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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Also, if you FEAR a stack, it prevents the enemy from casting a spell on the turn of that stack (even if they have someone to attack). This is 'locked down'. Unless you are phantoming dryads, ogres, or something else that can somehow negate a stacks turn, you are not 'locking it down'. I have used phantom a lot, especially as a warrior. I have used fear a lot, especially as a mage. I have used target and timeback and stone skin all a lot, as ANY class. Therefore I think of them as more universally better spells. |
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#2
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Going back to the topic at hand, I guess the reason why I think Phantom is the most overpowered spell is because of it's flexibility due to the fact that it doesn't have restrictions. Fear doesn't affect droids/undead/level 5 units. Target doesn't affect level 5 units. Mana Spring/Stone Skin/Turn Back Time are reactionary spells, focused on saving a single stack (though I understand how this could be powerful for single-stack strategies). If I cast Phantom on a high-movement, high-initiative stack and land that Phantom stack in the front of enemy lines then there is no need for Target, almost all enemies would focus aggro on it, especially when you land it in front of the enemy range attackers. No need for Stone Skin or Turn Back Time since your real army would remain relatively intact. It tops Fear in that it deals damage and generates rage as well. As for my "experience", in fairness, I do play in what I think are the most challenging parameters; for the KB series, I only play it with the goals of impossible difficulty/no-loss/fast time/high level. I played Paladin in KBTL: http://forum.1cpublishing.eu/showthr...t=4864&page=12 In KBAP I have yet to finish my warrior game due to a stupid "quest"-related mistake: http://forum.1cpublishing.eu/showthr...t=11137&page=4 But you are right, I guess I don't play as much as most players in this forum. I tend to play a game only once, and only play it multiple times if it poses a new challenge, and if I have the time. So take my 2-cents with a grain of salt. Last edited by loreangelicus; 03-17-2010 at 02:58 AM. |
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#3
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It is definately difficult to to pin down the most important scenarios. My experience with no-loss games, is that the real point where you have to push spell selection and item selection to the limit is against Hero's, and against the final three big bosses. I'm fairly certain that you can do this with a warrior via a few different routes, and depending on the route, you will value different spells.
For instance, if you are going to make Droids your primary aggressor's, then phantom is both offensive and resurrection, which is a good combination. My play style is to use Dragons when I can, and I get a lot more out of timeback and Target in such scenario. 42 mana to remove all casualties from the first two turns is fast and efficient for that. I could also phantom a dragon stack for a second dragon stack, but as a purely aggressive move, it doesn't represent an answer against the biggest problems the army has: Big bad spells, 'halve', poison, dispel. Black Knight-solo stack strategy doesn't really care about losses, as long as it can keep mana up, and keep replenishing with Eviln. Phantom probably isn't really worth it here, due to its mana cost, and the defensive nature of the build. Anyhow, I think we've said all that needs saying on that regards. If we were to put up a 'best 5' spells, I'm sure most people would really only quibble on the top one or two: 1. Time Back 2. Target 3. Stone Skin 4. Phantom 5. Fear Maybe people who actually use damage spells can weigh in on which are the truly good ones, but I really couldn't comment here. |
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#4
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My vote goes to Black Hole spell, 3300-5500 Astral Damage 60 mana (38int). In the battle vs Uchkuk his army vs me lvl54 mage normal was "invincible", round 1 boom he had 1/5 of his army left with 1 spell i was like "OMG" Overpowered much.
Finished off the rest in the same round lol and done it couple more times for other late game battles like those damned Black dragons.. toast |
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#5
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First I use some utility spell (or trap/fire arrow for the medals) then just let loose with geysir, doing 5-7k dmg to 8 stacks. If i remember right, my int is around 40. I still havent found the death star spell which people say are good:> I also had some fun with oily mist + phoenix first round, but the phoenix is abit fragile at later stages.. ________ Ford Model F History Last edited by Swindley; 03-20-2011 at 10:09 PM. |
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#6
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Actually, I take that back!
First I found death star, which was awesome, then I found Black Hole, which just trumphed everything! Instant 12k dmg on first turn on everything made the endgame easy as pie Think I had around 60 int! edit: have to mention that is also works on black dragons, which is part of the reason it became easymode:> Doesnt work on gremlin towers though, but geysir took care of that easily enough.. ________ Buy no2 vaporizer Last edited by Swindley; 03-20-2011 at 10:09 PM. |
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#7
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If we're still talking powerful, then I think Phantom wins above all others just due to its universal appeal. Fear has limits (plenty of monsters immune to mind spells) and seems more built around tactics whereas Phantom has something for everyone no matter what their strategy.
Overpowered, I don't think you can really make an argument that any spell is overpowered. Timeback is cost prohibitive and situational. Fear has a nice shutdown but it's also situational, limited and dependent on a high level army. Phantom comes pretty close given all of its positives with no apparent drawbacks...including moderate mana cost. For damage, and I'm no pro mage, but I think: 1) Firestorm 2) Geyser 3) The rest Haven't given Black Hole a shot but I think it will probably be the winner. I put Firestorm ahead because it has synergies with items and other spells and there are plenty of monsters that have a weakness to it. Igniting an enemy also adds damage and it's cheap. I haven't run the numbers but I'm guessing damage/mana spent has it coming out on top generally speaking and only scales up as you add weaknesses, items, medals, after-effects, etc. Black Hole will win the day though because there are plenty of ways to keep a high mana pool thus mitigating its high cost. |
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