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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 03-26-2010, 01:50 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Quote:
Originally Posted by David603 View Post
Personally, I don't like to fly bombers or use turret guns, but my kid brother does, so I set him up with a QMB mission in a B-24 vs 16 Normal AI Zeros on full realism settings. I was fully expecting him to get annihilated but he shot down 5 Zeros with the tail gun before running out of ammo, then switched to the belly turret and shot down another 3, finally limping back to base on only two engines but with a tally of 10 Zeros killed, and the remaining 6 having all taken varying degrees of damage.

Given those results, I would agree that maybe the gunner AI isn't so unfairly overpowered, but it still seems to get me everytime I'm feeling lazy and can't be bothered to set up an attack run properly.
Those results are however totally unrealistic, in the real war that wouldn't have happened.

Though I do note that that is with 0.5 inch guns, which makes it a bit more tolerable.

I do sometimes suspect that in single player mode the game adjusts the AI's performance to what it thinks the player wants, like Quake does, which I suspect results in changed hitting power for guns (friendly guns changing power seperately from to enemy?). I don't know what's going on, I do know some missions the enemy "can't hit a barn door", some the friendlies can't, some both can't, some the enemy can't miss, and it doesn't seem to vary within a mission and seems non-randomly related in a series of missions (this is mainly in Forgotten Battles automatically generated career missions).
 

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