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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-19-2010, 01:19 PM
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NSU NSU is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I hope and think that we will have everywhere such good representation of lighting. We use real laws for modeling of light. And try to not overmodel some HDR and other modern features like I see overmodeled in some moder games.
yes, the simulation must be the first point!!
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Old 03-19-2010, 01:28 PM
HB252 HB252 is offline
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Hi Oleg and teamwork guys!!!


Great work again.

Very nice JU 88.

Nice combat is next whit CR32 and indianers!!

The Cr32 look like got a fresh paint.

Good work!!
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Old 03-19-2010, 01:38 PM
Insuber Insuber is offline
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HB252,

It is a CR.42 (radial motor), not a CR.32 (in-line).

Bye,
Insuber

Quote:
Originally Posted by HB252 View Post
Hi Oleg and teamwork guys!!!


Great work again.

Very nice JU 88.

Nice combat is next whit CR32 and indianers!!

The Cr32 look like got a fresh paint.

Good work!!
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  #4  
Old 03-19-2010, 01:29 PM
Thunderbolt56 Thunderbolt56 is offline
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Good stuff. That Blenheim MK-IV cockpit view is very nice indeed.
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  #5  
Old 03-19-2010, 01:36 PM
Insuber Insuber is offline
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Hi Oleg,

Are you already modeling the different weapons ? I'd like to avoid all the debates of Il2 regarding machineguns, cannons etc., and hence suggest you to use the "weapon effectiveness tables" of the quarry.nildram.co.uk site, by Anthony Williams, to balance each MG against the others.

Using a competent and public source will reduce the polemics, hopefully.

regards,
insuber
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  #6  
Old 03-19-2010, 01:38 PM
virre89 virre89 is offline
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Epic work Oleg, still on track for 2010 release i hope
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  #7  
Old 03-19-2010, 01:43 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Insuber View Post
Hi Oleg,

Are you already modeling the different weapons ? I'd like to avoid all the debates of Il2 regarding machineguns, cannons etc., and hence suggest you to use the "weapon effectiveness tables" of the quarry.nildram.co.uk site, by Anthony Williams, to balance each MG against the others.

Using a competent and public source will reduce the polemics, hopefully.

regards,
insuber
We prefer physics and look in comparison.
Yes we model already weapon.
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  #8  
Old 03-20-2010, 08:29 AM
Kurfürst Kurfürst is offline
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Great job on the Blenheim cocpit! I especially like the map, it makes the whole thing look much less "sterile".

Though I noticed on that first picture (Blenheim) that the terrain textures are rather low resolution. I am not sure if this was because using low settings for terrain, or is this how it will be in the final, but I would really prefer if BoB:SoW would ship with really large resolution textures, even if current PCs cant handle it, and will use medium settings. BoB:SoW will probably have a lifespan of 5 years like Il2, and later on likely there will be no capacity to do this again (ie. add high res textures for ground)... but PCs will be able to run it by that time.
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  #9  
Old 03-20-2010, 09:04 AM
Dano Dano is offline
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Originally Posted by Kurfürst View Post
Though I noticed on that first picture (Blenheim) that the terrain textures are rather low resolution. I am not sure if this was because...
3D tools/model viewer.
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  #10  
Old 03-20-2010, 10:00 AM
Insuber Insuber is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We prefer physics and look in comparison.
Yes we model already weapon.

Oleg,

Sorry to bother you again, if I understand correctly, you model the physics of projectiles impacts against various parts of the plane, as you explained some time ago. It's OK, can't do differently as far as I know.

But when you say that "you look in comparison", did you mean that the A Williams (or other) tables will be used to check tests, and balance -fine tune the damage models?



As an engineer by education, I like the TinyTim approach to evaluate the relative strength of the weapons, in a simple and objective way:

http://forums.ubi.com/eve/forums/a/t...9271044048/p/2

Regards,
Insuber
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