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IL-2 Sturmovik The famous combat flight simulator.

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Old 04-08-2010, 12:55 PM
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Daniël Daniël is offline
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Originally Posted by nearmiss View Post
Map making has it's issues.

Facts are most people doing a game like IL2 aren't interested to fly for an hour (in real time) to a battle engagement location. Most users always bump up the speed between waypoints now.

Mission Builders will tell you that players want to engage in combat at most within 15 minutes, and prefer less time.

Staying true to maps is almost... not necessary. IL2 are not like a MSFT or XPlane flight simulation. Flight simulation is altogether different. Navigating from location to location and flying charts is a big part of the flight simulation experience.

Map builders don't take away from the experience for air combat type players with smaller maps. Look at Online maps as a good example.

Staying true to real world dimensions should not be a factor for IL2 and air combat games. There should be enough distance on maps for an immersive feel, but beyond that real distances shouldn't be a factor.
It's true that very long flights are very boring... But it's always fun to have a long hard dogfight! Until you've run out off ammo
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Old 04-08-2010, 04:28 PM
basola basola is offline
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Originally Posted by Daniël View Post
It's true that very long flights are very boring... But it's always fun to have a long hard dogfight! Until you've run out off ammo
I know that i'm founding something different from great number of players, may be!

me and my team (and other teams flying with us) try to fly great (and if possible long) missions where 64 (or 128 player if possible) take off at same time, with same target!
For those are needed big maps, where you can use a bit o tactic!
but i know that it is not renumative work a lot of months only for few players!
and actually the large part of players in il2 are playng dogfight or maximun 1h missions!
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Old 04-10-2010, 02:26 PM
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Daniël Daniël is offline
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Originally Posted by basola View Post
I know that i'm founding something different from great number of players, may be!

me and my team (and other teams flying with us) try to fly great (and if possible long) missions where 64 (or 128 player if possible) take off at same time, with same target!
For those are needed big maps, where you can use a bit o tactic!
but i know that it is not renumative work a lot of months only for few players!
and actually the large part of players in il2 are playng dogfight or maximun 1h missions!
Off course not all long missions are boring. Some long missions can be interesting to, like some missions with many planes and the same target, which you said.

Last edited by Daniël; 04-10-2010 at 02:29 PM. Reason: add
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