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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I look forward to my friday updates eagerly. But comment very rarely because the schwarm normally covers everythign I want to say.
I think you missed something this time. While "in" the tree, the leaves are well differentiated While next to it, the leaves are individual. While close to it, the leaves blur together and the we gradually lose definition. As the trees get further away we lose teh differences in shapes and the variation in internal colour. The trees near the horizon are greenish blurs. The same can be said for the houses - you can see a village in the distance in one of the shots and the details is much less pronounced than the close houses. A lovely example of the graphics engine working. It also leads to realistic assessment of hieght by "looking out of the window" Currently in IL2 - the ranges at which details appear are highly distinct. Flying towards a bunch of ground targets having then "appear" at relevant ranges and then later pring into more detail, breaks immersion - this finer gradation of detail loss is going to overcome that without putting an unneccessarily large load on our graphics cards Given that they have paid this much attention to the ancillary ground details, I am eagerly looking forward to how this will work with planes and "important" targets (ie stuff we try and kill) Very impressed team - Glad you weren't badly affected by the Metro event |
#2
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When game devs do not provide this kind of progress report. Don't ask why, just read this pathetic thread.
What a shame. |
#3
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In regarding of animated grass I think it will be great to see the propwash effect in it during take-off .
Already expecting the news Oleg said we will see in the next update. |
#4
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![]() Quote:
When you are an artist... and being a game developer is as much a science as it is an art... a significant part of that process is the critique. It isn't always pretty... sometimes it's not always nice (although it should be measured) but that back and forth CAN be a positive event. I think most here are being very positive. Criticism does not necessarily equal dislike.
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Find my missions and much more at Mission4Today.com |
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