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IL-2 Sturmovik The famous combat flight simulator.

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  #211  
Old 03-10-2010, 05:29 PM
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1. People bolwn off the ship when a bomb explodes on it (dramatic, like in Pearl Harbor).
2. Germans shooting at british parachuters, sometimes at own pilots when mistook.
3. Pilots crashlanding due to be scared by enemy fighters diving behind them.
4. AAA shooting at own planes.
5. You see a fighter is escaping to cloud, and a moment later you see it and another plane, both falling in flames from this cloud.
6. German fighters not shooting when target covers bomber formations.
7. Dying, but not dead bomber pilots, who make maneuvers of death.
8. Pilot doing his last dive when desperately tries to evade enemy, but is on too low altitude...
9. Seeing a chuter whose parachute didn't open.
10. Seeing guts of rearshooter you just killed going out of belly.
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  #212  
Old 03-10-2010, 06:42 PM
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@Alien

i think you need a therapy.
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  #213  
Old 03-10-2010, 06:55 PM
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Why? I just gave some ideas of sights showing brutality and nonsense of war.
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  #214  
Old 03-10-2010, 07:57 PM
KG26_Alpha KG26_Alpha is offline
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Well if the maturity rating is the same as IL2 1946, there will be no "gore=1" for SoW

The blood was turned off for dead gunners and pilots.
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  #215  
Old 03-10-2010, 08:26 PM
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i think we shouldn't "overinterprete" the "Simulation" - Part ;-D
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  #216  
Old 03-11-2010, 12:15 AM
Necrobaron Necrobaron is offline
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I agree Alien but I've already made similar suggestions and apparently wanting realistic violence in something that simulates real events means you are a demented sadist.
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Last edited by Necrobaron; 04-26-2011 at 07:31 AM.
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  #217  
Old 03-11-2010, 06:24 AM
334th_Gazoo 334th_Gazoo is offline
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Explosions of this calibre, From Key targets,with the possibility of dense smoke visible for 60miles. Collateral damage from these explosions should express the energy within the fuel or munitions load being triggered.
eg: This explosion during wwI here in Canada.
http://museum.gov.ns.ca/mma/AtoZ/halexpl.html
http://en.wikipedia.org/wiki/Halifax_Explosion
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  #218  
Old 03-11-2010, 09:49 AM
Stiboo Stiboo is offline
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Default Re - Holy shi...

Yes a great thread that we've all been wanting, and great ideas -

My 2 penneth -

I like the idea of rescue mission triggers and photo recon triggers - easy to do and very similar -

Recon - fly over target trigger at X altitude and/or X speed to complete mission

Rescue - fly over target trigger at X altitude to rescue pilot/ship's crew - if flying a campaign that pilot then returns to his Sqdn roster.I've been reading a few BoB books and this happened many times- pilots would land and then take off to look for a downed Sqdn member.( maybe another trigger for this - you land and as you taxi in you are ordered straight back up again to search?)

Talking of Sqdn rosters - in a campaign it would be nice to see how every pilot is doing - maybe a more interactive Squadron menu inbetween missions - Pilot bio, messages from Sqdn leader, aircraft available etc..
, hints, tips...

Another good idea was a random trigger - in the FMB you pick the triggers to be included and the % chance of it happening.


I also really like the idea of triggers for .wav files - fly within distance of another friendly aeroplane (or object- such as control tower) and a famous Ace/another pilot/controller speaks over the radio to you - something funny / rude / or a flying tip - a good wow factor but you would need at least 30-50 clips to keep it fresh - but if we also had the option to add our own .wav files for this trigger in the FMB....endless Wow!

In the BoB books i'm reading often a Sqdn would be given new targets while in the air and re-directed to chase the enemy.

Pilots bailing out, when you shoot down an enemy - lets have lots of ways the enemy pilot can react - parachute not opening, chute on fire, chute gets caught on tail plane ( Douglas Bader had nightmares about a Do17 crewman who's chute got caught and went down with the plane that Bader had shot down... ) this would give a good Wow factor as it wouldn't happen that often.

Also many RAF piots were stunned and wowed by the sheer size of enemy formations - I hope we can look forward to more aircraft in the sky - 64 Vs 64 limit of IL2 was VERY limiting for us campaign designers, lets have 256 Vs 256 - PCs must be 4X more powerful since IL2 was launched !!!! ( yes I know - BoB will also be 4X as complex...)

Keep'm coming!

Stiboo

ps - a release date would make US all say Holy Shi....!!!!!!!!!
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  #219  
Old 03-11-2010, 11:09 AM
MBot MBot is offline
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It would be sweet if every now and then, if an AI pilot did very well on a mission, he would do a victory roll when returning to his airfield.
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  #220  
Old 03-11-2010, 12:42 PM
CKY_86 CKY_86 is offline
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The idea of a pilot or crewman bailing out of a plane only for his chute to not open is a good one. Also if the chute got caught on the plane, or the chute/pilot or crewman on fire if the plane is on fire would get some wow's from me. All of this could happen in a margin of 1 in 50, or 1 in 100 bailouts.

Rescue missions are also a nice idea and would add a differnt perspective to the combat.
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