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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Armor maintenance units (Alien weapons go straight through the shields) and MIRV-3's did the trick for me, they are expensive and tough to find but I tend to save them for fights like this.
Edit: Missed that it was after the mission and not the aliens, either way MIRV will take care of most things, Ternie blows up either way I believe, it went from 100% shields and armor to destroyed in a second even though they only had like 3 ships left. Last edited by JereC; 03-05-2010 at 11:06 PM. |
#2
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I did the damn ******* fight like 10 times..with ternie full of armor and shields ~80%. I nearly killed almost all of the 'scripted' guys showing up...but even with 80% shields + 100% armor you'll loose her. pissed me off...there 'd be a chance to do so; otherwise, evil maniacs are showing up...do minor damage ('sixth sense'
![]() "You have no chance to survive - make your time....aybabtu" ![]() (and why did their pulse laser this kind of damage....stupid) would have changed this mission if you managed to save Ternie, into a mission to seek out the ppl who r behind. I don't like the pilot change at all in SW3. I love to have fixed crew o_O maybe it's just me.... |
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