uniform, although MoT's box cover art depicts him wearing Gerd Richter's uniform, albeit without the glasses. His collar has a white border around the edges and his cap has a band on them, both of which were actually worn by junior officers (officers from the rank of Untersturmführer (2nd Lieutenant) up wear cords on their caps). Jagiellon's Castle Radio Operator ![]() Actor Name: GermanYellow Body Texture Name: german_yellow03.dds Head Texture Name: german_yellow_head_02.dds Weapons: Walther P38 Found in: Polish Surprise Affiliations: Waffen SS Description: These fellows are responsible for radio communications in the Jagiellon's Castle. They are currently expecting a cipher text to be transmitted to the castle. Trivia: They are a new GermanYellow skin, with a new head texture. RKKA Soldier ![]() ![]() ![]() Actor Name: SovietSoldier, SovietSoldierNoForm Body Texture Name: russian_body.dds Head Texture Name: russian_head.dds, rusofficer_head.dds, russian_soldier_head02.dds, russian_soldier_head03.dds, russian_soldier_head04.dds, russian_soldier_head05.dds, russian_soldier_head06.dds Weapons: TT-33, PPSh, SVT-40 (some are unarmed) Found in: Training, Lightning, Renegades Affiliations: RKKA Description: The Red Army (Russian: Рабоче-Крестьянская Красная Армия, Raboche-Krest'yanskaya Krasnaya Armiya; RKKA (Workers’–Peasants’ Red Army) was the Soviet government’s revolutionary militia beginning in the Russian Civil War of 1918-1922. It grew into the national army of the USSR. Since 1946, after the Second World War, it was called the Soviet Army. The 'Red Army' name refers to the traditional colour of the workers' movement. This represents, symbolically, the blood shed by the working class in its struggling against capitalism, and the belief that all people are equal. On 25 February 1946 (when Soviet national symbols replaced revolutionary national symbols), the Red Army was renamed the Soviet Army (Советская Армия, Sovetskaya Armiya). The Soviet Army was among the largest armies in history, from the 1930s until the dissolution of the Soviet Union in 1991. Trivia: SovietSoldierNoForm is used in Training and Lightning. This actor name ensures that you cannot take their uniforms. In Renegades, they won't shoot you unless provoked. RKKA Patrolman ![]() ![]() Actor Name: SovietSoldier Body Texture Name: russian_body.dds Head Texture Name: russian_head.dds, rusofficer_head.dds, russian_soldier_head02.dds, russian_soldier_head03.dds, russian_soldier_head04.dds, russian_soldier_head05.dds, russian_soldier_head06.dds Weapons: PPSh Found in: Renegades Affiliations: RKKA Description: RKKA patrolmen are soldiers in red armbands who patrol a certain area and stop to ask strangers for their documents. Trivia: If you get near one of them, the patrol leader will stop you and ask for your SMERSH ID. If you fail to produce it and attempt to walk away, the patrolmen will raise the alarm. They won't shoot you unless provoked. RKKA Tankman ![]() Actor Name: SovietTankman Body Texture Name: tankman_body.dds Head Texture Name: tankman_head1.dds, tankman_head2.dds Weapons: TT-33 Found in: Renegades Affiliations: RKKA Description: RKKA tankmen operate the Soviet Union's feared tanks... Trivia: They won't shoot you unless provoked. RKKA Doctor ![]() Actor Name: SovietDoctor Body Texture Name: doctor4_body_russian.dds Head Texture Name: doctor4_head.dds Weapons: None (though seems to behave like he's got a weapon) Found in: Renegades Affiliations: RKKA Description: This fellow is stationed in the infirmary tending to the sick and injured. Trivia: Despite the fact that the doctor is a new scientist skin, you can't use his clothes. RKKA Captain ![]() Actor Name: SovietOfficer Body Texture Name: rusofficer_body.dds Head Texture Name: russian_soldier_head02.dds Weapons: TT-33 Found in: Training, Renegades Affiliations: RKKA Description: RKKA captains are responsible for giving orders to soldiers, maintaining discipline and leading their men into battle. They answer to majors and colonels. Trivia: When dressed in this uniform, soldiers will address you as "comrade Captain". In Renegades, they won't shoot you unless provoked. The captain's uniform can be identified by the four stars on their shoulder insignia. The crimson outline indicates they're infantry or mechanized infantry captains. RKKA Patrol Officer ![]() Actor Name: SovietOfficer Body Texture Name: rusofficer_body.dds Head Texture Name: russian_soldier_head02.dds Weapons: TT-33 Found in: Renegades Affiliations: RKKA Description: This fellow is an infantry captain with a red armband. Trivia: If you get near him, he will stop you and ask for your SMERSH ID. If you fail to produce it and attempt to walk away, he will raise the alarm. He won't shoot you unless provoked. RKKA Major ![]() ![]() Actor Name: SovietOfficer Body Texture Name: rusofficer_body2.dds, rusofficer_body4.dds Head Texture Name: rusofficer_head.dds, russian_soldier_head06.dds Weapons: TT-33 Found in: Training, Renegades Affiliations: RKKA Description: RKKA majors are responsible for giving orders to soldiers, maintaining discipline and leading their men into battle. They answer to colonels. Trivia: When dressed in this uniform, soldiers will address you as "comrade Major". In Renegades, they won't shoot you unless provoked. The major's uniform can be identified by a single star on their shoulder insignia. The crimson outline indicates they're infantry or mechanized infantry majors, while the blue outline indicates they're cavalry majors. RKKA Colonel ![]() Actor Name: SovietOfficer Body Texture Name: rusofficer_body3.dds Head Texture Name: rusofficer_head3.dds Weapons: TT-33 Found in: Renegades Affiliations: RKKA Description: This fellow is the commanding officer of the Soviet forces stationed in Maksimovka. He hangs around in the main building. Trivia: He won't shoot you unless provoked. The colonel's uniform can be identified by the three stars on their shoulder insignia. The red outline indicates that he's an artillery or armored infantry colonel. Renegades' LUA file ensures that you can't use his uniform. Should that command be removed, it will register as a captain's uniform, so don't expect soldiers to start calling you "Tovarisch Polkovnik". Unnamed Soviet Defector ![]() Actor Name: Volkov Body Texture Name: volkov2_body.dds Head Texture Name: volkov2_head.dds Weapons: TT-33 Found in: Hotel Affiliations: Hotel Guests, British Intelligence Description: This Soviet defector has been supplying the British intelligence service with top-secret information through an unnamed diplomat. They're currently meeting at the Hotel Metropol, and Strogov is tasked by SMERSH to eliminate the traitor without the diplomat knowing and replace the traitor's documents with false ones. Trivia: This traitor is a second Volkov skin. You cannot use his clothes! Volkov ![]() Actor Name: Volkov Body Texture Name: volkov_body.dds Head Texture Name: volkov_head.dds Weapons: Colt M1911A1 Found in: Embassy Affiliations: Embassy Guest of Honor Description: Volkov is a Soviet agent who plans to defect to the British and hand over the Cambridge Five to them in return. Because of this, Strogov is tasked by SMERSH to eliminate Volkov. He occasionally heads over to the staff lounge and have a coffee, so maybe you could use that opportunity to your advantage... Trivia: Volkov may get his name from Konstantin Volkov, a real-life Soviet diplomat who was assassinated by a Soviet agent before he could defect to the British (though it happened at the British Embassy to Istanbul). By eliminating Volkov, Strogov would ensure that the Cambridge Five would not be known publicly for another couple of decades. Both the traitor in Hotel and Ivan Melnik in White Head are based on Volkov. You cannot use his clothes! Ivan Melnik ![]() Actor Name: Volkov Body Texture Name: volkov3_body.dds Head Texture Name: volkov3_head.dds Weapons: Silenced Luger P08 Found in: White Head Affiliations: Gestapo Description: Ivan Melnik is a Soviet courier who plans to defect to the Germans. He has information about the Soviet intelligence network in Paris, and is currently doing business with Standartenführer Gerd Richter at Chateau de Limothe. Strogov is tasked by SMERSH to assassinate both Melnik and Richter. Trivia: Melnik is a third Volkov skin. An early model of Melnik exists in MoT's files and is used in MoT's trailer, but in the final product, Volkov's model is reused for him (albeit with a new skin), possibly to make the name "Volkov" synonymous with Russian traitors. You cannot take his clothes! Nikolayev ![]() Actor Name: OtstupNikolaev Body Texture Name: nikolaev_body1.dds, nikolaev_body2.dds Head Texture Name: nikolaev_head.dds Weapons: TT-33 Found in: Renegades Affiliations: Maksimovka Saboteurs Description: Sergei Kotlyarov, aka Nikolayev, is a Moscow-born radio operator. At one point, he was captured by the Germans and persuaded to work as a saboteur for German intelligence to undermine the Soviet war effort. Strogov is tasked by SMERSH with capturing Nikolayev and two other saboteurs, Shestakov and Starikov, without any of their associates knowing and prevent any sabotage attempts. Strogov is also ordered to kill Nikolayev if capturing seems impossible. Trivia: Both Nikolayev and Shestakov are the only NPCs in the DtS games who carry backpacks, but you can't take them off their bodies, because they're actually a mesh. A "Kotlyarov" is mentioned in the VCH briefing for Polish Surprise - whether this is Nikolayev or not is unknown. An unused body texture, "nikolaev_body1.dds" is in MoT's files. It's basically "nikolaev_body2.dds" without the backpack straps. You cannot use his uniform! Shestakov ![]() Actor Name: OtstupShestakov Body Texture Name: shestakov_body1.dds, shestakov_body2.dds Head Texture Name: shestakov_head.dds Weapons: TT-33 Found in: Renegades Affiliations: Maksimovka Saboteurs Description: Dimitri Sukhovarov, aka Shestakov, is a former Kharkov teacher. At one point, he was captured by the Germans and persuaded to work as a saboteur for German intelligence to undermine the Soviet war effort. Strogov is tasked by SMERSH with capturing Shestakov and two other saboteurs, Nikolayev and Starikov, without any of their associates knowing and prevent any sabotage attempts. Strogov is also ordered to kill Shestakov if capturing seems impossible. Trivia: Both Nikolayev and Shestakov are the only NPCs in the DtS games who carry backpacks, but you can't take them off their bodies, because they're actually a mesh. An unused body texture, "shestakov_body1.dds" is in MoT's files. It's basically "shestakov_body2.dds" without the backpack straps. Shestakov is said to have a wolf tatoo on his chest, but you won't see it since you can't use his uniform. Starikov ![]() Actor Name: OtstupStarikov Body Texture Name: starikov_body.dds Head Texture Name: starikov_head.dds Weapons: TT-33 Found in: Renegades Affiliations: Maksimovka Saboteurs Description: Aleksandr Itisov, aka Starikov, is a former submarine midshipman in the Black Sea fleet. At one point, he was captured by the Germans and persuaded to work as a saboteur for German intelligence to undermine the Soviet war effort. Strogov is tasked by SMERSH with capturing Starikov and two other saboteurs, Nikolayev and Shestakov, without any of their associates knowing and prevent any sabotage attempts. Strogov is ordered specifically to leave Starikov alive, since he's the leader of the group. Trivia: Starikov is said to have a submarine-shaped tatoo on his chest and another one on his arm, but you won't see them since you can't use his uniform. If you fail to follow the two soldiers to the train bridge, Starikov has the sabotage plans on his body. Picking them up will mark the dynamite on your map. British Soldier ![]() ![]() Actor Name: BritishSoldier Body Texture Name: british_soldier.dds Head Texture Name: british_head01.dds, british_head02.dds, british_head03.dds Weapons: Colt M1911A1, Lee Enfield Found in: Embassy, Dora Affiliations: Embassy Security, Bletchley Park Security Description: British reservists serving as security guards in the British embassy to Moscow and Bletchley Park. Trivia: Oddly, their insignia signifies they're from the Parachute Regiment. British Officer ![]() ![]() Actor Name: BritishOfficer Body Texture Name: british_officer_body.dds Head Texture Name: british_officer_head1.dds, british_officer_head2.dds Weapons: Colt M1911A1 Found in: Dora Affiliations: Bletchley Park Security Description: British officers in charge of security and welfare at Bletchley Park. One of them, Colonel Hudson, has a briefcase containing deciphered Soviet codes for use in the Venona Project, and is planning to give it to visiting OSS agents. Strogov is tasked by SMERSH to steal the briefcase before the OSS agents leave the park with it, making sure Hudson stays alive. Trivia: Oddly, their insignia signifies they're from SAS. Bletchley Park Cryptographer ![]() ![]() Actor Name: BritishCryptman Body Texture Name: british_officer2_body.dds Head Texture Name: british_officer2_head1.dds, british_officer2_head2.dds Weapons: Colt M1911A1 (some are unarmed) Found in: Dora Affiliations: Bletchley Park Employees Description: Cryptographers at Bletchley Park were responsible for decrypting many Axis codes during WWII. They are widely regarded as the people who cracked the German Enigma code. Trivia: Oddly, their texture files refer to them as British officers. Last edited by Liz Shaw; 04-29-2014 at 06:39 PM. |
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#3
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Hotel Security Guard
![]() ![]() Actor Name: HotelGuard Body Texture Name: guardnew_body_01.dds, guardnew_body_02.dds Head Texture Name: guardnew_head_01.dds, guardnew_head_02.dds Weapons: Colt M1911A1 (some are unarmed) Found in: Hotel Affiliations: Hotel Metropol Security Description: These fellows are responsible for security at the Hotel Metropol. Trivia: The hotel guards appear in MoT's files, with an adapted MoT skeleton and Strogov's new head texture when dressed in a guard's suit, yet they don't appear in MoT missions. Presumably they were going to appear in MoT at one point, probably in Shefferd, since their suits resemble those of 1920s-30s American gangsters. Embassy Special Agent ![]() Actor Name: EmbassyAgent_1 Body Texture Name: alvares_body3.dds Head Texture Name: alvares_head2.dds Weapons: Colt M1911A1 Found in: Embassy Affiliations: Embassy Special Agents, Volkov Description: These fellows are tasked with the protection of possible defectors. Trivia: In DtS, the agents were a different character model than the one pictured in the screenshot. But during development of MoTMod, since the agents don't appear in MoT, the model used is that of an FBI agent. Embassy Archives Chief ![]() Actor Name: EmbassyManSoldier Body Texture Name: embassycivilian_body04.dds Head Texture Name: embassycivilian_head04.dds Weapons: Colt M1911A1 Found in: Embassy Affiliations: Embassy Employees Description: This fellow is in charge of the embassy's archives. He has a key in his possession which allows access to the depot with Strogov's hidden weapons. Trivia: EmbassyManSoldier exists exclusively for the archives chief. This ensures that using his clothes registers as a guard uniform. Professor Thomas Sheppard ![]() Actor Name: Scientist Body Texture Name: scientist_body.dds Head Texture Name: doctor2_head.dds Weapons: Colt M1911A1 Found in: Dora Affiliations: Bletchley Park Employees Description: Professor Sheppard is a scientist responsible for deciphering codes from a stolen Soviet code book. In addition to stealing the deciphered codes, Strogov is also tasked by SMERSH with assassinating the professor, and if possible, plant documents to throw off suspicions of Soviet involvement. Trivia: He's just a scientist with a unique head texture. American Soldier ![]() ![]() ![]() Actor Name: AmericanSoldier Body Texture Name: american_body.dds, american_body_02.dds Head Texture Name: american_head_01.dds, american_head_02.dds Weapons: Colt M1911A1, Thompson, M1 Garand, M1 Carbine Found in: Project Y Affiliations: Los Alamos Security Description: American reservists serving as security guards in the Los Alamos Nuclear Research Laboratory. Trivia: Oddly, their insignia signifies they're from the 101st Airborne Division. There are also African-Americans among the soldiers, when in reality black soldiers served in separate units during WWII. All American soldiers have the rank of Corporal. During development of MoTMod, since US soldiers do not make a comeback in MoT missions, forlik somehow got Haggard Games to adapt the US soldier skeletons for MoT use. The same went for Strogov in US soldier uniforms. However, as of 1.11, Strogov has his old DtS head texture when wearing a US soldier's uniform. American Officer ![]() Actor Name: AmericanOfficer Body Texture Name: american_officer_body.dds Head Texture Name: american_officer_head.dds Weapons: Colt M1911A1 Found in: Project Y Affiliations: Los Alamos Security Description: American officers in charge of security and welfare at the Los Alamos Nuclear Research Laboratory. Trivia: Oddly, their insignia signifies they're from the 101st Airborne Division, as well as the US Army Rangers. All American officers have the rank of Colonel. During development of MoTMod, since US officers do not make a comeback in MoT missions, forlik somehow got Haggard Games to adapt the US officer skeletons for MoT use. The same went for Strogov in US officer uniforms. However, as of 1.11, Strogov has his old DtS head texture when wearing a US officer's uniform. OSS Agent ![]() ![]() ![]() Actor Name: EmbassyMan Body Texture Name: embassycivilian_body05.dds, embassycivilian_body06.dds, embassycivilian_body07.dds Head Texture Name: embassycivilian_head05.dds, embassycivilian_head06.dds, mechanic_head2.dds Weapons: Colt M1911A1, High Standard HDM Found in: Dora Affiliations: OSS, Bletchley Park Delegates Description: The Office of Strategic Services (OSS) was a United States intelligence agency formed during World War II. It was the wartime intelligence agency, and it was the predecessor of the Central Intelligence Agency (CIA). An OSS delegation is sent to Bletchley Park to retrieve deciphered Soviet codes from Colonel Hudson. Strogov is tasked by SMERSH to steal the codes before the delegation leaves the park with them. Trivia: The OSS agents are new embassy civilian skins. As a result, Dora's LUA file assures the delegation (oddly including Colonel Hudson) that they use American voice clips. The two agents standing near the entrance have the head texture of one of the Luftwaffe mechanics. American Policeman ![]() ![]() Actor Name: Policeman Body Texture Name: policeman_body.dds Head Texture Name: policeman_head1.dds, policeman_head2.dds Weapons: Colt M1911A1 Found in: Shefferd Affiliations: American Policemen Description: The law enforcement in the "Land of Freedom". Trivia: None of the policemen have Colt cartridges on their bodies. FBI Agent ![]() ![]() ![]() ![]() ![]() ![]() ![]() Actor Name: AgentFBR, AlvaresFBR Body Texture Name: agent_fbr_body.dds, alvares_body1.dds, alvares_body2.dds, alvares_body3.dds Head Texture Name: agent_fbr_head1.dds, agent_fbr_head2.dds, alvares_head1.dds, alvares_head2.dds Weapons: Colt M1911A1 Found in: Shefferd Affiliations: FBI Description: The Federal Bureau of Investigation (FBI) is an agency of the United States Department of Justice that serves as both a federal criminal investigative body and an internal intelligence agency. The FBI has investigative jurisdiction over violations of more than 200 categories of federal crime. Its motto is "Fidelity, Bravery, Integrity", corresponding to the FBI initials. The FBI's headquarters, the J. Edgar Hoover Building, is located in Washington, D.C.. Fifty-six field offices are located in major cities throughout the United States as well as over 400 resident agencies in smaller cities and towns across the country. More than 50 international offices called "legal attachés" are in U.S. embassies worldwide. Unnamed Soviet Courier ![]() Actor Name: PosilkaKurier Body Texture Name: kurier_body.dds Head Texture Name: kurier_head.dds Weapons: None Found in: Winter Cold Affiliations: 1st Belarusian Front Description: This Soviet scout was supposed to meet Strogov and give him layouts of German defense positions in Vitebsk. Instead, the Germans captured him and the layouts were confiscated by SS-Standartenführer Paul Weber. Trivia: As of MoTMod 1.11, he still has his DtS skeleton. Strogov can just steal the layouts off of Weber beforehand, but you still have to rescue the courier. You cannot use his clothes! Boris Petrovitch Polyakov ![]() Actor Name: GestapoSpy Body Texture Name: Soviet_spy_body_Diffuse03.dds Head Texture Name: Soviet_spy_Head_Diffuse03.dds Weapons: None Found in: Stronghold Affiliations: Military Intelligence Description: Captain Boris Petrovitch Polyakov, aka Gerhardt Schmidt, is a Soviet spy who was one of the lead agents of the Soviet intelligence network in Germany. He was eventually captured and tortured by the Gestapo. Strogov is tasked by SMERSH to find Polyakov and either get him out or, if getting him out proves impossible, put him out of his misery. Trivia: He has an MoT skeleton in MoTMod despite only appearing in a single DtS mission. He's the only NPC in the DtS games who doesn't have much clothes on him. Unnamed Soviet Informant ![]() Actor Name: Raul Body Texture Name: raul_body.dds Head Texture Name: raul_head.dds Weapons: None Found in: Removal Affiliations: SMERSH, Moosburg Prisoners Description: This Soviet informant was providing information on Raoul Wallenberg's connections to the German, American and British intelligence services. He was captured by the Germans and sent to the Moosburg concentration camp. Strogov is tasked by SMERSH with getting the informant out of the camp. Trivia: He has an MoT skeleton in MoTMod despite only appearing in a single DtS mission. His actor name and texture files call him "Raul", when in fact, he isn't Raoul Wallenberg. Like the other prisoners, you cannot use his clothes. Igor Tsavalov ![]() Actor Name: CowboyAgent Body Texture Name: civilian_fbr_body4.dds Head Texture Name: civilian_fbr_head4.dds Weapons: None Found in: Shefferd Affiliations: SMERSH Description: Igor Tsavalov, aka Frank Johnson, codename Ramsay, is a Soviet agent who was placed under house arrest by the FBI. Strogov is tasked by SMERSH with rescuing him and faking his assassination. Trivia: Tsavalov is actually a fourth Shefferd civilian skin, but he's a separate actor with a unique body shape to ensure that you can't use his clothes. Soviet Winter Peasant (Male) ![]() Actor Name: PosilkaElder Body Texture Name: elder_body.dds Head Texture Name: elder_head.dds Weapons: None Found in: Winter Cold Affiliations: Vitebsk Residents Description: These old peasants are living their lives as much as possible under the Nazi occupation. However, some of them may know the whereabouts of the courier... Trivia: The male winter peasants still have their DtS skeleton in MoTMod, even though Strogov in the peasant's clothes (despite his DtS head texture) has an MoT skeleton. This is because they have a unique animation not seen again in MoT. Soviet Winter Peasant (Female) ![]() Actor Name: PosilkaGranny Body Texture Name: granny_body.dds Head Texture Name: granny_head.dds Weapons: None Found in: Winter Cold Affiliations: Vitebsk Residents Description: These old peasants are living their lives as much as possible under the Nazi occupation. However, some of them may know the whereabouts of the courier... Trivia: As of MoTMod 1.11, the female winter peasants still have their DtS skeleton. This is because they have a unique animation not seen again in MoT. Like all female characters, you cannot use their clothes. Soviet Peasant (Male) ![]() ![]() Actor Name: RasplataDed, SovietDed Body Texture Name: peasant_body1.dds, peasant_body2.dds Head Texture Name: peasant_head1.dds, peasant_body2.dds Weapons: None Found in: Paycheck, Renegades Affiliations: Yuratishki Residents, Maksimovka Residents Description: These old peasants are living their lives as much as possible while the Great Patriotic War is going on. Trivia: In DtS, RasplataDed was a different character model than the one seen in the screenshots. But during development of MoTMod, since the peasants in Paycheck don't appear in MoT, the models used are those of the peasants in Renegades (SovietDed). Last edited by Liz Shaw; 02-12-2011 at 01:10 PM. |
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#4
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Soviet Peasant (Female)
![]() ![]() ![]() ![]() Actor Name: RasplataBabka, RasplataBabka2 Body Texture Name: babka_body.dds, babka_body02.dds, babaka2_body.dds, babka2_body02.dds Head Texture Name: babka_head.dds, babka_head02.dds, babaka2_head.dds, babka2_head02.dds Weapons: None Found in: Paycheck, Renegades Affiliations: Yuratishki Residents, Maksimovka Residents Description: These old peasants are living their lives as much as possible while the Great Patriotic War is going on. Trivia: The peasants in Renegades have a new skin. Like all female characters, you cannot use their clothes. Embassy Civilian (Male) ![]() ![]() ![]() ![]() ![]() Actor Name: Suitman, EmbassyMan, EmbassyAgent_2 Body Texture Name: embassycivilian_body01.dds, embassycivilian_body02.dds, embassycivilian_body03.dds, embassycivilian_body04.dds Head Texture Name: embassycivilian_head01.dds, embassycivilian_head02.dds, embassycivilian_head03.dds, embassycivilian_head04.dds Weapons: Colt M1911A1 (normally unarmed) Found in: Hotel, Embassy, Dora Affiliations: Hotel Metropol Guests, Embassy Employees, Bletchley Park Employees Description: Simple civilians who are just doing their jobs. Trivia: In DtS, both Suitman and EmbassyAgent_2 were different character models than the ones seen in the screenshots. But during development of MoTMod, since those civilians don't appear in MoT, the models used are those of EmbassyMan. Hotel Civilian (Female) ![]() ![]() ![]() ![]() Actor Name: NMadam_1, GermanNMadam_1 Body Texture Name: nmadam_body01.dds, nmadam_body02.dds, nmadam_body03.dds, nmadam_body04.dds Head Texture Name: nmadam_head01.dds, nmadam_head02.dds, nmadam_head03.dds, nmadam_head04.dds Weapons: None Found in: Hotel, Dora, Polish Surprise Affiliations: Hotel Metropol Guests, Bletchley Park Employees, Jagiellon's Castle Guests Description: Simple civilians who are just doing their jobs. Trivia: Like all female characters, you cannot use their clothes. Embassy Civilian (Female) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Actor Name: Madam_2, Tetka, Tetka2, Tetk1, Tetk12 Body Texture Name: tetka_body03.dds, tetka_body04.dds, tetka_body05.dds, tetka2_body01.dds, tetka2_body02.dds, madam04_body.dds, madam05_body.dds Head Texture Name: tetka_head03.dds, tetka_head04.dds, tetka_head05.dds, tetka2_head01.dds, tetka2_head02.dds, madam04_head.dds Weapons: None Found in: Hotel, Embassy, Shefferd Affiliations: Hotel Metropol Guests, Embassy Employees, American Civilians Description: Simple civilians who are just doing their jobs. Trivia: Madam_2 has head and body textures of some early Hotel civilian designs, and still has her DtS skeleton in MoTMod. Tetk1 and Tetk12 exist in MoTMod so they use British voice clips rather than American ones. Like all female characters, you cannot use their clothes. Hotel Civilian (Male) ![]() ![]() Actor Name: HotelMan01, HotelMan02 Body Texture Name: ncivilian_body01.dds, ncivilian_body02.dds Head Texture Name: ncivilian_head01.dds, ncivilian_head02.dds Weapons: Walther P38 (normally unarmed) Found in: Hotel, White Head Affiliations: Hotel Metropol Guests, Chateau de Limothe Employees Description: Simple civilians who are just doing their jobs. Trivia: HotelMan02 exists in MoTMod so they use British voice clips rather than German ones. Cleaner ![]() Actor Name: MadamCleaner Body Texture Name: madam01_body.dds Head Texture Name: madam01_head.dds Weapons: None Found in: Hotel, Embassy Affiliations: Hotel Metropol Employees, Embassy Employees Description: Simple civilians who are employed as cleaners. Trivia: It seems the cleaners were originally going to appear in MoT, most likely White Head, judging by the fact that they appear in MoT's files with an adapted MoT skeleton. Like all female characters, you cannot use their clothes. Hotel Manager ![]() Actor Name: HotelManager Body Texture Name: hotelier_body.dds Head Texture Name: hotelier_head.dds Weapons: None Found in: Hotel, Embassy Affiliations: Hotel Metropol, Embassy Employees Description: This fellow runs the Hotel Metropol. He also serves as the receptionist, and will give you a visitor's card when you check in. Trivia: The manager appears in MoT's files, yet his skeleton is not fully adapted for MoT use. In DtS, you can use the manager's suit, but as of MoTMod 1.10, you can't, because forlik didn't notice the file "SemenManager.SMF". Oddly, multiple NPCs with this character model can be found in Hotel. In Embassy, an NPC with the manager's model replaces that of an Embassy agent as the pianist, a trait borrowed from AHO's DtS Enhancement Addon. British Diplomat ![]() Actor Name: Diplomat Body Texture Name: english_body.dds Head Texture Name: english_head.dds Weapons: None Found in: Hotel, Embassy Affiliations: British Government Description: Diplomats are representatives of a government. The death of a diplomat is likely to cause quite a stir somewhere in the world... Trivia: It seems the diplomats were originally going to appear in MoT judging by the fact that they appear in MoT's files with an adapted MoT skeleton. You cannot use their suits! Waiter ![]() Actor Name: HotelWaiter, HotelWaite1 Body Texture Name: waiter_body.dds Head Texture Name: waiter_head.dds Weapons: None (though in White Head, they seem to behave like they got a weapon) Found in: Hotel, White Head Affiliations: Hotel Metropol Employees, Chateau de Limothe Employees Description: Waiters are responsible for bringing food and drink to their customers. Trivia: HotelWaite1 exists in MoTMod so they use British voice clips rather than German ones. Chef ![]() Actor Name: BritishCook, GermanCook Body Texture Name: cook_body.dds Head Texture Name: cook_head01.dds, cook_head02.dds Weapons: Walther P38 (normally unarmed) Found in: Hotel, Die Spies!, Embassy, Lightning, White Head, Polish Surprise Affiliations: Hotel Metropol Employees, Abwehr School Employees, Embassy Employees, Airfield Employees, Chateau de Limothe Employees, Jagiellon's Castle Employees Description: Chefs are responsible for preparing food. Scientist (Male) ![]() Actor Name: Scientist, Scientis1 Body Texture Name: scientist_body.dds Head Texture Name: scientist_head.dds Weapons: Colt M1911A1 (normally unarmed) Found in: Project Y, Dora Affiliations: Los Alamos Physicists, Bletchley Park Employees Description: The physicists at Los Alamos and Bletchley Park helped contributing to nuclear weapons research and the decryption of Axis communications. Trivia: Scientis1 exists in MoTMod so they use American voice clips rather than British ones. Scientists are known as professors in Dora. Scientist (Female) ![]() Actor Name: MadamProjectY Body Texture Name: madam_body.dds Head Texture Name: madam_head.dds Weapons: None Found in: Project Y Affiliations: Los Alamos Physicists Description: The physicists at Los Alamos helped contributing to nuclear weapons research. Trivia: As of MoTMod 1.11, they still have their DtS skeleton. Like all female characters, you cannot use their clothes. Moosburg Concentration Camp Prisoner ![]() Actor Name: Prisoner Body Texture Name: prisoner_body.dds Head Texture Name: prisoner_head.dds Weapons: None Found in: Removal Affiliations: Moosburg Prisoners Description: The Nazis have placed millions of people of various affiliations in concentration camps. Jews, gypsies, homosexuals, the disabled, anti-Nazi activists, resistance members and Allied prisoners of war, agents and saboteurs are such people who became prisoners. They were treated appallingly, and sometimes used as guinea pigs for experiments. Trivia: They have an MoT skeleton in MoTMod despite only appearing in a single DtS mission. All of the prisoners except the informant have the same number: "270817". You cannot use their uniforms! Last edited by Liz Shaw; 02-12-2011 at 01:11 PM. |
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#5
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French Worker
![]() ![]() Actor Name: FrenchWorker Body Texture Name: french_body1.dds, french_body2.dds Head Texture Name: french_head1.dds, french_head2.dds Weapons: None (though the informer seems to behave like he's got a weapon) Found in: White Head Affiliations: French Workers, French Resistance Description: These fellows are local people who are allowed by the Germans to work on the grounds of Chateau de Limothe, but being foreign laborers, they can't work in the chateau itself. Some workers are members of the French Resistance... Trivia: The French workers don't actually speak French. Instead, if you hit them, you'll notice they use a few British voice clips. An unused voice clip suggests that the informer was originally going to speak German. He speaks Russian in the final product. Chateau de Limothe Hooker ![]() ![]() ![]() Actor Name: TelkaCorset Body Texture Name: corset_body1.dds, corset_body2.dds, corset_body3.dds Head Texture Name: corset_head1.dds, corset_head2.dds, corset_head3.dds Weapons: None Found in: White Head Affiliations: Chateau de Limothe Prostitutes Description: Prostitutes employed in Chateau de Limothe to serve the needs of officers and SS members. Trivia: Like all female characters, you cannot use their clothes, so don't even think about seducing Richter with one of those corsets, even though such clothes are very popular in Berlin these days... British Doctor ![]() Actor Name: Scientist Body Texture Name: doctor2_body.dds Head Texture Name: doctor3_head.dds Weapons: None Found in: Dora Affiliations: Bletchley Park Employees Description: This fellow is stationed in the infirmary tending to the sick and injured. American Civilian (Caucasian) ![]() ![]() ![]() Actor Name: CowboyCivilian Body Texture Name: civilian_fbr_body1.dds, civilian_fbr_body2.dds, civilian_fbr_body3.dds Head Texture Name: civilian_fbr_head1.dds, civilian_fbr_head2.dds, civilian_fbr_head3.dds Weapons: None Found in: Shefferd Affiliations: American Civilians Description: Simple civilians who are just doing their jobs. Trivia: A Shefferd civilian appears as a person Strogov kills in MoT's cinematics. American Civilian (African-American) ![]() ![]() Actor Name: UsaNegro Body Texture Name: french_body3.dds, french_body4.dds Head Texture Name: french_head3.dds, french_head4.dds Weapons: None Found in: Shefferd Affiliations: American Civilians Description: Simple civilians who are just doing their jobs. Trivia: They are actually alternate French worker skins. They also have a unique ConfLogic file, in which they argue about their jobs and how they're being paid - a nod to the treatment African-Americans endured at the time. Milkman ![]() Actor Name: Milkman Body Texture Name: milkman_body.dds Head Texture Name: milkman_head.dds Weapons: None Found in: Shefferd Affiliations: American Civilians, Carnation Evaporated Milk Description: This fellow just brings Carnation milk to people's houses. Trivia: The milkman's badge and van identifies the milk he's delivering as Carnation, a real-life brand. Construction Worker ![]() ![]() Actor Name: CowboyWorker Body Texture Name: worker_body1.dds, worker_body2.dds Head Texture Name: worker_head1.dds, worker_head2.dds Weapons: None Found in: Shefferd Affiliations: American Civilians, Construction Crew Description: They are responsible for the construction and/or renovation of buildings. Decoy Body ![]() Actor Name: CowboyZombi Body Texture Name: dead_body.dds Head Texture Name: dead_bag.dds Weapons: None Found in: Shefferd Affiliations: None Description: You have to use this corpse as a stand-in for Igor Tsavalov. Whether this body is just a dummy or a previous SMERSH target is unknown. Trivia: This corpse is the only NPC in the DtS games who is already dead. Feldgendarmerie Soldier ![]() ![]() Actor Name: GermanSoldiFG Body Texture Name: sol00.dds, sol10.dds, sol11.dds, sol12.dds, sol20.dds, sol30.dds, sol40.dds, sol50.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: MP40, Stielhandgranate Found in: Jagdpanther Affiliations: Wehrmacht Heer, Feldgendarmerie Description: The Feldgendarmerie were the military police units of the armies of the German Empire (including the Wehrmacht) from the mid 19th Century until the conclusion of World War II. Feldgendarmerie Officer ![]() Actor Name: GermanOfficFG Body Texture Name: off00.dds Head Texture Name: ngerman_officerhead01.dds Weapons: Luger P08 Found in: Jagdpanther Affiliations: Wehrmacht Heer, Feldgendarmerie Description: The Feldgendarmerie were the military police units of the armies of the German Empire (including the Wehrmacht) from the mid 19th Century until the conclusion of World War II. Heer Mechanized Infantry Soldier ![]() ![]() Actor Name: GermanSoldiHG Body Texture Name: sol00.dds, sol10.dds, sol11.dds, sol20.dds, sol30.dds, sol40.dds, sol50.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: MP40, Walther P38, Stielhandgranate Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Mechanized infantry soldiers in the Wehrmacht Heer (also known as Panzergrenadiers) can be identified by their green Waffenfarbe. Heer Mechanized Infantry Officer ![]() Actor Name: GermanOfficHG Body Texture Name: off00.dds, off10.dds, off20.dds Head Texture Name: ngerman_officerhead01.dds, ngerman_officerhead02.dds, ngerman_officerhead03.dds, ngerman_officerhead04.dds, ngerman_officerhead05.dds, ohead02.dds Weapons: LugerP08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Mechanized infantry officers in the Wehrmacht Heer (also known as Panzergrenadiers) can be identified by their green Waffenfarbe. Panzerwaffe Soldier ![]() ![]() Actor Name: GermanSoldiHZ Body Texture Name: sol00.dds, sol10.dds, sol20.dds, sol21.dds, sol30.dds, sol31.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: MP40, Kar98k, Gewehr 43, Stielhandgranate Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Soldiers in the Panzerwaffe can be identified by their rose-pink Waffenfarbe. Panzerwaffe Unteroffizier ![]() Actor Name: GermanUnterHZ Body Texture Name: sol40.dds, sol41.dds, sol42.dds, sol50.dds, sol60.dds, sol70.dds, sol80.dds Head Texture Name: ngerman_head01.dds, ngerman_head02.dds, ngerman_head03.dds, ngerman_head04.dds, ngerman_head05.dds, ngerman_head.06.dds, shead02.dds, shead03.dds, shead06.dds Weapons: LugerP08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Unteroffiziere in the Panzerwaffe can be identified by their rose-pink Waffenfarbe. Trivia: The Panzerwaffe Unteroffizier is introduced in MoTMod 1.11, and has a separate model to normal soldiers. This is presumably done by forlik in order to limit the number of Panzerwaffe soldier skins on a single model. Despite this difference, an Unteroffizier's uniform is basically the same as that of the normal soldier. Panzerwaffe Officer ![]() Actor Name: GermanOfficHZ Body Texture Name: off00.dds, off01.dds, off10.dds, off11.dds, off20.dds, off30.dds, off40.dds Head Texture Name: ngerman_officerhead01.dds, ngerman_officerhead02.dds, ngerman_officerhead03.dds, ngerman_officerhead04.dds, ngerman_officerhead05.dds, ohead02.dds Weapons: LugerP08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Officers in the Panzerwaffe can be identified by their rose-pink Waffenfarbe. Heer Signal Communications Soldier ![]() Actor Name: GermanSoldiHN Body Texture Name: sol00.dds Head Texture Name: ngerman_head01.dds Weapons: MP40 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Signal communications soldiers can be identified by their yellow Waffenfarbe. Heer Signal Communications Officer ![]() Actor Name: GermanOfficHN Body Texture Name: off00.dds Head Texture Name: ngerman_officerhead01.dds Weapons: Luger P08 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Signal communications officers can be identified by their yellow Waffenfarbe. Heer Driver ![]() Actor Name: GermanSoldiHF Body Texture Name: sol00.dds, sol10.dds, sol20.dds Head Texture Name: ngerman_head01.dds, ngerman_head03.dds, ngerman_head05.dds Weapons: Luger P08, Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Drivers are responsible for delivering munitions, supplies or extra troops, as well as serving as personal chauffeurs for certain officers. Heer Worker ![]() ![]() Actor Name: GermanSoldiHW Body Texture Name: tanktop_body.dds Head Texture Name: tanktop_head1.dds, tanktop_head2.dds, tanktop_head3.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Workers are responsible for repairing equipment and the packing and unpacking of munitions and supplies. Last edited by Liz Shaw; 02-12-2011 at 03:17 PM. |
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Heer Junior Mechanic
![]() ![]() Actor Name: GermanSoldiHM Body Texture Name: sol00.dds Head Texture Name: mechanic_head1.dds, mechanic_head2.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Mechanics are responsible for repairing vehicles. Heer Senior Mechanic ![]() Actor Name: GermanOfficHM Body Texture Name: sol00.dds Head Texture Name: ohead03.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Senior mechanics are responsible for repairing vehicles and the supervision of their junior counterparts and workers. They can be identified by the white piping on their cap. Trivia: Despite being a separate actor, the senior mechanic shares the same model as the junior mechanic. Panzerwaffe Tankman ![]() ![]() Actor Name: GermanSoldBHZ Body Texture Name: bsol00.dds, bsol10.dds, bsol20.dds Head Texture Name: grey_head.dds, bhead01.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Panzerwaffe (German for "Armoured Force" or "Armoured Arm". Waffe translates into the English "arm" as in an army, navy, or air force's "combat arm" or "fighting arm": similarly Ubootwaffe translates as "U-boat Arm", and Luftwaffe translates as "Air Arm") refers to a command within the German Wehrmacht responsible for the affairs of panzer and motorized forces shortly before and during the Second World War. It was originally known as Schnelltruppen ("Fast Troops"), a motorized command established in the Reichswehr following the First World War, redesignated as Panzerwaffe in 1936 by Generalleutnant Heinz Guderian. The men of the Panzerwaffe, referred to as Panzertruppen (lit. Armoured Troops), were distinguishable by their close fitting black uniforms, known as Panzer wraps. After 1943, the Panzerwaffe, like most other German branches of service, had relaxed the uniform rules and many Panzertruppen wore a variety of clothing, including camouflage and winter items. Trivia: Despite being based on the Moosburg wardens, you can't use their uniforms. According to forlik, this is because the tankman's uniform is "too small for Strogov". But they still have a nude skin. Heer Signal Communications Helferin ![]() ![]() Actor Name: GermanFrHN Body Texture Name: frau00.dds, frau10.dds, frau20.dds, frau30.dds Head Texture Name: frau_head.dds, frau2_head.dds Weapons: Walther P38 (some are unarmed) Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Heer signal communications helferinnen, or female helpers, are auxilaries in the Wehrmacht Heer. They serve as cleaners, radio operators, or secretaries for certain officers. Trivia: Like all female characters, you cannot use their clothes. Dietrich Meltzer (Jagdpanther) ![]() Actor Name: MajHZ Body Texture Name: maj00.dds Head Texture Name: mhead00.dds Weapons: Walther P38 Found in: Jagdpanther Affiliations: Wehrmacht Heer Description: Oberst der Panzertruppen Dietrich Meltzer is the commanding officer of a German tank base near Goslar. He is currently supervising the preparation of the testing of the Jagdpanther tank destroyer. Strogov is tasked by SMERSH with kidnapping Meltzer and stealing the Jagdpanther documents from his safe. Trivia: His model is based on Gerd Richter, although the glasses mesh has been removed from the SMF file. You cannot use his uniform! Last edited by Liz Shaw; 02-12-2011 at 03:48 PM. |
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