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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 03-12-2010, 10:00 AM
R@S R@S is offline
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Thanks a millon for all this feedback, the more I get the better the end result will be.

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Originally Posted by 0a.Archangel.a0 View Post
The game in general (this is not about your mod but maybe you can help with something) still lacks in the amount of side quests just like the E5 and once u kill some NPC then there are even less too bad. Can u change the frequency when at least the package and donor missions reappear?
The Donor quest will only be available once, otherwise they could be used to get too much money. I will try to make them a little more challenging.

The Random quests, packets and so forth, can be reset. You choose when they are changed by talking to the bartender, then check with the local mayor or trader to see what kind of random quest is available.

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Originally Posted by 0a.Archangel.a0 View Post
Also the camouflage and sneak in this game sucks. I played the game with my char. at full 80 camouflage and it was kinda LAME no special effect, just totaly minor difference in the visibility and stealth bar. I find it kinda stupid that the fella is incapable of sneaking on someone and instant knife-kill him.
The stealth in general sucks, if it at least influenced the efectivity when usind stealth equipment and the stealth killing of others. Secondly, no matter what u do, u cant kill someone stealthly without the complete map knowing about it (only quests related kill are possible but even those get often buged).
Sneaking up on people is very hard, I prefer distance kills with a silenced rifle. Even if they shoot back, they don't know exactly where you are and this might lead you to beleave that they see you. I sometimes use a scout to crawl up close, then have my sniper take them out. They often run over my scout without even seing him/her. The game has 2 skills that determines the stealth value, camo and stealth. the latter is the most important if you plan to move up close.

Quote:
Originally Posted by 0a.Archangel.a0 View Post
Can you do something about the decreasing of popularity within town ewhen killing someone? Its just logical that if i go alone and knife someone at his home without anyone around that noone should know about it.
Very hard to implement, but I'll see if I can do something about it.

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Originally Posted by 0a.Archangel.a0 View Post
BTW I have a problem with units placement in the next quest after saving the blue sun base, ambushed convoys or something that I need to inspect and so on. I allways appear beneath the terain. at least i can leave the mission though.
Secondly can u program the NPC reactions to atacks? Like the assault on BSB to make the Boss there and lets say 2 guards to stay inside the house? Like the boss to hide in the office and guards to camp at the door before the office? I ahte to run around just to keep him from harm.

PLEASE SHUT-UP PAQUITO - I almost went insane with allways listening to his freaking one and the same slogan. Could'nt wait till the end of game, shot him in the head before I left. MAAN felt good

aaah one more thing, can u change the time when the nightvission gogles appear? I completed the game without even seeing them
Consider it done

Quote:
Originally Posted by 0a.Archangel.a0 View Post
and also adding some merc camouflage uniforms? at least for little camo boost? And add a ski mask and helms with ski masks? i think many would like tos ee those. Mainly because I play Ivanov character prebuild and I kinda dont take the dick face as an experience meercenary appearance. Why cant one set himself the abilities of his character? Can u change it?
The ski-mask idea is possible to do, but it requires to alter ALL 40 mercs' 3d models, it's the same with uniforms. The HLA guys did it when making new helmet models, but it took them almost a month to do. If I did it myself it would take more than double that time, and I'm too lazy

The new item limit has kept me busy this week, here's a teaser:

AK-9


MD-97L


Desert Eagle with collimator


Norinco NDM-86


And I've been playing around with frontgrips. I hope to soon have a proper grip model, the one in the pics is a temporary one.

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  #2  
Old 03-12-2010, 10:44 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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HI, RaS.

Its allways nice to see how fast you react to fellas here .

You reminded me of quite some things.

I knew about the restart of missions at the bartender but i kinda didnt used them . I feared that I might loose some more interesting missions like the one from guns dealers and so on and alter I forgot about it completely .

About the stealth: Yep i noticed that enemies tend to look and fire in all directions and that they dont see me, I quite love to see them panic like that , worser is when they run all around and trying to track u down but its just more FACE-shots for me
But mainly i got mad about the stealth functionality when i accepted Rob-yu into group. That guy is like a step to be a bright bubble looking into guns barrel if I look at his stats (camouflage) but somehow i can often see that the enemies FIND and FIRE at me sooner than at him. I kinda didnt like the idead that they see me in the nice sniper camo outfit (cant figure the correct name) proning at long distance when ROB YO is lying only some meters in fron of them. I use the guy as my heavy machineguuner as he has the best skill in that category from my team so eventaly he nailed most of the cretens in a one 200 shot BARAGE kinda stole the frags from ym main char
Even after he begun with the rampage it took them few seconds till they realised how close is he and treid o kill him. This is what I concern a heavy fail.

Sorry to hear about the masks and your lack of taste, but dont worry i admire your work and hell, many of others too , so we look forward to anything you come up with. Keep up the good work.

Since E5 I was looking forward to a vehicle engagement...too bad that even now its not possible.

BTW is it possible to modify the engagements in jungle? Like so that it is not allways only about the bandits atacking me. Like for example:
You encountered a convoy, look as if they have a problem with engine of one of the trucks-this can be like a slave convoy(thus improve your popularity in the town from which they were abducted if u manage to save them)
- guns convoy (for bandits, rebels, algeria national forces, merchants - increase decrease popularit based on who you bang)
- supplies convoy (basicaly the same but u find different items in boxes or cars)
- merchant convoy - bestly either to engage kill and rob, or jsut talk and buy and sell equipment.
- smugglers - everyones favourite, best with some rare or early available lategame equipment.
secondly lets sy: You have found a jungle camp (again bandits, rebels, etc.-principles of base assault)
another issue is when you encounter a patrol and say yes to engagement, they shouldnt be aware that you are there, like if the simply walk across the map and go for hte leave zone on the far end. This would be a great fun, cuz u can test your traps skill and prepare an ambush for them - finaly revenge
- or at least for the cases as they are to write in option window something like: you encountered a patrol, they have spotted you but you might be able to dodge them instead of the current window which i find stupid as i have an encounter but i dont have to enter the zone and continue...

And then other like: forces of ... are engaged with forces of...
or bandits are atacking a convoy, or bandits atacked a convoy and are pillaging it (difference is that here the convoy passengers are dead or imprisoned).

Wow another poetry from me srry
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  #3  
Old 03-12-2010, 10:46 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Ups, forgot to thank you for the thing you agreed to help with.

Thx man
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  #4  
Old 03-12-2010, 11:07 AM
R@S R@S is offline
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Quote:
Originally Posted by 0a.Archangel.a0 View Post
BTW is it possible to modify the engagements in jungle? Like so that it is not allways only about the bandits atacking me. Like for example:
You encountered a convoy, look as if they have a problem with engine of one of the trucks-this can be like a slave convoy(thus improve your popularity in the town from which they were abducted if u manage to save them)
- guns convoy (for bandits, rebels, algeria national forces, merchants - increase decrease popularit based on who you bang)
- supplies convoy (basicaly the same but u find different items in boxes or cars)
- merchant convoy - bestly either to engage kill and rob, or jsut talk and buy and sell equipment.
- smugglers - everyones favourite, best with some rare or early available lategame equipment.
secondly lets sy: You have found a jungle camp (again bandits, rebels, etc.-principles of base assault)
another issue is when you encounter a patrol and say yes to engagement, they shouldnt be aware that you are there, like if the simply walk across the map and go for hte leave zone on the far end. This would be a great fun, cuz u can test your traps skill and prepare an ambush for them - finaly revenge
- or at least for the cases as they are to write in option window something like: you encountered a patrol, they have spotted you but you might be able to dodge them instead of the current window which i find stupid as i have an encounter but i dont have to enter the zone and continue...
It is possible and it's also a very good idea, it would make the random encounters more variable, something this game needs. It's just a matter of making the the new map configurations, enemy placements, numbers and loyalties, then add them to the Random map list. I'll look into it as soon as time permits, promise.
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  #5  
Old 03-12-2010, 03:46 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Just ahd an idead what this game lacks, LIFE. You know like when you enter one of the pubs (bar) in the game and you ehar a lot of voises and shouts and etc. but there is like none to 1 person inside, barman included . Like some more npcs there, maybe some kinda special salesman who sells lets say 1 item at exremely fine price or rare item at great price. Maybe you could use the wine bottle in a way like give them to the folks there and so improve your popularity or even amybe learn some secret hideouts and etc. Or provoke some guys for a mellee battles (finaly a way to improve melee skills) without raising battle with th e police. Also sometimes to look at folks in the pub to beat themselves up would be also nice . Maybe set the police come in there take them to jail
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  #6  
Old 03-13-2010, 07:33 AM
R@S R@S is offline
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Another great idea, but a little harder to implement. Adding a lot of new characters to a city map would make the game sluggish and if you have a low-end computer it would be impossible to fight in a city without constant lagging. I've already added as many as I feel comfortable with in some maps, but one or two more could be added.

But the idea of adding at least one new character to the bars is a nice one, I might do it if I ever have the time

Kepp in mind that the AI is not part of the released source code and we have very few possibilities to change it.
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  #7  
Old 03-13-2010, 01:32 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Guess you are right, but even this could have a solution although just like u already said it requires a lot of tweaking with scripts. DO I need any special programs to view the cripts and other source files? You know c++, python or other comands language utilisers? With 3D models i dont have problem, I jsut need to knwo the output formats and any restrictions linked to them.

From as I see it I have one of those 'NASA' computers so I am quite lucky but this game somehow overcharges my cores Guess that when developers tried to create a good AI they set evey single unit with a private AI scripts but this is the most often mistake when trying to create a virtual enemy. Its ok when u create a single character which operates on its own, but these are team encounters and though require single comand leadership to utilize them. (I know that this is atackable if u consider that one virtual leader means complete loyalty of its sub-units and in case of bandits it would be strange to be such loyal at any situation. The longer i think about it the more comand lines i see. but this is allways possible to simplify, i guess, need more praxis .

I think its the number of cross comands and scripts of IF and OR, these I ussualy saw to create a lot of crossover and circular comand lines, in game its visible like dejavu, simply repeating of anything in the game. Either unit movement or they actions, or even blinks of lights or flashes there is ton of it and i bet there is something in this game that causes the same which speeds up overloading of the virtual memory and repeted recounting. Still, i got no proof. its just a thought.

What do you think? I dont think its the graphics cuz I have a nice machine that ussualy plays smoothly even a lot harder graphics and numerous units. But youa re more experienced with it. whats your opinion?
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  #8  
Old 03-13-2010, 04:49 PM
R@S R@S is offline
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The scripting language is mixture of C and C++. It's easy to do once you've seen the functions and how they are used. And the buit-in compiler gives you good clues when it comes to syntax errors.

I think the lagging has to do with some bottleneck in the code, but that's only my best guess. The game uses a lot of resources and even if you have the best computer money can buy, it still starts to lagg if you play more than 2 hours without exiting to desktop and starting the game again. It might also have to do with how it stores data in the memory, and is sloppy when it comes to flush old and irrelevant data.
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  #9  
Old 03-18-2010, 12:14 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Default Modding this thingy :-d

Just read through most of the scripts for NPCs and special items and etc. The language is easier than I thought, but still quite hard. I guess the scripting is learnable, but man this will take me some time . Mostly the repeating of the same text along the IF command journey is quite confusing, sometimes with only small deviation-somebody hates to do things simple and effective . I almost got a heartatack till i found a 3D program useable for this game. It sucks that the files must be act format and etc. Hopefully I can assimilate to this one too. I kinda hoped my used 3D program can export to this format but no .

Looks like i might be able to create any object for this game . Dont know much about the restrictions of implementation though . U think u could add things like cars, houses and etc. if I provide you with their models? Basicaly if we can set items location and orientation within sectors than it should not be a problem, or? You are skilled at it what u say?

Downloaded me a few manuals for the 3D, but first i need to get home from work to test it out.

I checked few other games. Do you think u could use models from 'MAN of War' and 'Capitulum' ? They kinda go on the same engine .
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  #10  
Old 03-18-2010, 12:23 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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I have a question for you. Can there be something done about CTD when a greande blows in your hand?

I like the ability to throw back the grenades at the oponent, laugh-like-hell when it works . Too bad that the developers didnt thought of some faster way to take and throw back the grenades, sometimes it strangely takes a f... great time just to pick up the thing.

The flashbangs are the worst, under pressure I cant even throw the thing without blowing it up just in front of my face. Such a short fuse . Its the only grenade which i must put in ym hands before throwing otherwise I allways f... myself
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