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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 03-18-2010, 01:14 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Join Date: Feb 2010
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Default Modding this thingy :-d

Just read through most of the scripts for NPCs and special items and etc. The language is easier than I thought, but still quite hard. I guess the scripting is learnable, but man this will take me some time . Mostly the repeating of the same text along the IF command journey is quite confusing, sometimes with only small deviation-somebody hates to do things simple and effective . I almost got a heartatack till i found a 3D program useable for this game. It sucks that the files must be act format and etc. Hopefully I can assimilate to this one too. I kinda hoped my used 3D program can export to this format but no .

Looks like i might be able to create any object for this game . Dont know much about the restrictions of implementation though . U think u could add things like cars, houses and etc. if I provide you with their models? Basicaly if we can set items location and orientation within sectors than it should not be a problem, or? You are skilled at it what u say?

Downloaded me a few manuals for the 3D, but first i need to get home from work to test it out.

I checked few other games. Do you think u could use models from 'MAN of War' and 'Capitulum' ? They kinda go on the same engine .
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