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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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S!
I have tested the new leaked drivers. Seem to work OK in games I play. In IL-2 not fixing the blocky text or blue hue. Read what Coastie wrote above, they will update progress ![]() ![]() ![]() |
#2
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I've followed this thread with interest but a lot of it's gone beyond my understanding and I'm a little confused.
I'd like to tweak my settings to improve the appearance of Il2 as I've noticed other's screenshots / videos look far more attractive than mine (anti-aliasing I presume). I think I'm running a decent enough machine to crank the settings up but am confused about how best to do this. I have: AMD Phenom II X2 Dual Core 550 3.10GHz Black Edition overclocked to 3.30 4GB DDR2 1066MHz RAM ATI Radeon 4890 1024MB GDDR5 I did upgrade my Catalyst drivers a while back but hit the blocky text problem so, after lots of headaches, went back to a previous version. I've been nervous about "upgrading" again for fear of having to spend another weekend rebuilding my machine (and cutting into my rare and valuable playing time). I generally play offline campaigns as I get too many interruptions to play online for any length of time. I'm keen on eye-candy so would want the cockpit, planes and landscape to be perfect. Can anyone do me a huge favour and give me a *complete idiots guide* to getting the best out of this setup? I don't have much time to myself so I'd ideally like to start with a perfect graphical setting and reduce if I feel the FPS is too low as I think I'll get to a happy place quicker rather than starting low and increasing the settings. Thanks |
#3
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Dan,
We are running similar systems. (AMD64 955BE, 4Gb RAM, Ati 4890, Win 7 here). Here is the OpenGL section from my conf.ini : [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=0 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=0 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 In the Catalyst setup I use the following settings: Anti-aliasing enabled, level=4x. Filter is Wide tent, samples=8x Anisotropic is enabled @ 4x Catalyst AI is Disabled Mipmap Detail level at High Quality Vertical refresh is On Adaptive Anti-aliasing is enabled @ Quality Triple Buffering is Enabled....................... The last setting relates to Vertical Refresh which I use to prevent 'tearing' of the cockpit bars when I look around using TIR. If you don't use VR then switch Triple buffering Off. Have a try with the stuff above. I get very good results with good eye-candy and useable framerates. B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#4
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Thanks for that Brando.
I think I might have ended up uninstalling the Catalyst program in frustration but I'll see if I can dig up an old version somewhere. I've just noticed my drivers are probably a little further out of date than ideal too - 8.14.0010.0678. |
#5
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S!
Dan Lewis, both www.rage3d.com and www.guru3d.com have archives of older Catalyst sets for you use if not wanting the latest 10.3 ![]() |
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