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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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yeah, should set tactic dispersion on all ships. It gets frustrating to watch 5 big ships and a bunch load of fighters attached to you mother ship go highwire when you try to go somewhere.
I think I sat for a half an hour just watching and clicking for a "move order" in frustration as all the ships just circled around their own axis and didn't move from the spot |
#2
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I'd add more random / hidden stuff. Was great in SW1 to find that base which sold you some awesome weapons and a gunslinger for knock-down prices.
Make the traders you bump into in space worthwhile. Their prices are way over FTU prices at stations, so apart from the odd batch of missiles I buy up I'd never bother with them. Beh, I wanted to end up in a cruiser or battleship ;p The old shoe-box while a nice ship stat wise (miss the 2nd super caliber gun though), didn't really look the part hehe. I'd love to have been able to pick and choose between different motherships. |
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