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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-01-2010, 06:24 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by WhiteSnake View Post
I wanted to know the same thing And is there going to be 64 bit Suport (64 bit .exe) so the game can make use of more than 2GB of System Memory etc. under a 64 bit OS?
Well Rudolf Heiter has worked on Birds of Prey and way back on Forgotten Battles, and probably some projects I haven mentioned, I'm sure he knows what's required with his experience
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  #2  
Old 03-01-2010, 06:35 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Several times i asked myself what if BoB recommend four or more gigas of RAM. Then obviously an 64 bit machine and OS will be needed.
How many people would be left out because they have a 32 bit OS?
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  #3  
Old 02-27-2010, 04:23 PM
slm slm is offline
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Originally Posted by Oleg Maddox View Post
We had this mornig some speech about it.
....
So.... we should have, like I pointed above with blackout-redout some average value. Roman knows it. So I expect that we satisfy all.
Thanks for answering! It will be interesting to see how this all will work in the release version.

I've read some WW2 cases where a pilot with oxygen equipment malfunction lost consciousness. When the plane started losing altitude, in some cases he "woke up" and was able to pull up before the plane crashed to ground.
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  #4  
Old 02-27-2010, 04:54 PM
JVM JVM is offline
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Oxygen issues are really very difficult to notice: high profile accidents in business jets and light aircrafts (one pressurized in US, the other with a portable oxygen system in France) with highly experienced people (the light aircraft pilot was a test pilot on a ferry flight) in recent years and the countless accidents in the military tend to prove one thing:

- the pilot cannot (except by incredible and rare luck, or specifically trained to recognize deprivation initial symptoms) realize by himself he is is suffering of oxygen deprivation

- for him, everything appears normal up to the point he will brutally loose concisousness

- the only way to get out is to have a wingman (or sometimes ground control) understanding something is wrong and able to reach at whatever useful mind is still there by yelling orders...but usually when the problem is noticeable from the outside, it already very late in the drama, and only luck will allow a positive outcome!

- If for instance the aircraft is trimmed properly for cruise, there is not chance that the pilot will ever recover: if he did not died of oxygen deprivation the loss of power at the end of the fuel tank and the ensuing imbalance (no more torque, dissymetric loads) will precipitate the descent to such an extent that the pilot may very well have no time to wake up, as already pointed out before...

- so the only way to simulate is quite simple: for some reason (failure or battle damage) the oxygen is cut off...

- then if a blinker is present it will cease working (this is only "positive" way for the pilot to know in time something is wrong with the oxygen but he must be disciplined and trained to check his blinker often at altitude!)

- after a while depending on possible factors like fatigue, health, injuries and whatnot, the screen becomes black, with a message "OXYGEN", no more. At this point the pilot has no means of action, has a limited life expectancy (defined by the game), and may be allowed to wake up with a gradual removing of the black screen (much in the same way as blackout) and be given back his controls...if the aircraft reaches a breathable altitude and assuming it did not crash or be shot down before!
Once the oxygen is failed a randomly aired message may be given to the wingman or ground control to simulate a visible problem (random to simulate lack of awareness of the wigman/control).

Believe me it will be as realistic as it can get (I am quite familiar with hypoxia, having already flown up to 30000 ft with an failed oxygen mask and a friend with a good one!)

JV

Last edited by JVM; 02-27-2010 at 04:58 PM.
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  #5  
Old 02-27-2010, 05:20 PM
Runar Runar is offline
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Great update Oleg. I'm really looking forward to this game now

I'm just wondering, will the 'thing' Roman uses to shoot at the Stuka with the .303 guns come with the game so we can play with it and do experiments ourselves when it is released?

Edit: This is the 'thing' I'm talking about:

Quote:
Roman carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
Edit2: Today is my birthday, and I believe that is a valid reason for demanding answer!

Last edited by Runar; 02-28-2010 at 12:40 AM. Reason: Added description
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  #6  
Old 03-01-2010, 03:42 PM
Runar Runar is offline
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Quote:
Originally Posted by Runar View Post
I'm just wondering, will the 'thing' Roman uses to shoot at the Stuka with the .303 guns come with the game so we can play with it and do experiments ourselves when it is released?
I don't know if you didn't quite understand what I meant or you have some other top secret reasons for not answering my question, but I'll take a chance and ask about it again
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  #7  
Old 03-01-2010, 04:20 PM
Flanker35M Flanker35M is offline
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S!

Gagboy, that game sounds..umm..I rather not write down those flashes of my imagination here That other game sounded very interesting, maybe a version of 2010 could be made?! Duke Nukem became history so now..

MikkOwl. Your ideas are good, expecially the ones with the sticks. But indicators on screen..well..maybe for testing etc. In real aircraft you can see from the trim wheel or and indicator near it the position of your trim. This in most planes. And with SoW having very detailed cockpits, from we have seen so far, this pose no problem to actually look at your trim wheel for the indication. Spitfire has this trim position Up/down in the dashboard etc.

Thank you Oleg for the respones in this thread, really interesting read I have one question about SoW. As it is mentioned in some interview or a website, the planes in SoW will wear in use etc. If I recall right that is. So for this, can we see the plane get dirty, the bullet holes (fixable, minor ones) and other tear & wear visible on "our" plane in outside view, for example after landing or in briefing?

Many times mechanics of FiAF mentioned the noses of the Bf109's being greyish of guns being fired and they had to clean the glasses etc. This applies to modern planes as well, seen under years how the planes gradually turn from factory fresh to dirty, paint patched more used planes today So possibility of dynamic dirt and show of damage etc?

There could be some nice features of the ground crew added later, but which ones are interesting for a few times and pointless to the game and those that really would matter is another issue. Maybe pilot (gamer) checks the plane before flight, the pre-flight inspection etc. Just a few..
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  #8  
Old 02-27-2010, 06:46 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by JVM View Post
Believe me it will be as realistic as it can get (I am quite familiar with hypoxia, having already flown up to 30000 ft with an failed oxygen mask and a friend with a good one!)

JV
Probably you are completely right.
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