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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-21-2010, 09:42 PM
Nanaki Nanaki is offline
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Join Date: Mar 2010
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Im new to this, not done any modding, besides altering the xml files. What do i need to do to use your lovely Liger_Dreadnought,
You need to add (or modify) a ship in the Carcass.xml file, make sure it points to the proper files. You need to place the IMD file in the Objects directory (should be a ton of other IMDs in there), and you need to place the ini file in the textures/interface/carcass/slots folder. Make sure that your entry to the carcass properly points to both INI and IMD file. I would -highly- recommend you edit a Lion MK2 (The one Trump gives you) since the Liger is basically the same ship, just highly modified.

You will also need an entry in the shipdescriptions, with at least two high-caliber turrets of your choice (you can leave the rest blank). Afterwards, go to the quest script where you get a new mothership, and instead of it being that mothership, change it to your new mothership. Remember to use the Shipdescription name instead of the Carcass name.

Quote:
also how do i use the skin http://img716.imageshack.us/img716/9...navyplayer.jpg on it, unless yours already looks like that.
Mine already looks like that, except the texture is bugged as it was never intended to be used by a Lion MK2. I would fix it myself, except GIMP (the only texture editor I have) cannot read Star Wolves textures properly.

Last edited by Nanaki; 03-22-2010 at 12:34 AM.
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