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| 7,62 Tactical action game, sequel to Brigade E5 |
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#1
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Thanks a millon for all this feedback, the more I get the better the end result will be.
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The Random quests, packets and so forth, can be reset. You choose when they are changed by talking to the bartender, then check with the local mayor or trader to see what kind of random quest is available. Quote:
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The new item limit has kept me busy this week, here's a teaser: AK-9 ![]() MD-97L ![]() Desert Eagle with collimator ![]() Norinco NDM-86 ![]() And I've been playing around with frontgrips. I hope to soon have a proper grip model, the one in the pics is a temporary one. ![]()
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#2
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HI, RaS.
Its allways nice to see how fast you react to fellas here You reminded me of quite some things. I knew about the restart of missions at the bartender but i kinda didnt used them About the stealth: Yep i noticed that enemies tend to look and fire in all directions and that they dont see me, I quite love to see them panic like that But mainly i got mad about the stealth functionality when i accepted Rob-yu into group. That guy is like a step to be a bright bubble looking into guns barrel if I look at his stats (camouflage) but somehow i can often see that the enemies FIND and FIRE at me sooner than at him. I kinda didnt like the idead that they see me in the nice sniper camo outfit (cant figure the correct name) proning at long distance when ROB YO is lying only some meters in fron of them. I use the guy as my heavy machineguuner as he has the best skill in that category from my team so eventaly he nailed most of the cretens in a one 200 shot BARAGE Even after he begun with the rampage it took them few seconds till they realised how close is he and treid o kill him. This is what I concern a heavy fail. Sorry to hear about the masks and your lack of taste, but dont worry i admire your work and hell, many of others too Since E5 I was looking forward to a vehicle engagement...too bad that even now its not possible. BTW is it possible to modify the engagements in jungle? Like so that it is not allways only about the bandits atacking me. Like for example: You encountered a convoy, look as if they have a problem with engine of one of the trucks-this can be like a slave convoy(thus improve your popularity in the town from which they were abducted if u manage to save them) - guns convoy (for bandits, rebels, algeria national forces, merchants - increase decrease popularit based on who you bang) - supplies convoy (basicaly the same but u find different items in boxes or cars) - merchant convoy - bestly either to engage kill and rob, or jsut talk and buy and sell equipment. - smugglers - everyones favourite, best with some rare or early available lategame equipment. secondly lets sy: You have found a jungle camp (again bandits, rebels, etc.-principles of base assault) another issue is when you encounter a patrol and say yes to engagement, they shouldnt be aware that you are there, like if the simply walk across the map and go for hte leave zone on the far end. This would be a great fun, cuz u can test your traps skill and prepare an ambush for them - finaly revenge - or at least for the cases as they are to write in option window something like: you encountered a patrol, they have spotted you but you might be able to dodge them instead of the current window which i find stupid as i have an encounter but i dont have to enter the zone and continue... And then other like: forces of ... are engaged with forces of... or bandits are atacking a convoy, or bandits atacked a convoy and are pillaging it (difference is that here the convoy passengers are dead or imprisoned). Wow another poetry from me |
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#3
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Ups, forgot to thank you for the thing you agreed to help with.
Thx man |
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#4
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#5
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Just ahd an idead what this game lacks, LIFE. You know like when you enter one of the pubs (bar) in the game and you ehar a lot of voises and shouts and etc. but there is like none to 1 person inside, barman included
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#6
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Another great idea, but a little harder to implement. Adding a lot of new characters to a city map would make the game sluggish and if you have a low-end computer it would be impossible to fight in a city without constant lagging. I've already added as many as I feel comfortable with in some maps, but one or two more could be added.
But the idea of adding at least one new character to the bars is a nice one, I might do it if I ever have the time Kepp in mind that the AI is not part of the released source code and we have very few possibilities to change it. |
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#7
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Guess you are right, but even this could have a solution although just like u already said it requires a lot of tweaking with scripts. DO I need any special programs to view the cripts and other source files? You know c++, python or other comands language utilisers? With 3D models i dont have problem, I jsut need to knwo the output formats and any restrictions linked to them.
From as I see it I have one of those 'NASA' computers I think its the number of cross comands and scripts of IF and OR, these I ussualy saw to create a lot of crossover and circular comand lines, in game its visible like dejavu, simply repeating of anything in the game. Either unit movement or they actions, or even blinks of lights or flashes there is ton of it and i bet there is something in this game that causes the same which speeds up overloading of the virtual memory and repeted recounting. Still, i got no proof. its just a thought. What do you think? I dont think its the graphics cuz I have a nice machine that ussualy plays smoothly even a lot harder graphics |
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#8
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The scripting language is mixture of C and C++. It's easy to do once you've seen the functions and how they are used. And the buit-in compiler gives you good clues when it comes to syntax errors.
I think the lagging has to do with some bottleneck in the code, but that's only my best guess. The game uses a lot of resources and even if you have the best computer money can buy, it still starts to lagg if you play more than 2 hours without exiting to desktop and starting the game again. It might also have to do with how it stores data in the memory, and is sloppy when it comes to flush old and irrelevant data. |
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#9
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Just read through most of the scripts for NPCs and special items and etc. The language is easier than I thought, but still quite hard. I guess the scripting is learnable, but man this will take me some time
Looks like i might be able to create any object for this game Downloaded me a few manuals for the 3D, but first i need to get home from work I checked few other games. Do you think u could use models from 'MAN of War' and 'Capitulum' ? They kinda go on the same engine |
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#10
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I have a question for you. Can there be something done about CTD when a greande blows in your hand?
I like the ability to throw back the grenades at the oponent, laugh-like-hell when it works The flashbangs are the worst, under pressure I cant even throw the thing without blowing it up just in front of my face. Such a short fuse |
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