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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Oh that's clever. I wasn't sure if that was nonsense or not until about three quarters through (showing, perhaps, a measure of hopeful thinking)!
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#2
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DK-nme |
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#3
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The the aircraft and the bullet have different vectors. It takes time for the bullet to pass through the skin of the aircraft. During that time the aircraft moves (about 3.5mm from my rough calculations). Therefore due to the momentum of the bullet and its physical properties that make it want to continue on its path, the holes should not be round. What I did not factor into my calculations were the acceleration imparted by the skin of the aircraft onto the bullet, nor the fact that the .303 bullet was designed deform and tumble after impact to impart it's energy to it's target, both of which goes towards my original statement. It's times like these we need Raaid to explain things on this forum!!!!! Cheers! Last edited by Skoshi Tiger; 04-10-2010 at 10:44 AM. |
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#4
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And no, I don't think mass of bullet, velocity, skin hardness and angle of attack (deflection) will ever be modelled in SoW... DK-nme |
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#5
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I paid attention to the same detail, but never got around commenting on that. I haven't seen a title with bullethole decals in correct shape depending on the angle, SOW could be the first! =)
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#6
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Reading the posts i have a theory about Oleg missing. He is on vacation cause you are always complaining
Some here would like to turn SoW in a RPG instead of Sim. I am favourable to add imersion features related to the AIRCRAFT, like better FMs, more complex engine management and instrumentation. I have to read someone who asks if it ll be possible drink some beer in the base and then go fly. What the hell!? Hey Oleg do not pay attention this guys, release our updates please! |
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#7
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I checked in here numerous times yesterday, and several times today.
Perhaps it really is an addiction and I was really looking forward to a fix. I am really looking forward to the next update.
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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#8
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We simply very busy. Sorry. And we are rebuilding version. There are so many changes and at the same time current missings, that better nothing to show, than to show and then read that people didn't understand why....
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#9
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I fully understand Oleg Maddox. Please ignore these people. From my side it is not so important to have Screenshots every Friday. It is better that Oleg and the Dev Team
can develope BOB without interrupts. >>We simpl very busy. Sorry. And we are rebuilding version. There are so many >>changes and at the same time current missings, that better nothing to show, than to >>show and then read that people didn't understand why.... |
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#10
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