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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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All dialogue content (both voice and text) can be found in the locdata folder.
Just got done adding four additional turrets and two big guns to my Lion MK2. It all looks pretty good, and I -somehow- managed to squeeze all that (ten turrets, four big guns, six systems) to the GUI. Last edited by Nanaki; 03-18-2010 at 09:24 PM. |
#2
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Ok, Looking in DialogTrader1.xml you see the reference of #L_DT1n_msg00.
Looking in DialogTrader1n.loc you can find that value, but its just a string of random numbers: BFD7DFD2DEDEA4A4A4D7DED4DFA1DFA4DFD3DFDEDFD2DED5DE D4A4D6D3DEA5D2D0A2D0A4A59A7DA7 Is this Hex? Is this the text I am looking for? What's a good way to convert it to English and back? |
#3
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I do not know. Unfortunately, Starwolves modding does not have much support, and almost all of that support is both German and for much older versions of the game (Starwolves 2 and 1, unfortunately the german modding community died out before 3 released). So chances are if you are trying to figure out something nobody else has figured out, you are on your own.
Edit: It is not hex or octal... I have no idea what it is, actually. Last edited by Nanaki; 03-19-2010 at 01:05 PM. |
#4
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Hi Nanaki, how about your Super Lion MK2? Can you upload your finish work, I really like it and want to play that super ms
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#5
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Still working on it:
http://img245.imageshack.us/img245/3411/starwolves6.jpg It is possible to add GKTurrets to Motherships (I mainly did this modification to test that), the problem is that the GUI infestructure is not in place to handle them, this means that you cannot equip or unequip them, so you have to not only spawn the mothership with them already equipped, you cannot swap em around as you need it. The reason why I picked the Lion in particular is that, the Left/right turret mountings always felt like they were meant for a much larger turret. It seems like the developers may have originally intended the Lion to carry GKTurrets, considering how perfectly they fit. Now the Lion has 2 GKTurrets, 4 GKGuns, 8 Turrets, and 8 Systems. Last edited by Nanaki; 03-19-2010 at 03:18 PM. |
#6
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I'm now trying imd editor but don't know how to find right positions for all these guns. |
#7
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Guesswork. Pretty much you insert in coordinates that you think is the general vicinity of where whatever it is could be (use the X Y Z picture of the Arba that the IMD editor shows you, it really helps!), than you enter ingame and test it out.
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#8
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#9
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2.Yes 3.Using some dev-tool i think |
#10
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Is it possible to model for this game? Was thinking someone could mod the Stone Turtle to have a docking ay on it's belly as an astarte replacement (looks wise)
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