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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 03-06-2010, 08:59 AM
Ruinous Ruinous is offline
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Join Date: Mar 2010
Posts: 20
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I'd add more random / hidden stuff. Was great in SW1 to find that base which sold you some awesome weapons and a gunslinger for knock-down prices.

Make the traders you bump into in space worthwhile. Their prices are way over FTU prices at stations, so apart from the odd batch of missiles I buy up I'd never bother with them.

Beh, I wanted to end up in a cruiser or battleship ;p The old shoe-box while a nice ship stat wise (miss the 2nd super caliber gun though), didn't really look the part hehe. I'd love to have been able to pick and choose between different motherships.
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