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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Got a video ?
I have tried from a 4850 and from this card up through the 5xxx series the water gets no better and is no where near Nv water 3/4 Last edited by KG26_Alpha; 04-09-2010 at 06:11 PM. |
#2
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Alpha can you pls post your conf.ini settings??
Did you ever made a benchmark with this water on Black death trk?? min max fps? Thx! |
#3
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Vsync on 45-60 fps Vsync off 80-220 fps [Render_OpenGL] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=3 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#4
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S!
Well Alpha, except Tesselation performance Fermi has in DirectX 11 nVidia does NOTHING better than ATI so maybe you should drop it. ATI has good DirectX 11 support. In the old gfx engine in IL-2 running Perfect/OpenGL nVidia is better now, shall see what the drivers will do ATI are working on. |
#5
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Were talking about water 2/3 etc Obviously Dx is different from OGL instructions for animated water shaders, there are none in IL21946 for Dx You need to calm down. Last edited by KG26_Alpha; 04-10-2010 at 05:45 PM. |
#6
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Alpha, what map is that? I will try to make a video with ati water 2 on the same map.
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#7
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S!
My bad, Alpha ![]() ![]() |
#8
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