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#6
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![]() Quote:
Changes in droideka.atom replace throw with droideka_ray attacks=moveattack,repair,droideka_ray Remove throw { group=1,2 showdmg=1 base_attack=1 distance=5 mindist=2 penalty=0.5 animation=cast/throw/thtarget throw=droideka_arrow framekey=x damage { physical=6,8 } } Insert droideka_ray { group=1,2 class=scripted ad_factor=1 showdmg=1 mindist=1 base_attack=1 script_attack=beholder_ray_attack script_calccells=calccells_all_enemy_actors_takes_ damage distance=6 penalty=.5 ad_factor=1 damage { fire=6,8 } } Basically, this is the Ray attack from the Beholder, though I replaced magic damage with fire (seems to make more sense for a laser). This is untested, so let me know if it works... |
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