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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Looks good! I am happy to hear about the lighting model, too many titles are bloomed to death these days. Speaking of lighting and shadows....
Camouflaged RAF biplane fighters were painted in a 'shadow scheme' so that the top wing wouldn't cause a huge difference in camo colour appearance due to the shadow it cast on the lower wing and upper fuselage. I'm on the road now but I'll post a scan of what I'm talking about when I get home. Until then, let me just say that the upper surface of the lower wing of a biplane fighter would have been painted in camo colours of a lighter shade than the upper surface of the upper wing. The colours were official and were (in the case of the Temperate Land scheme like the Gladiator is finished in above) Light Green and Light Earth, to compliment the Dark Green and Dark Earth used on the rest of the aircraft. The examples following are swatches from the Simmers' Paint Shop website, keep in mind these are modern FS595 colour equivalents, not the original, official colours, as they don't exist in any colour charts anymore. Dark Green: ![]() Light Green: ![]() Dark Earth: ![]() Light Earth: ![]() When painted in the lighter colours, the lower wing would appear 'the same' as the top wing when in shadow. You can see the effect in the Gladiator screen shot the shadow makes on the lower wing, the camo colours look too dark in the shaded portion and stand out too much. This is something the skinners (myself included) will be on top of once the sim is released, but I thought you'd like to know. Thanks for all the updates! |
#2
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#3
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Looking at the Ju 88, I do feel a bit disappointed in regard to the new skin size of 2048x2048. All the details appear to be rather blurred and it is not that much better than any well made Ju88 skin in Il-2.
It does look flashier with the lighting effects and all, granted, but yet not near what I had hoped for. |
#4
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Hi Oleg, thanks for taking the time to answer some questions.
If it's not too early to ask, I was wondering what the "time compression" feature will be like in the storm of war series. Will it be like Il-2 with "2x, 4x, etc"? Or will we see features like "skip to next waypoint" or "skip to next encounter"? For the Battle of Britian I'm sure the original way would be fine, but looking into the future where there might be long travel distances in different theaters, it would be nice to have a different option. thanks! |
#5
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I loved Pacific Fighters theatre, but on my old PC it was tough to sit through the slideshow of 8x for several minutes. This is connected to engine as well, I think. If 'skip to next encounter' is done, the engine has to work out what probably would have happened if the mission was flown in realtime, and then show consequences at next encounter. |
#6
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Nice update, and that last screenshot of the parliament, i dont know why but give me feelings of bombing that beatifull building ![]() ![]() |
#7
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Very nice indeed. Can't wait to see some screenshots on higher detail or at least with AA/AF enabled.
Again, i'm looking at the small details. Notice the radio messages and you'll see the AI is calling out contacts ![]() |
#8
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#9
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Thanks for the great pics- the close up of the Ju88 looks brilliant. I get a sense now of how the crew were crammed together in that space- when damaged bombers of this type crash landed extricating the crew was apparently quite traumatic.
From reading the screen messages i get a sense of how much more detailed the damage modelling and (i assume) the interaction with AI aircraft will be. It also appears that ground controllers are giving information about altitude, numbers etc of enemy aircraft???? |
#10
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Oleg,
That picture featuring the Blenheim navigators table got me wondering..... One day do you think we'll be able to take on the role of bomber navigator and have access to the tools of the day to perform this demanding job?...giving the pilot heading updates, calculating wind speeds, performing dead reckoning tasks at low level etc. It would really be fantastic to watch the mission unfold from the front end of a low level bomber with all the pressure of spotting land marks such as road and rail junctions, coastline features etc. and keeping the mission on track. I've seen footage of a low level mossie raid and it gives me goose bumps. Would be great to get a feel for what it was really like. No pressure, just something that I think would add another dimension to the sim in a future release. Thanks! |
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