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| Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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Pretty much got it right there. Note that if you fly up into the face of an alchemist or shaman, and are targeted, they will have to use their basic attack against you. Target does NOT allow them to use magic axes, or fire bombs.
Combine with a turn 2 time back for maximum potency. |
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#2
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#3
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Target is a very common spell; you might want to check and make sure you haven't missed it somewhere already. If you really don't have Target, and you're going for no-loss you might want to consider going with just one stack (which effectively puts target on that stack).
I notice you have a fairly high-level army. If you leave the inquisitors behind, then you can use Fear to render Catapults totally ineffective. If you only go in with the black/green dragons and trolls, then Fear will deal with any unit below level 5. It won't deal with all three stacks, but you can neutralize at least one that way right at the start (two if you're a mage), and the rest shortly thereafter. |
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#4
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thanks Maroon for tips,
well i guess for target i did get it very early game and dropped it. this is my first game you see. noob moves anyways time for fear. |
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#5
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Quote:
I wish the game made this option more obvious. |
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#6
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OP: No-loss is as hard to achieve as your squishiest guy. Sometimes less is more.
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#7
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There is one problem with target -you have to be 2 hexes away from archers for them to actually be under the effect of the spell, if I get the description right. With slow units like the troll or cyclops that's not possible unless you use teleport.
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