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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-11-2010, 04:07 AM
Novotny Novotny is offline
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Oh that's clever. I wasn't sure if that was nonsense or not until about three quarters through (showing, perhaps, a measure of hopeful thinking)!
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  #2  
Old 04-10-2010, 10:19 AM
DK-nme DK-nme is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I think the .303's are porked!

All the bullet holes in the 17 are round, which means the .303 rounds were all fired at 90 degrees, Now unless the Dornier was stationary the holes should be oval.

Now the 175 grain .303 round is 31mm in length and travels at about 2445 foot per second (at the muzzle) which works out at about 745725mm per second, so it takes about 0.000042 of a second to travel the 31mm from the tip of the bullet to its butt!

Now lets say the Dornier is traveling at 300km/h thats about 83333mm per second

So in the 0.000042 seconds it takes the bullet to travel the 31mm the plane will have traveled about 3.5mm, so the bullet hole from the .303 round should be an oval about 7.9mmx11.4mm.
Nonsens. The angle of attack is the only factor, that has anything to do with the form of a bullet hole - or did I just miss something (like this being for fun?)


DK-nme
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  #3  
Old 04-10-2010, 10:40 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by DK-nme View Post
Nonsens. The angle of attack is the only factor, that has anything to do with the form of a bullet hole - or did I just miss something (like this being for fun?)


DK-nme
Yes it is for fun but in some weird wisted way it makes sense.

The the aircraft and the bullet have different vectors. It takes time for the bullet to pass through the skin of the aircraft. During that time the aircraft moves (about 3.5mm from my rough calculations). Therefore due to the momentum of the bullet and its physical properties that make it want to continue on its path, the holes should not be round.

What I did not factor into my calculations were the acceleration imparted by the skin of the aircraft onto the bullet, nor the fact that the .303 bullet was designed deform and tumble after impact to impart it's energy to it's target, both of which goes towards my original statement.

It's times like these we need Raaid to explain things on this forum!!!!!

Cheers!

Last edited by Skoshi Tiger; 04-10-2010 at 10:44 AM.
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  #4  
Old 04-10-2010, 10:51 AM
DK-nme DK-nme is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
The aircraft and the bullet have different vectors. It takes time for the bullet to pass through the skin of the aircraft. During that time the aircraft moves (about 3.5mm from my rough calculations). Therefore due to the momentum of the bullet and its physical properties that make it want to continue on its path, the holes should not be round.
This makes sense. And again, is a matter of angle of attack (bullet and plane vectors and or trajectories).

And no, I don't think mass of bullet, velocity, skin hardness and angle of attack (deflection) will ever be modelled in SoW...


DK-nme
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  #5  
Old 04-10-2010, 04:25 PM
whatnot whatnot is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I think the .303's are porked!

All the bullet holes in the 17 are round, which means the .303 rounds were all fired at 90 degrees, Now unless the Dornier was stationary the holes should be oval.
I paid attention to the same detail, but never got around commenting on that. I haven't seen a title with bullethole decals in correct shape depending on the angle, SOW could be the first! =)
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  #6  
Old 04-10-2010, 04:46 PM
Ernst Ernst is offline
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Reading the posts i have a theory about Oleg missing. He is on vacation cause you are always complaining May he gets tired from very annoying individuals.

Some here would like to turn SoW in a RPG instead of Sim. I am favourable to add imersion features related to the AIRCRAFT, like better FMs, more complex engine management and instrumentation.

I have to read someone who asks if it ll be possible drink some beer in the base and then go fly. What the hell!?

Hey Oleg do not pay attention this guys, release our updates please!
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  #7  
Old 04-11-2010, 02:06 AM
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choctaw111 choctaw111 is offline
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I checked in here numerous times yesterday, and several times today.
Perhaps it really is an addiction and I was really looking forward to a fix.
I am really looking forward to the next update.
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STRIKE HOLD!!!
Nulla Vestigia Retrorsum
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  #8  
Old 04-11-2010, 08:37 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Viking View Post
If only Oleg et conc could understand the importance of the friday updates. We (I) go to a lot of hazzards in order to get to a internet connection and after a week of waiting....POF!
Nothing!
We simply very busy. Sorry. And we are rebuilding version. There are so many changes and at the same time current missings, that better nothing to show, than to show and then read that people didn't understand why....
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  #9  
Old 04-11-2010, 10:38 AM
Rote Dreizehn Rote Dreizehn is offline
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I fully understand Oleg Maddox. Please ignore these people. From my side it is not so important to have Screenshots every Friday. It is better that Oleg and the Dev Team
can develope BOB without interrupts.

>>We simpl very busy. Sorry. And we are rebuilding version. There are so many >>changes and at the same time current missings, that better nothing to show, than to >>show and then read that people didn't understand why....
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  #10  
Old 04-11-2010, 11:03 AM
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DD_crash DD_crash is offline
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Quote:
Originally Posted by Rote Dreizehn View Post
I fully understand Oleg Maddox. Please ignore these people. From my side it is not so important to have Screenshots every Friday. It is better that Oleg and the Dev Team
can develope BOB without interrupts.

>>We simpl very busy. Sorry. And we are rebuilding version. There are so many >>changes and at the same time current missings, that better nothing to show, than to >>show and then read that people didn't understand why....
You tell `em Oleg!
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