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7,62 Tactical action game, sequel to Brigade E5

 
 
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Old 03-13-2010, 04:49 PM
R@S R@S is offline
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The scripting language is mixture of C and C++. It's easy to do once you've seen the functions and how they are used. And the buit-in compiler gives you good clues when it comes to syntax errors.

I think the lagging has to do with some bottleneck in the code, but that's only my best guess. The game uses a lot of resources and even if you have the best computer money can buy, it still starts to lagg if you play more than 2 hours without exiting to desktop and starting the game again. It might also have to do with how it stores data in the memory, and is sloppy when it comes to flush old and irrelevant data.
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